This game was long, dark, elegant, and deeply disturbing. There were several times I was genuinely startled. The monsters were frightening. Truly a great horror game.
The use of more secondary characters aided the story. The puzzles were complex but not extremely difficult, leading the player around large areas in a non-linear way. It was fascinating but sometimes it bombarded the player with too many details. I ended up with probably over a hundred pages of notes.
The dialogue was amazing, but I won't spoil anything about it. There were several places where the player is taken out of reality to solve puzzles somewhere else, again I won't say where. This was very fun.
I can't say the Amnesia is better than this. They are on par for being some of the best horror games I've played.
Ninja Guy is a cute game, and feels great when you're chopping up your enemies. It has an amazing premise, and some of the enemies are extremely cute, and creative. However, there seems to be some issues with the game and I cant' really ignore those.
- The art style, characters, and world looks cute and pretty.
- Probably one the better looking Unity games as of late.
- On a wide variety of platforms so anyone can play the game.
- Extremely cheap, and well worth the money.
- The voice-actor for the Ninja is hilarious, and made me laugh on a few occasions.
- Great for a quick game to play if you're on the bus to work, using the bathroom, or just need something to pass about 15 minutes. It's great for that.
- The combat is a bit stale, and repetitive.
- If you get surrounded by enemies you'll get stuck, and not be able to move or use attacks. You'll have to restart the game.
So, I'm going to have to give Ninja Guy a 7 out of 10. Fun game, even with its flaws.
Although still in alpha testing, Zombie Survival shows to be a quite promisisng mod. Based off of the very addictive Call of Duty: Zombies mode found in every call of duty game developed by Treyarch since World at War, this mod has big shoes too fill and it overall does a pretty good job at doing so. In its current stage, there are no maps from World at War or Black Ops. This can be chalked up as a pro or a con depending on who you talk to. I, personally think that the first map is exceptoionally well done, the second map is passable, and the third map is overall the most aesthetically pleasing, but is a little too hard to figure out where gun buys are at first due to the fact that not all weapons have illuminative properties as they do on the first two maps. Speaking of weapons, The Deagle is extremely underpowered. If I'm spending $900 on a Deagle, I shouldn't expect a Raygun but it's relatively slow rate of fire and lack of any useful levels of power make the Deagle a gun to avoid. Speaking of another gun to avoid, steer clear of the m4 Defender in its current state. I do understand that you tried to compensate for its large capacity for giving it a long reload time but it would make the M4 a much better weapon if A. the firepower was increased to make it MUCH STRONGER or B. the reload time was shortened. The Sniper should also be as powerful if not more powerful than the m3 when scoped in. And that brings me to another point. Put an optical sight on the sniper rifle. When you buy a scoped weapon, it's assumed you can use the scope Another glitch I encountered was the "umad bro barricade" which I dubbed the bug. The "umad bro barricade" on a map will begin trapping Zombies in the baricade around round 7. there is one of these barricades on the first 2 maps. Please fix this bug ASAP. In conclusion, with the inclusion of the mystery box, multiplayer, perks, PaP, and beefing up the previously mentioned guns, This could be an exellent mod and a 10/10. until then 7.9.
This was absolutely terrifying experience!
Perfect in every way.
I´m really looking forward to play the second chapter.
Finished the second chapter. I find the first chapter little better(more catchy), but it´s probably because of the time gap between playing them. However, it´s still my favorite mod to date. Good job!