Amazing, a new fresh setting built on the same engine as Baldur's gate, but in no way as good, this is a very very good game but playing all Baldur's gate games before-hand is essential (in my opinion) Been a while Icewind Dale and i do miss you, your digitally enhanced ismotetic paintings (that easily go up against BG2) and lovely winter setting(pharr... Cold!)is a lovely envrionment to explore not as engaging as the BG series but a good title none the less!
Baldur's Gate, a wonderful game with an involving storyline that keeps you engaged for many many many hours, strong characters with rich personalities, a personality which seems to have been lost through the generations of game development, In baldur's gate i wanted to find out more about my faithful companions (and complete all their backstories) small comedy moments provide a wonderful sense of Immersion (being to serious all the time is in no way real) I love this game and always will, thank you Bioware and Thank you MORE Black Isle!
By Far the most advanced Rpg of its time, Rich story telling, some of the best individual characters (MINSC and BOO), strong story and history, and some of the most wonderful isometric Environment Painting and more customisability than you can shake a stick at, Black Isle we miss you and your amazing talents xC Bioware may try to Start where you left but no-one does it like Black Isle..... Anybody who has not played the Baldur's Gate Series and an RPG Fan, (where have you been) this is the greatest series of Rpg's to grace our screens. A DEFINITE MUST HAVE (and MUST PLAY MULTIPLE TIMES xD)
Bioshock had serious mouse issues, called mouse acceleration that could not be turned off, it took just over 3 months after the games release before they patched it... controls and UI are still 2 causes for concern.
They delivered on the UI... mostly.
The game lacked an inventory (it did have a weapons/plasmids screen, but that only served as a quick way to see what weapons and plasmids you have)... you could still carry all the weapons you find without having to discard one and each time you tried to pick up some food you would automatically scarf it down like a hobo.
It also lacked a screen to show you how much 'components' you've found.. you had to go to a friggin workstation just to see what you've found.
It also suffered from being to easy due to the vitachambers not requiring to be activated or having any penalty for being used. And lots of ammo, health, eve but barely any grenades. Either way it could have had more PC focus.
It did some things well, like allowing the introduction to Bioshock being player controlled rather than just being a long cinematic cutscene. Eventhough we don't get to do much during it, it still added so much to the game. Using gameplay instead of a cutscene is almost always a better choice and here its shows how well it can be done.
The game has other good things about it but all the rest it merely copy pasted from System Shock 2, without being nearly as scary.
The main character has the same role, to be a betrayal/plot twist later on but your only friend at first, hybrids are splicers, psionics are plasmids, and your melee weapon is still a wrench... The game could have been more original.
Innovation is something I value, hence the lower score I gave it.
Bioshock got a lot of praise for being fresh just by changing the setting to something unique. It takes more than that to make a great game.
The Big Daddy fights where quite fun and challenging though which are one of its saving graces.
Amazing mod, not only as a technological demo of what the GoldSrc engine can do but it's perhaps one of the most polished and innovative horror mods to date. While there are some cheap scares here and there, the atmosphere, build ups and general design of the enemies are unique and weird, which is of course a wonderful thing.
Cry of Fear really manages to hold onto player's emotions pretty well and really does a great job of pacing it. It doesn't throw you all the time into fear and gives necessary breaks to avoid being repetitive like a lot of triple A popular horror mods.
Despite having combat, it's horror can equal to Amnesia and Penumbra, and that's saying a lot.
Co-op feels a bit rushed and clunky, but still manages to be fun with friends, and has the potential to be amazing through future patches.
Another great mod by a great team, the years for creating it is truly worth it.
Just found this jem and it was love at first site. I`m in only 20 min in but I could`nt help mysef from writing something. I have had my fair share of horror tiltles and usually I don`t get so exited when something new comes out.
Very rarely a game makes me feel uneasy or genuinly scared, SIlent Hill 1 and Amnesia were at the top of my list till only 5 min inside this one gave me the biggest scare I ever experienced in a videogame, you all know what I`m talking about... It was a cheap scare but my god it made me jump. Anyway I would like to thank the sick **** (or genious) that made this mod, I wish there were more people reinventing genres like Cry of Fear is doing.
Again, thank you sir.