I bet that there is allot that i could have said about the game if i was abel to update it to the the latest verision. But i don't konw how to get it to work. They need a auto update system. I didnät pay for a game to be stuck on the teck-demo. Any way. Fo waht i have seen. It is a good and fun survival game, the best i have seen in a long time. Allot of different items and mod support. Im not a big fan of the music but it works in the game. But as i said im stuck on the tech demo. So i be that
most of my complants have been delt whit. So the only complaint il say is that i realy wan't auto update. NOW! Any way if you like games like... Okej if you wan't a game that is all about the survival rather then the killing. Then this is the game for you. I have never seen anything like it. So go ahead and Try the tech demo first and if you like it buy it ;) or downlode it from Pirate bay i don't give a ****..
Its one of those very rare, excellent short mods (~15 minutes), it has beautiful level design, attention to details to the texturing, pipes, metal lining along the bottom of walls. Unfortunately it provides very little variety, with 2 very small outdoor areas in between the action, and one 2 tight air ducts (one of which had a very nice scripted sequence, THANKS BARNEY!!) this level design didn't feel claustrophobic because there was ample light and grates on the walls to see around. The level design is just tight, which doesn't do well for the combat IMO, these sorts of sequences would have been great to add flavor to a bigger mod... but with ~15 minutes it paints a very average picture.
With no puzzles or storyline it all rests on the enemy placement and level design.
The difficulty is fairly average, the hardest part is the beginning with the 5 grunts, one oddly placed satchel charge that can put in trouble if you rush forward passing it and the standard 4 weapons with some ammo is a overall average execution.
If you are on coffee break its worth playing.
Awesome! The best Half-Life mod I ever seen in my life!
This is not as different as a revolution of gaming. The 1998 Half-Life has suddenly evolved into a completely new view, new gameplay, and you can never find any similarity of Half-Life in this mod!
Go, go! Team Psykskallar number ONE!!
My first impression was: "WOW". I went throw all the chip to search the brig and it is really cool because there is so many potential in this game. The fights are great but I hope multiplayer comes soon, so I can play with others.
And that you can control the big ships and the turrets of the ships is really cool. Just the sight in the big ships is not so good. You see the ship from the inside and you can't see it from outside. This creates the felling to drive a real ship but you don't see anything that is not in front of you. That you can turn the big ship in mission 3 quite fast is bizarre.
One thing I don't like is that "normal" mode is quite difficult. I played it once in easy and then in normal. I needed more than one try to succeed all the missions in normal and it was hard. Perhaps change normal to hard and easy to normal? or do an difficulty between.
All in all, this great game is great and I hope the game designer will continue his good work.
An proffesional program that doesn't give a leak. Easy to learn from beggining, continuing it's way's into a real coding of GML.
Drag And Drop functions, and great support from other platforms.
Doing good, can lead into luck.
Program is worthy 10/10, it's just because it has to evolve.
It's a really fun game and I'm so addicted to it.
The game runs as a platformer type game (much like Mario series) however the game is based on racing mostly, trying to get the large treasure and then when you get the treasure, the cave collapses so you try to get out on time.
The graphics are fine, and I really didn't mind the controls... it seems okay with me (you can switch it anyways so even if you don't like the controls it should be fine).
The only problem I encountered was extreme lag when playing in windowed mode. The game was so laggy for me I could barely even jump past a hole.
Another problem (this one is just annoying) is that the scrollbar when jumping down or up sometimes flickers. It hurts your eyes a little, but it doesn't do it as much as it does.
The game is great otherwise, the producer doesn't seem to be updating it anymore... so I'm not sure how that's gonna work, but it definitely is worth buying in the indieroyale bundle.
Depths of Peril is one of those games you never mind. Generally because it is said to be just another Diablo clone. Well, for some part this is true. So why bother with Depths of Peril?
Mostly because the game offers some advances and some differences to the Diablo Action-RPG-based gameplay, though it never manages to become better as its idol Diablo, in terms of Hack&Slash gameplay. If you just want that, stick with Diablo.
If you like to know how Hack&Slash can be combined with a Clan-centric war, where diffenrent objects from loot can be attached to your "house", in order to improve the overall abilities, and fight together with NPC's through random maps, then Depths of Peril could be for you. While it allows only up to 4 NPC's in your house, from you can choose only one to accompany you, one of the better features is, that you actually see what your AI enemies do at the same time. If they go on a raid, into a dungeon, etc. you'll meet them and have diplomatic choice, in terms of trading, alliances, adventuring together. All in all there are a lot of choices, that make gameplay somewhat more deeper. The diplomatic part reminds me of Civilization, the Hack&Slash is Diablo, the mix reminds me of the SNES Module Actraiser. The game is worth a try, it is focused towards a long gameplay (weeks), and the gfx arent too terrible. I rated it with a 9, just out of a 10 hurs game session.
But Depths of Peril has its flaws as well - the most annoying flaw for me is the misfit between the enduring gameplay and the little missing nuances, which leads to a repetetive gameplay after awhile. The emphasis on the strategy part, isnt what the gameplay is ableto offer yet. perhaps, as one example, the houses should have been implemented as different villages, offering many more possiblites!
The demo alone is proof that you should pay the $13 for this game, and I highly suggest you try it.
Also, the dev is very open to suggestions if he thinks they'll make the game better, and fixes any bugs that crop up- He stands by his products.
Phr00t has created a game that inevitably will steal days of your time. (Even if you don't own it yet and are still replaying the demo over and over!)