I love FPS/RTS hybrids. This game has it all. The requirements for teamplay and for the Commander to be a constant active part of the battlefield is awesome. Another great part of the game is the community. Instead of veteran players bashing on lower level players, everyone (at least on all the servers I have been on) goes out of their way to help you and give you tips. Especially when you are learning to be the commander. Being the commander is unforgiving and is pivotal. A bad commander will certainly cause the loss of a mission. My first few times as a commander I totally screwed over my own team, but no one got mad. Instead I received tips and thanks for trying when no one else volunteered.
I like the APC's or ability to add to units with the garrison.
And being able to repair everywhere in the field makes getting rank for units easier.
It would be neat to almost have a tech tree where you could choose 1 of 3 paths or some kind of specialization.
Vey nice weapons correction from vanilla FC2, with the reduction of muzzle reaction and increase in range & power. For example the AR16 with scope should of had the longest range & with a 3 round burst the least amount of muzzle reaction of all the assault rifles. With the vanilla AR16 if you didnt get a head shot you could pump almost a whole magazine into the enemy before their downed. The new upgraded AR16 is now my favorite assault rifle.
Overall you have greatly increased the enjoyment of playing this game ! Thanks for taking the time to make FC2 much improved !
Disclaimer: Reviewer has only played the demo.
A few setup bugs (desura couldn't find launcher, had to set resolution via text file, first attempt had a framerate of around 5 seconds per frame).
However, once those were fixed, game was quite fun.
Smooth, responsive gameplay.
Decent graphics and sound (although sometimes things were a bit hard to see).
Like many games, there seemed to be no reason "not" to constantly fire (apart from it being noisy).
Also, again like many games, there was no time constraint or sense of urgency.
All up, a decent game. Well above average for linux, too.
Impressive visuals, and alot of ships go along way to making this game pretty damn good. However early game is very limited to surviving off of cargo delivery missions, which become very tedious. Especially when a particularly high paying mission is off somewhere in no man's land.
Give and take, I'd say work in a different system of making money, not just off doing menial jobs like cargo transit, but maybe other things in low level areas that are well protected. I'd really like to see much more put into this game.
If Cry of Fear teaches us one thing, it's that it's not just about the story, but more about how it's delivered.
The game has a very retro and classic gameplay to it, with very limited inventory slots, solving strange puzzles to advance in a world that doesn't make sense, not because it was badly made, but on the contrary, because it was made to be confusing and ominous.
The Stamina bar is your worst enemy in this game, with very scarce ammunition for your fire arms, and with each of your movements (except regular walking) costing stamina, it becomes very clear that the stamina plays a major role in the game, and that is fine to accentuate the survival feeling of the combat, but during many nightmare sequences, or platforming sequences, the player is required to sprint and jump multiple times, and having to wait for your Stamina to recharge in a nightmare sequence can get tedious, but overall the addition of this gameplay mechanic adds a lot to the game.
On a technical point of view, this game is a marvel, I have found myself amazed multiple times at how good this looks for GoldSource, the ViewModels are amazing, and the enemies are not so bad themselves, I appreciated the fact that they move and behave differently than the regular Half Life NPCs, it did not feel like Half Life at all.
The weakest point of the game would be it's gameplay, many times the player is required to backtrack to very early stages of the game, to be able to move forward, and even if some plans placed around the game help, you really have to walk around and try to open every door and just try "Everything" you can think of to find the correct route.
Overall this is a good game for everyone who likes survival horror, I found myself wanting to stop playing multiple times, frustrated by annoying sequences, or just because I was lost, but the story kept me going, I just wanted answers, and answers I got.
This game isn't for everyone, but if you like this style, then you will love this one.
The mod is very interesting, It kind of enthralls you into sense of obligation to play it until you heard every single piece of narritive in the game. The voice actor was great. The humour was awesome and I enjoyed all the endings. However the visuals were a bit lacking but that seems to fit well for some reason. 9/10