Awesome level design, sleek difficulty curve, a bit more scarce with ammo (except for the submachine gun of course) a tough boss to fight with limited room to move, and moderately long mod with some replay value for the secrets. I like the fact that each secret has its own name. Few enough secrets to easily read off a list at the end of each level. Nice work, it's good to see people give a shot at making mods for doom 3 which I barely ever get to see.
Interesting game, shame that the combat is a bit simple. Reminds me of Severance Blade of Darkness. This game has better graphics (obviously) better archery (but thats pretty easy to beat), but the combat is far to simplistic. Severance had a whole variety of melee weapons to pick from, and all sorts of variety of attacks you could do based on what movement keys you press, you could dodge (in this game you can do that, but it looks weird, you move way to far, and way to fast, its like you almost teleport) you could parry if you had a 2 handed weapon, and you could use shields that could break if they took enough punishment. The enemies you versed against used weapons also, and a fight with one of them meant using all your skills with that weapon where put to the test, and even though there wasn't much else to do in the game (you could also search for a hidden Rune on certain levels which are protected by traps which I thought was a nice touch), ever fight felt different and exciting, and when you came up against a boss enemy it wasn't as great, just a matter of timing (dodge its powerful attack and attack it while its preoccupied). This game has some nice enemies recycled from Doom 3... soul power idea looks nice... but this game doesn't have the sword play, just a click button to attack. The stuff that matters is the sword play. You guys would have been better off making a good mod for Severance instead of Doom 3.
Nice custom story! For some reason I don't play them very often because becuase I don't find them as fun as like Source mods. But this one looked different so I decided to continue with it.
Anyway, it was very creepy, in a good amnesia-ish way.
Very short and kind of not explained well even though the writing was good and accurate for the time period.
This was a fun custom story to play. There weren't a lot of random jumpscares, which I like though others might not, and it had a decent enough story. The keys were really hard to find in two spots and there was really no clue as to where they would be. I spent a lot of time searching for them but then ended up going online to watch a walkthrough to see where they were.
Other than that, it was a pretty good custom story and I enjoyed it!