RE:A++ is an excellent visual novel, that being said it might not be to everyone's taste. If you're more into action and less text reading, then this game probably isn't for you. The game has an interesting and sweet story, that is both fun and compelling enough to keep the player hooked for nearly an hour of gameplay that it provides.
Graphics are sweet, though it isn't flabbergasting. The music is elevator-ish, however it feels strangely appropriate. Overall I would say this is a home run game for what it is. The only real drag (and it's a minor one) is that I would've liked to see more choices and interactivity.
I found myself to enjoy this game surprisingly much as I don't typically play these kinds of games. Big thumbs up to sakevisual and I highly recommend this game.
This was a good CS, has a good story, and a lot of good bits in it, but the major drawback to this was far to many monster in it, to a point where it began to get annoying rather than scary, took away the fear factor to what could have been a excellent CS. Still the level were well laid out, and well worth a play.
Oniken is a NES homage. It's a throwback to simpler times when graphics were pixelated and games were tough. It draws a lot of inspiration from NES greats like Ninja Gaiden and even includes some subtle nods to these games. The game itself is fun and difficult. If you grew up on NES games, you will probably fall in love with this title.
However, things are not perfect. I get the impression if Oniken was released on the NES it would be overshadowed by the very games it draws inspiration from. That's not to say the game is bad. It's just a lot clunkier and more generic than some titles. It's probably better than a game like Wrath of the Black Manta, but it's nowhere near the level of greatness achieved by games like Ninja Gaiden.
There are also a few anachronisms in this game. It's mostly involving sprite rotations in ways the NES couldn't handle. This is a minor gripe though. It rarely happens and most people probably won't even notice it. However, since this game is aimed at die hard NES fans in addition to those just seeking nostalgia, I felt it was important enough to point out.
Now for the good stuff. The game is great. It's definitely worth a buy. Not only does this game capture some of the feeling of NES games, it also captures some of the creativity. In one level I was on a boat fighting a guy with a sword. In another I was being chased by a polar bear which turned out to be a robot. It's a lot of fun and I won't spoil all the great moments in the game. I'll just say there are a lot. If you can get past the game's slight lack of polish and other minor problems, it'll give you a great NES experience. It's unique enough to stand on it's own and has just enough nods to the past to titillate your nostalgia. Just have realistic expectations. This isn't the second coming of Ninja Gaiden.
This is a great mod. I love the iron sights and new weapon system. The head bobbing and realistic moving feel great. The voice acting in this game is extraordinary. The crash course is a nice feature to get you into the game in the form of a tutorial. The normal campaign is around 5-6 hours for me. There are a couple of bonus maps and of course the rogue train dlc which will add another hour or so. One of problems I have with this mod that for me it's badly optimized I have a real problem with lag now and then, but that might just be because of a bug in the engine (before you ask yes I do have a good pc). The only real flaw in terms of gameplay is the difficulty. Sometimes it's not just difficult but annoying, which just results in me quickloading countless of times. But besides that great mod deserves the score of 9/10.
I feel that this really is a great mod but I just don't feel that it's fun. It's polished, updated constant and always has players but the gameplay always leaves me unhappy. I'm always left with a feeling of frustration when the joy of being a human is crushed as a zombie smashes my face in. And while making coordinated maneuvers as a zombie is great, I'm more than likely to get my head blown off and respawn again and again until somehow we win or lose. So with that said 6/10
Didn´t enjoy this custom story much.
For me it was just confusing mix of jumpscares, annoying humor and illogical events.
I also stucked in that part, where the monster eats the meat - my monster wasn´t hungry at all. After long twenty minutes i had to watch the let´s play and then restart that part.
Yes, you´re on the good way. But obey "humor" parts with non-matching music (they destroy the atmosphere), add some attractive story and improve the level design.
A well made mod with plenty of intriguing puzzles and good combat segments, however, it seems to drone on after a couple of hours of play and after awhile, I longed for the mod to simply end.
And what I got was a marvelous ending fight and an interesting method of displaying the credits.
Has a few kinks, but it's very much playable and enjoyable on an otherwise boring afternoon. :)
When it was introduced, there wasn't anything really in the market quite like it: a hybrid First Person Shooter with Tower Defense. And it's still refreshing to play with the gaming community infested of "Shoot first, ask questions later" style.
Controls are in-tune with what is essential, albeit taking some getting use to. It uses the Unreal Engine, which can be a problem for those who have lower mouse speeds where the slightest movement might be too high for the player. Otherwise, everything responds when needed and there is plenty of customization.
The graphics of the game are quite pretty and bright, with enemies showing their weakspots in bright orange and weapons changing color with progress of upgrades. Everything is visually there for what the player needs, though flying enemies could use a bit more cues as they are the bane to most players' defenses.
Gameplay-wise, the game is very easy to pick up, but like most tower defense game, the paused building phase will make the waves a bit longer, especially with co-op. Speaking of which, there is 4 player co-op included in the game, which adds much more depth to the game when four brains are trying to figure out the maze layout, weapon loadout, and tower setup. DLC are available, and while cool, they aren't required, though some help with the replayability of the game. Also, there are some free DLCs in terms of maps, though they include some odd background music that some players might dismiss, like, or downright hate. Overall, it is a great game for single and multiplayer that will sooth the itchy trigger fingers and tickle the brain.
Can't argue with a free game, especially with the quality this provides. There are a multitude of potential this game had, and provided hours of amusement for a group of friends.
Control-wise, this game does the top-down view very well, with responsive controls that will keep up with the intensity of the action on screen, as well as full customizability from the console commands provided by the Source Engine.
Graphics, well, they are pleasing, while showcasing the lighting effects and fluidity of the action. It won't set the world alight, but still quite good to today's standards for a free game.
Gameplay, the hit detection does an admirable job on doing its job, but there will be some weapons that will be crowd favorites over others for making things easier. However, the pacing can spike on a few occassions if the team isn't careful, or the Onslaught Mode is turned on. Moreover, there's only one official campaign included with the game, while replayable, it will wear over time. The community has done a great job in adding more to the game in terms of campaigns, but Valve rarely supports this game, which leaves much to be desired in fixes for some glitches and overall longevity. Nevertheless, it's free, it's totally recommended if you can get 3 other friends to play along for a few hours. But beyond the achievement chases and personal challenges, the game needs more to stay on your hard-drive for a long time.