An excellent idea for a new level of persistancy and depth of playing that could not be executed in a more poor fashion. In my fairly extensive tenet playing Europe in Ruins: Reinforcements, I frequently encountered frustration after frustration at several aspects of the game, which I will now detail:
The mod is indeed incredibly hostile territory to new players. The average user will be thrust into Europe in Ruins with little to no readily accessible information available to you. Your first game, perhaps even your first few games, will inevitably end in failure. Creating a proper company to suit the new playing environment provided in Europe in Ruins, no matter what you have read or watched prior to playing, will not affect your upcoming defeat. Barely any information exists on many of the new doctrinal units, so information comes from tedious and incredibly annoying trial-and-error, with many associated defeats and reprimands.
Development in Europe in Ruins is a case of "one step forward, two steps back". Update schedules are ignored to the point where they no longer seem to exist, and glaring flaws such as non-functional doctrine abilities and bonuses are blatantly overlooked in favour of implementing new and even more broken features. An example is the new "weapons cache" system, recently implemented at the time of this review. The idea was to create a system to reduce spam and create a new way to control and limit units or upgrades deemed as overpowered. Sounds good thus far? In reality, the weapons cache turned out to be an ugly mess which punished many players' companies for no apparent reason. The updates regularily conflict with other code, breaking units and abilities as others are fixed. At one point the entire Panzer Elite faction was unable to capture territory for almost a month. Great work, boys.
There are many reasons why you should stay away from this poorly-made mod, just don't bother playing it.
If you own the Half-Life anthology (Or just Half-Life 2) and havn't played this mod...WHY NOT?! DOWNLOAD IT NOW, SERIOUSLY.
New weapons, extensive content mounting and supported campaigns from the entire Half-Life 2 series (Including HL:Source!). Custom scripts support for creating your own weapons, loads of great custom maps and features.
You won't be dissapointed!
This mod is absolutely amazing. I played it years ago and it was so fun. I looked forward to it everyday and it still brings back amazing memories.
Today. Yes there might not be a lot of players on... but I bought a server exclusively for me and my friends, and it is still the best mod co op game (possibly game alone) i have ever played it.
Good job guys.
Excellent, theme, plot and voice acting make this retro-styled point and click adventure game one of the best I have played in a long time. The bottom line is it stands with the Scumm greats of old and easily deserves a playthrough, or two with the commentary.
A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force.
The mod is far from complete, but the team actively works on it and produces quality news posts as they approach the release of each new version. Additionally, the current version is more than adequate for play. This mod is well worth the time to play.