Well this is a good PC port, but if you're expecting a significant difference between this and the retail/steam half-life, you might be dissapointed.
In my opinion, the original models and textures are fine, and these new ones aren't really better.
However if you are just curious as to how the dreamcast version looks like, this is as good as half-life and is relatively bug-free.
This mod adds a few new units along with some Uprising units, and elevates the status of some of the Uprising heavies like the Harbinger Gunship and Gigafortress to 'epic' units. Protocols have also been changed a bit to allow for some upgrades, in order to encourage more intelligent protocol points spending. Balance has also been tweaked for the better.
Overall, this is a great mod. Though not a comprehensive remake of Red Alert 3 like Paradox, it does improve on Red Alert 3's mechanics as well as making it feel a bit more like its predecessors (the sounds are a nice touch). And for me, that's all I really ask for in a Red Alert 3 mod. Give it a try if you like Red Alert 3 as is, but could still see some room for improvement.
I'd give it a higher rating, but the bug with the Tier 3 Magnetic Satellite being able to suck up Tier 4 units brings it down in my opinion, as it makes playing against the Soviets a very unpalatable thought exacerbated by the fact that the Tier 4 units cannot outrun the Magnetic Satellite. When that's fixed, I'll raise my rating.
You have a few key advantages (thanks to Nihilanth) such as greater strength to move around faster, most notably the electric beam can heal you whenever you attack someone… this was implemented to cover the disadvantage of not being able to use human healing devices.
You can also pick up key cards and use buttons & other simple things.
While this new way of fighting puts a fair bit of its use on your lightning attack as you can’t heal yourself with the other weapons. You can still have a bit of fun with them if your carefully.
The mod also tells story a different way, instead of throwing text on the screen like some mods do, here whenever you find something of interest or merely progress, a icon will flash on the screen, by pressing a button you can read what your character is thinking.
Its a very friendly and unobtrusive idea & it fits HL very well because it allows people to skip reading it if they like and it tells alot of story that no mod has yet come close to.
This is possibly the most revolutionary of all the hl mods and stands apart from them in a few key ways.
+The best story of any mod for HL due to a intuitive ‘thoughts diary’ system.
+A wide variety of new enemies as well as a new boss
+5 weapons to choose from, 3 of which are new.
+Consistently good level design
+Diffficulty wavers on medium to tough depending on how well you adapt to this kind of fighting.
+Some secret ‘thought diaries’
-You can’t use human weapons but it would not fit the mod if you could.. but I suppose some people may not like the new way of fighting.
-Due to batteries, healthkits, ammo being useless theres no reason to break crates.
-Some places like the tunnels, although unique, is very repetitive, thankfully it doesn’t last long and plays a part in the story.
-When you first enter the ‘secret base’ on Xen, it appears very repetitive, but it gets alot better after the first few areas.
+-Cliff hanger ending