Notice: I have not played too much of the game yet, think of this as a first impression...
First of all, I see some people trying to say it's a Minecraft clone/ripoff with guns... Well **** you, a game with blocks/voxels doesn't mean it's a Minecraft clone. There's a lot of block/voxel based games that was released before Minecraft, one example is Atmosphir, and what Minecraft is inspired by; Infiniminer. One reason I believe many think it is, is because of people like "The Yogscast" (no offense). They do a lot of Minecraft videos, and then there's this game called 3079 which claims to be a mix of Minecraft and Fallout, and it has blocks, and square'ish people.
Now, more to the game...
In my opinion, it's a great game, with great potential. I hope Phr00t does use a good amount of time on this game, though I don't blame him if he doesn't, since he might have a job beside this, and he may have other things to do in his spare time.
As it is now, I would play it multiple times, but there's a lack of content, so I'll find it a bit boring after a while, as it is now.
I also like the fact that you start with different weapons each time, and that your starting items have different "perks", the level system is also nice, but I do find it annoying that you must loot or trade to get a higher level item. Why? I seem to find too much Level one items, where-ever I go, from traders and loot, on another side, it makes it harder to get, and gives the feel of those items being more rare. What about buying a leveling component, which for example level two costs 500-1000 (it could also be cheap, depending on the engineering skill you could fail often at a low level), and higher levels would costs more, also, you could add more rare weapons, and a small chance to spawn with a eg. Level 3 item.
Other than that, it's a good game, and I'm running out of characters to write, so I'm sorry for not saying much positive.
Also, I'm lazy and didn't take the time to spellcheck and that... :)
This is no longer a game, it's so unbalanced that you can't call it a game anymore.
Weapon damage MUST be equal to all combatants. It's part of the consistency a mod based on realism needs. It's not an option or an excuse to artificially up the difficulty.
Prices must be fair too. And item drop rates. They must be consistent. Removing items from inventories artificially is nothing short of dissapointing every time you open an inventory.
Making it more difficult for the sake of it, detaches this mod from the game it originally was, it's only an exercise in patience now, and not fun in any way.
this was my first -ever linux game, back then it had just a few levels and i was running it on an P4 2.0GHz single-core with an radeon 9250 graphics adapter. it was one of the few 3d-games that would run well on old hardware. I enjoyed it for 2 years, but then i got my new PC that could run more and better games. the gameplay is nice the graphics are ok, not :great: but OK. i like the soundtrack, but i wished the game had more functions though.
Absolutely, without a doubt, the BEST, most IMMERSIVE elevator simulator ever.
On a slightly more serious note, it's a great game-mode. You just stand there, getting on eachothers nerves, until you get to the penthouse, where you are subjected (8 out of 10 times) to MLP videos. Of course, on my second joining, there was a much more... Mature... group of players, and people actually sat down and talked about ****, and I played a good game of billiards at the top. A nice wind-down after all that high-stress elevator-riding!
Also, my computer thinks immersive isn't a word. I'm pretty sure it is... Could be wrong though.
Loved the art... and not much else. The problem is, it's trying so hard to be different to Terraria. Stop that. Terraria was good, make a good, free clone and people will have no problem.