I absolutely love this Mod! Enormous gratitude to all those involved in creating this epic experience!
I have a couple of minor issues with the late game virtually unbeatable Replicators, (Pirates.... errrr, hurry n KILL 'EM QUICK!!)and endless Dreadnaughts, and its the only reason this mod doesn't get a full 10.... and beleive me, I had to be very stern with myself to not give it a 10 anyway!
I guess it all boils down to how you play. I like to use the map creator to make small to mid-sized maps, multiple random star systems w random planets/ number of planets, so that I can use the same basic map to get a wide variety of strategic approaches. Also, I like to include one of each race, setting at random hard/unfair, & have a set 9 of maps from very small to large so that I can play them in sequence... Campaign style.
HUGE props to the creators for an awesome backstory, truly interesting and unique races, and fantastic ship designs and abilities, that give us the oppurtunity to use a real variety of strategies to defeat each race.
Again, thank you so much for all of your hard work, dedication, and imagination!
(Vanilla Sins? YEESH! Haven't played the vanilla in AGES, lmao!)
Had a good taste,Gentalmen Of Fortune. but system prob's(my junky box o parts)cut me off.But Never surrender,Never give up...I'll make it work for me as I do with everthing else.Now really, I can't belive the "new life" you magic working, key strokeing mainiac's have brought to this Fav of mine.Best of words,compliments and recomondations..All will enjoy a "New Game"(that is start again)just to see what they may have missed.I am....thanks endepted really...RGW
One of the best CnC 3 mods I've played so far. Love the fact some of the units from Tiberian Sun made it along with units from KW and Fail'n'Fail 4 xD. Actually got to try out the GDI campaign with this mod and it runs pretty well, but the cutscenes tend to get laggy when to get towards the White House missions. I also notice the Trio Alliance option for skirmish type games and man thats insane that you can play as all 3 armies as once! =O Can't wait to see new content in the RC edition and 1.0. :)
*Update* For those that are about to download this mod feel free to see some game play videos I did for NOD and GDI at these links:
I will be doing a Scrin game play video soon.
This is the most fun I've had with an indie game in the last 6 months of trying them out and leaving most behind. Swinging a spiked hammer has never been such bliss!
When the game is stable, that is. With a powerful Win7 laptop and nothing else but Desura running, Arena mode seems to give the game fits, causing slowdowns and inconvenient "not responding" shutdowns. I hope an update can take care of this soon.
This mod. Is brilliant.
Brilliant. Bloody. Brilliant.
I don't have much to say about it.
The mod's really fun and unique. Every level is different and every chapter has it's own atmosphere.
The sad moments deliver, the scary moments deliver (**** you for making these, you fanatic! :) ) and everything else delivers.
The game runs smoothly and there aren't many glitches.
The story adds up as far as it plays as you can hear Alyx talking during the train crash, the Citadel explosion and etc.
Dangerous World 2, however, is yet to be unknown.
I have not yet tasted it except for the demo which was really confusing for me (I had no idea what to do, I hope the part in the demo gets explained when we get a chance to play the full release of DW2).
Thank you for making this, TiiM. Your mod kept my hopes up for the modding community to stay alive and keep it's heart beating.
Best of luck for this mod's reputation and any other mods you make!
This game is way too good to pass up, if you play it you will be scared even at the beginning. everytime I play this game(I still play it today) I always jump in my seat at the suspence of the creatures and such! Great effect, weapons, characters, and over all plot!
Zombie Master Black Edition itself is a very fun mod to play. As the survivors who are the players playing the game through a FPS perspective must complete objectives and survive their encounter with the Zombie Masters zombies. A single survivor gets a single life each round and if killed cannot play until the next round. This proves both challenging and can be an annoyance and currently zombies can one hit kill you with the exception of the Wobbler who in some cases two hit kills you instead. This can be an annoyance as some Zombie Masters will prefer to just spam zombies at the players even if there are only a few number of survivors starting off making it extremely challenging for the survivors although this can be fended off easily with a good number of skilled players. The survivors have to use teamwork in order to complete their objective or else if put up against even the most inexperienced Zombie Master can fail their objective.
The player playing as the Zombie Master gains a birds eye view of the map in a RTS perspective and must kill off all the survivors and stop them from completing their objective by creating ambushes and trapping the survivors with spawnable zombies. The Zombie Master can also use environmental traps to kill off the survivors. All of these abilities use up resource points which is gathered over time.
This mod as said can be extremely fun to play especially with friends. But as a lot of people believe the Zombie Master zombies are overpowered and should not be a one hit kill (This is going to be changed in version 2.0). I believe they're slightly overpowered but easy to overcome with a good amount of teamwork.
The one thing that lets me down is the lack of servers and people playing. I rarely see that many people playing this mod and i believe it deserves much more publicity. And with the lack of servers none of us can play then the main server is taken down for testing or other stuff.
It is a fun mod with only a few problems.