Lunar Flight is a very fun and challenging game! If you were a fan of the retro game "Lunar Lander" then you'll love this! The player controls the lunar craft with pitch, yaw, roll, and thrust--all with the Earth in the background.
It's definitely recommended to watch the tutorial videos and using a gamepad helps out immensely, but a keyboard can be used as well. Once you understand the flight dynamics and power-to-weight ratios, you'll be delivering cargo to moon bases in no time!
:D This is one of most awesome Indie games I've played so far. Humor is nice and fitting(since what you would expect geeks to do in such scenarios? xD Admit it, you would youself also do silly references), gameplay is kind of Metroidvania like and solid. Also game doesn't... How many games nowadays have during "tutorial" section have unfriendly character who wants you dead tell you pick up coins and if you pick up coins, you die? How many games actually remind you of DnD scenario with Dungeonmaster having put traps and such and let you figure out yourself what to do?
Some very good scripting, I found it to be scary and new.
Some moments where a real surprise and found chapter 1 very fulfilling till the end, even if that 'scary painting' was used again (personally seeing it once in the official game was enough, now its getting stale).
It had a sanity potion which was handy though a more fitting name could have been given to it. Like Camomile potion.
The story was light but enough to keep us motivated. There was one humorous part I enjoyed with a note where one used to be :)
Chapter 2 was quite different and did away with the alone in the mansion idea and took it to the streets, of course there was no one to save which was unsurprising... and it was a tad to dark for my taste, I would expect a village to be able to carry light better considering there is a moon. And once you got into the cellar it was way to much key hunting for my taste which only drew things out. But there where some good scares like the noise from the bottom of the trap door.
Derek's dad is powerful and probably a remote viewer & is able to see across distances and create illusions to scare Derek. He wasn't in the house and so is probably still far away creating those chemical weapons... or Derek's mother might have lied about that. I'll be looking forward to see how this progresses.
Chapter 3 once again is quite different, unsurprisingly being stuck out in the forest still has only one linear path.. this is amnesia after all. The trick to create the illusion of non-linearity. I found myself sticking to what little light I could see. There are a few key scares which are nicely made (except for that random flying naked body part... ugh why why why I've seen enough of that in other customs). problem is this part should have been the best, but it's the weakest. Reason why, almost no story here. Instead of answering questions & giving us the full story it's just a few detours before the inevitable confrontation...