I Like The Game But It Still Need Some Improvements
Heres Some Of My Suggestions:
-Add All The Perks From the Original Zombies
-The Stamin-up Machine looks like the Double tap machine....Fix It :3
-Add More Weapons :3 (So I can kill more zombies
-Add the Jingle Songs of the perk machines....its kinda boring without it.
-No Character Voices?
-The Flamethrower has no firing sounds for some reason .___.
-More Power-ups! (You Forgot to add the Death Machine,Firesale etc etc)
-Add Kino Der Toten and Shangri-la Please :3
Thanks and More Power!
-Polished: good graphics, sound and gameplay
-Challenging enough without being too challenging.
-Translated into a lot of languages and you can add your own.
-Collaborative mission editor, also works while playing!
-Uses GPLed darkplaces engine (also means you should be able to do lots of modding, additionally to the available in-game editor.)
-Cross-platform. Runs natively (and perfectly) on GNU/Linux.
The singleplayer alone is definitely worth the cheap price.
If you liked the first episode (now training missions since the recent update), the second one is more of the same, but with new enemies and weapons and a lot more missions + the unlockable first person mode (well, third person, but not top-down)
The full game (up to Burning retribution) offers 27 missions in total. Each mission can take from a few minutes up to 1 hour. Never really measured it, but the total single-player gamelength is easily worth the price.
There is also an IRC channel for players at #steelstorm@freenode. Not built into the game (like with Globulation), but a good way of connecting players and devs. ;)
-It is a bit repetitive.
-Not that innovative
-Has no immersive storyline (although care has been taken to add a good briefing to each mission)
-Insults you when you exit the game. Not a big deal, but I am not a fan of it...
The multiplayer is not very active, but it's also not dead. One can still find players, especially during weekends.
A new multiplayer mod called Towers of Doom just came out and looks quite interesting, so maybe the multiplayer activity will increase.
It is similar to DotA, i.e. you have weapon shops, AI units, turrets, 2 teams and the goal is to destroy enemy structures, except that it is a shooter.
It also introduces some new interesting weapons with area effect and repair powers and different tank chassis, so the game might get better in the next episodes. Stay tuned! ;)
The game was alright but I didn't really get what the story really meant. But it is one of those games you have work out what it means by yourself. This game might seem scary but it isn't. Just get the game anyway for something different. Another bonus it's free!
A fun arcade style game while it lasts.
Osmos is a game where you basically eat other "cells" to get bigger. It starts out very easy, then contiously adds new things to make it more difficult, such as repulsors and AI. The game has a nice look too it, and although I dont like the style of the music, it is very fitting for this game. The game allows you to change to time speed, slower for when doing precise movements, and faster for when waiting on a collision. That is a wonderful and very useful tool that you use on every level.
The reason that I gave it a 6/10 is because it is a short game that goes from easy to hard way to fast. I sped through the first few levels, had a few fun challanges on the next levels, then hit a brick wall, and was un-able to beat anything after that. The most frusterating part is that you will be doing fantastic and about to win, then make a small mistake, and you can never get that far again.
This game went from a cassual stroll in super mario world to an insanely hard challenge in Kaizo mario, which is why it isnt my cup of tea.
Out of all the mods that I have played, this one is arguably the most conflicting in terms of fun.
The new items, new monsters, new ai, and new characters make this game a hoot. The gladiator and assassin are incredibly fun classes to play with the duel wielding theme. The monsters make the game almost feel like something totally different. Bone demons, flesh things, and immortals add a ton of depth to the new beastitary. Also the plethora of new items and weapons just made me giggle with happiness.
However, the difficulty of this game makes it boring after horror difficulty. Yeah I know, the mod makers wanted this to be hard and challenging. But when you have to play the same level over and over again until you get some adequate gear for the next level, then it simply becomes dull and unexciting. Plus the fact that you die after three hits (even with good gear) from the weakest of monsters on purgatory and after makes this game really unattractive.
The last offender is also the requirement for some of the better gear later in the game, in which acquiring new levels to add stats for that item is a long and painful process.
Over all this game is good, but not excellent like everyone is lauding about.
I'm writing this under the immense realization that there will, indeed, never be a perfect Hearts of Iron experience. Something that lets you just sit down and play from A to Z. How many of us crave the cold war espionage and nuclear threat and politicing, but never get to enact it due to script errors, impossible AI genius that destroys our armies, or overcoming impossible IC restraints?
Arsenal of Democracy proved just how ridiculously contrived, complicated, and un-user friendly HoI2 can be and is regarded by the more steel blooded fans to be the worst version of the game. On the flip side, most of us consider Darkest Hour to be the best. Why is that?
It's accessible, it has new content, even a new map. It doesn't make the AI tactical gods but it makes them smart and capable, and they react to thousands of new scenarios. It's an easy game though, and can be won through the same tactics.
It also features a surprisingly realistic and immersive ww1 campaign, but it cannot go over into the ww2 and cold war ones without the help of a mod and a save converter.
So yes, Darkest Hour is the best of the bunch (AoD is the worst) but still, one has to ask why its $10 or why it even exists, when perfection on an unstable platform would be like the pyramid of gaza being built sideways.