in ways this reminds me of old Hero Quest 1 and 2 (the board-games conversions) for the Amiga - albeit at this stage slightly more primitive, *but* the important part here is that this engine, as well as the game being developed within has a great deal of potential
if you like final fantasy tactics, or Hero Quest games, this will be right up your alley
the fact that the world is randomly generated offers replay-value like any other Rogue-game out there
the tactics in the game may seem simple, but there is still *plenty* of fun to be had, partly *due* to it's "pick up and play" nature
it's easy to sit down and just play a few minutes, grab some loot and then save and continue at a later time
Rogue games typically follow a formula of one character against the world, whilst this offers you a party of 3 (soon to be 4?) characters with nice variety between them and (unlike many Rogue-games out there) a very nice graphical input
the user-interface is as streamlined as it gets and never gets in the way of the action on-screen, but can be summoned at any given time through simple commands
although I may come of as a graphics-***** here, I still must stress that these graphics are top-notch 2D (isometric on top of that) and truly adds a lot to the game
the fact that this game is still at an early stage(?) - I am still giving it a full 10/10, not only because I find that the game as it stands right now is a great achievement, but also because of (as mentioned) the untapped *potential* that it shows
there are a lot of Rogue-games out there and there are a lot of variation to be had in most of them and as with so many indie-developed titles out there, you are not "obliged" to pay money for this (at it's current stage), *however* I strongly urge you to send $5 to the creator behind this - it's "not an insane amount of money" to spend on a promising title and at the same time giving the person(s?) behind it some incentive to keep developing
I speak about the PC version.
compared to the original game this game plays like a piece of **** ported straight from a consol box. It was supposed to be a psychological horror first person shooter, it -completely failed- to provide any horror aspects besides the overuse of gore images, thus as a horror game it ||completely flat out failed||.
Pace: the first game, had the pace right by allowing the player to -walk- why in gods name they removed the ability to walk in FEAR 2 I will never know, it shatters any hope of generating suspense because you are forced to take in information much faster than you want to, so you have to dismiss most of it.
the first game and its expensions had everything down to a T, intelligent enemies, hard difficulty meant hard gameplay, good graphics, a wide veriety of weapons, exciting use of map layouts for combat, extremely well excuted areas of the map designed to generate suspense (which is almost as critical as the scare you get at the climax of the suspense) and most importantly of all and the whole point of the game, a **** ton of extremely scary moments that literally make you think twice about continuing, some making you jump right out of your chair.
Fear 2: the enemies were too easy to defeat even on hard, they were not intelligent at all, they replaced the creepy quiet static of the first games with a loud blaring static noise in an attempt to recover some kind of scare factor which just remains missing throught the entire game. The use of gore was often so much it actually just detracted from the game. you cant walk, and therefore cant take in the level at a slower pace creating a build up for something to happen, you just are forced to run and gun through the whole thing.
The |only| thing FEAR 2 has going for it is the level designs, in Fear 2 they are without a doubt fantastic. But minus any scare factor only makes them half as good as they truly should and could have been.
I love the game, perfect as far as realistic warfare goes. i think that if this were an official game and not a mod it would be the best strategy game ever. WIC vanilla was an excellent game, already topping the charts for RTS. but this mod suprasses that! animation is my only quip about this game. everything else is top of the line. seriously blahdy should turn this into a full blown title game
Really good story line, also im used to things jumping at you out of closets and hallways, but you had suspense and a big map with a few pop outs. The one that really got me was the one where you open one of the prison doors and that thing with all the spikes and that thing jumps at you then when you turn around RARRRR a double scare freaked me out! 10/10
Very solid game.
Simple goal, bash the other AI controlled tribe to bits and pieces. The set pieces like the dinosaurs really sets the mood for a wacky RTS like gameplay. Just from playing the demo, I've gotten a whole slew of fun things to try, and with the promise of their being so much more, I am most certainly going to purchase the full game first chance I get.
A very fun and frightning mod, the whole experience is good and i enjoyed the puzzles and the scares; only thing I didn't like was the ending, I felt that it was dissapointing that ends there, after feeling like I have achieved something, it is thrown in your face as your locked in a cell to stay there. Apart from that, It is one of the best out there.