One of the better custom stories I've played and also one of those which scared me the most! ^^ I loved those random pop-ups like the dead body flying across the narrow passage way and doors breaking as you reach them. It builds up this tension and gives you the "Amnesia atmosphere" that I sooo love! It could have been longer, that's the major flaw. Because of its lack in length it got a bit boring because you were in the same environment all the time. If you do make another one, try to give the player a more varied set of situations and maybe (just maybe) some more puzzles! Anyways a job well done! :D
Great game. it rly got the feel of the old xcom games.
the big problem imo are the crashes. i cant capture a landed tormentor/terroriser? every time i kill the last alien the game shuts down. theres a few minor bugs aswell but they are manageable.
kinda tiresome to move every person individually as well, it takes a lot of time when you have to wait for each person to finish walking before you can move the next one. and there seems to be no way to highlight aliens your team spot. this is really hard on the eyes and ruin alot of combat missions.
sometimes the reasearch gets stuck aswell and you have to play a day or two b4 anything new to research shows up. tried to figure out what i do wrong here but no luck as of yet.
still this is one of the best games i have played in later years.
This is a really amazing mod for UT99. A entire flightsim + tanksim in one roll.
However it has many flaws:
Most prominent is the physics, the tanks don't really look right when
going up any kind of incline and they also seem really awkward to drive.
The jet's are also somewhat hard to control and there's this interesting glitch where if you were to cut your engines and your top speed decreases enough you go into a "Landing" like state and begin to fall, even if you suddenly accelerate and set your thrust to 110% Afterburner you can't break from it and will continue to be falling. As long as you're not about to hit a wall and just the floor you will be completely fine upon hitting ground no matter how high you dropped from.
The weapon loadouts are also sort of mediocre. Tanks have no more than just one type of cannon shell and one type of machinegun you cannot change between HEAT, SABOT, HESH ,etc as far as I know the only cannon shell would be SABOT.. or maybe HEAT I don't know but it's a really limited choice of ammo for the tanks.
There's also only two types of tanks. The MBT and the IFV, I also question the reason for having IFV's in a game with no infantry... There are other tanks but they're unused and improperly skinned.
The bot AI is somewhat both stupid and cheating. The stupid factor is when they SENSE that you have a missile lock and you haven't even fired one they immediately drop their countermeasures wasting them all. If you wait long enough for them to finish that process you can then launch whatever you had locked on and they wont have a chance against it.
The cheating as well as another stupid factor is they always seem to use missiles first instead of try to dogfight with the cannon, this results in new players constantly dying even if they properly deploy CM's the IFV AI will also spam TOW rockets rather than try to fight with the autocannon.
Overall it's worth a try, but play it with friends not bots. The project needs to be revived.
Well there's lots of really cool ideas, and it plays really well when everything works, i am impressed with the mod don't get me wrong. But i get lots of crashes while playing, repeatedly. After several re-installs various configurations tried out i had to give up.
I guess i could bump it up to 7 because it's probable the issue is just on my end but idk, it's just too unstable for me to play sadly so i can't fully explore what the mod has to offer.
Strong points: the cellar was fantastic, really enjoyed the puzzles I had to solve, scares were unexpected, detailed environments such as the sliding shelf, enjoyed how you couldn't hide in the cupboards as this promoted a frantic tone when a grunt came
Weak points: some texts were vague and poorly written, the roof texture in the cellar felt like a shortcut, some of the monsters glitched up, the knights got a bit repetitive and some bits felt kinda pointless like the gold clue and the RUN!!! in the attic
Even though the strong points seem dwarfed by the later, the strong areas stood out much more and the weak points are only there to be constructive and to help improve your custom maps in the future