Many people say that Dragon Age 2 sucks!
Let me make this clear. It doesn't suck, but there are changes that some fans doesn't like. For me personally, this is really good sequel to a masterpiece.
The story is really entertaining and characters feels alive and good. Just like the other Bioware games.
The combat-system is a huge step-up for me. It's less tactical, but overall better. I can now set the difficulty up, without having to use poisons and stuff. The animations are also better.
What I don't like is that Bioware has reused a lot of locations overall again and again. Let me say it like this: Have visited one dungeon, then you have visited a lot of the other dungeons too. You'll not get to see many other locations than Kirkwall and the area around, but Kirkwall is a beauty so don't worry too much.
Another thing I don't like is that you can't chit-chat that much with your companions. I loved to do that in Dragon Age: Origins, but it's not like that here. Only brief conversations, when there is something important.
The dialogue system is more like Mass Effect, with this wheel you're using. Personally I like that and I don't want them to change that, when Dragon Age 3 will arrive.
The game has a nice soundtrack and there aren't anything really bad about that. The graphics looks good, buuut it can be better.
The game has a good length. Not as long as the previous one, but it took me about 40-50 hours to complete on my first playthrough.
Overall: This is a really solid game, with some small flaws. It's different from Dragon Age: Origins, but not too much.
Once again Bioware has nailed it with: good story, nice characters and a better combat-system. I recommend this!
This mod has some really dark environments, but also a short foggy outside one. The mod attempts at having dual paths and endings, by giving us one bad one and one good one but thats the problem. This only creates the issue of having one sad, non-conclusive ending where you get killed and everyone else in the village gets killed with a very short flash sequence of the antagonists memories... while also being considerable shorter than the other path.
this game is awesome but you should realy fix some glithes with the mineing truck when you hit some thing some times it flips and the sky hook the thing you are carrying moves around a ton but over all awesome it up oh and i love the space plane because of the plasma beam weopon and it gets life back keep it =)
This is a really great game. The graphics are all glowy and tron-esque and there's little details like reflections of bullets and things in curved, shiny surfaces.
It's not just a standard twin stick shooter either: there's different "characters" (types of player "ship") to pick and upgradable and unlockable weapons. The levels are maze-like and there's more strategical thinking required than a standard shmup.
There's in-game achievements too.
I love it! For me it's worth the price I paid for the Spring indie bundle all on its own.
It's a cool game, but the multiplayer is completely ruled by your connection. Even low ping players often teleport around or perform actions sooner than they actually could appear. Too much of the game is clientside. There isn't really an advantage to someone with high or low ping, but it's just no fun to play against someone with 300 ping. It would be easy to blame the user, but it's simply the game's client/server communication. Hopefully it will improve.
The development is dreadfully slow, it's very buggy, and things like sky bridges, burrowing, and shooting through walls will completely ruin the game for many people. Griefing is also an issue, although the community is pretty good about kicking people. They had guards are one point, like a moderator I presume, but I don't see them much anymore.
The sword combat is also really bad. It would be great at a LAN party or something where latency is not a concern, but either party over 100ms will make it impossible to be able to react, making much of your attacks just be guessing.
The game's physics engine consists of a decent collapse system with satsfying gore and particles, but the shield bash / corpse physics are completely terrible. Everything is made of rubber and you might fall to your death on a corpse that is just sitting on a ground.
Of course it's still in development, but I've been playing this for awhile and not much has changed. Definitely wait for release unless you're really into tactical terraria-like CTF. Many of my friends will probably never touch this game again because it's so buggy and latency dependant.