Hard, Beautiful and prone to making you rage harder than a 12 Year old playing Call of Duty. The game has all the makings of something great but the areas it lacks (and fails) at prevent it from reaching that pinnicle of gaming epicness.
1st: The Map System. This infuriates me as the map (while not -too- big) is overly useless since it doesn't mark "points of interest" such as items or locked doors you dont have the keys for.
2nd: Jump/Shoot/Aim? The lack of Aiming Upward or even basic Jumping and Shooting makes for some of the games most ANNOYING moments, especially during certain boss fights.
3rd: Lack of Story... the most story this game gives you is the intro and THAT IS IT. Once you reach the end of the game and the final boss you have to wonder: "Wow..why is any of this here?" or "This feels unfinished" Seriously.. What IS Project Black Sun? Why is it there? Why are there monsters and a cave system/jungle? How could the devs miss these obvious questions for fleshing out the game world?
4th: THE GOD(*$)(*@ RELOAD!! THIS is the the NUMBER ONE reason you will DIE. The reload animation is a painful 1-2 seconds and when you're fighting a boss that is spamming projectiles it is next to impossible to reload without getting hit.
5th: Lack of Oppertunity... there are alot of things that would fix these problems while adding more to the gameplay...LIKE THE DAMN RELOAD! Things like extending the ammo clip on the gun or even increasing the reload speed with upgrades...also, maybe have those random terminals give DETAILS about the world we're playing in?
Those 5 things are what REALLY kill this game. Aside from that the highpoints are the music and graphics...and that's a damn shame because this is a game that has potential but completely misses the chance to use that potential to make a truely amazing indie metroid-esque game.
Cause of this, Project Black Sun falls short of breaking average.
Wow. This mod is amazing! I just finished playing "Mission Improbable" and, I have to say, I have not had such a fun time with Half Life since "Episode Two" came out.
I remember playing the first iteration of this a few years back and I recall the one map (at the time) as being very well executed even then. This latest offering, however, has evolved into a work of art!
Throughout the entire mod, the player is immersed in the moment: starting with a seemingly straightforward objective and then, plunged into a frantic dash over land, under ground, and even through the air!!! What's so impressive about this feat is that it comes off so seamlessly!!!
When I say "a work of art", I mean that literally. The models and textures this team has created and assembled are simply brilliant and go hand in hand with Valve's work. I recall from the first map those few years ago, that the map design was technically excellent but, with these new textures and models incorporated into the mix, we have an entirely different animal.
As I was playing through, I would often just stop and 'smell' the visuals. The modders' use of sound only intensified the visuals. Then the battles would break out! Fun Stuff!!!
Interspersed amongst the carnage and beauty are also little moments of brevity. I caught myself more than once laughing out loud! (and I wear headphones)
The comedic relief is exactly that. This is not a 'funny mod' but when it cracks a joke, you laugh. Hollywood, perhaps, could take a lesson here...
In closing, if you enjoy Half Life and are looking for a new adventure to undertake with Dr. Freeman, you owe it to yourself (and the resistance) to play "Mission Improbable"!
This was simply odd, in the most intriguing and best possible way. For a mod this showed way more sophistication than most, merely because of how it plays out, and the narrator is of the same vein of Portal's Glados - no bad thing - download it (the file's tiny) and you will enjoy this most curios experience.
I wasn't expecting anything perfect. Why? Because what is perfect? Nothing.
Even this beast has its flaws. Mostly it's the over-the-top difficulty in some parts. I'm pretty experienced player who doesn't just run around shooting everything without cover. And even with the use of tactics some parts were rather irritating. Though, to be honest, there wasn't THAT many of them.
Another thing I didn't like were some sounds of zombies and most sounds of soldiers. Some dialogues of grunts sound as if they were some kind of rapists or something.
Some music tracks also feel little out of place.
Now the good things. Even though some parts were cut and shortened, I didn't feel so bad about it. The whole facility was amazingly remade and now felt much bigger and more logical. Models are great too. The only thing I pity is the absence of the cool balaclava grunt head, though I understand the circumstances.
My most favorite part of the game was and still is the pre-disaster chapter - the beginning. It looks so full of life, everything in order with the guards patrolling the area and scientists doing their daily tasks (which, on the other hand, makes me think about the absent forklift worker). Every character now seems like a individual being instead of a clone of others. And now I don't mean the face randomizer. I mean all the old and new lines of dialogues and reactions to happening around them. Scripted situations are well-executed and feel real. The whole intro chapter makes me kind of wish the game to be just a regular workday with exploring and interacting with people around the whole BMRF facility. :)
Originally I wanted to give it 8/10, but retrospectively I must admit I had enough fun and even more eye candy to give it more.
Thank you for remaking my favorite game with such responsibility and faithfulness to the original!
A well made mod, for the most part. The models were well made, the story was...cliche to a fault. There were also a few glitches. One made the health bar always appear empty, so you had no idea how much health you had. Another was the walk cycle changed from unarmed to assault rifle, and the walking speed was slowed down.
A well made mod, despite those two flaws (and probably more).
Fantastic mod, if I should really call it a mod! It brings back the old Half-Life experience to the fullest! I won't be surprised if Half-Life 1 sales drop altogether after it's release! :)) I'm pretty sure VALVe will try to trash talk this mod... Anyways, Great Job guys! Keep up the good work! :D