It should be illegal to have this much fun playing a game. The most fantastic thing was that it never backed away from the unique mechanics, even for the boss fights. I understand the restraints the game must have been made under, but I would empty my wallet if ever there was a longer version.
I a bit to many fetch quests for my taste, it seems custom stories are to desperate for padding or to force us to explore.. when we already want to anyway. It's got a pretty good length and there are some good scares in this like those armor statues used in a more ingenius way. The story however wasn't as good as I expected. I would say its a solid maybe from me.
1) This modification is as dead as anything dead can be. There is more life on a graveyard then in this modification. The last release was about 3 years ago and since then, nothing . . .
2) This modification is poorly programmed because it is unable to handle certain maps which work fine with the regular version of Star Trek Voyager: Elite Force (such as my own "Asteroid Base - Redone" and "Asteroid Base II" maps, amongst others such as the 'stock' "Atlantis" map) or other modifications, such as Salinga's Instagib, Gladiator or Pinball modifications . . .
OMG, this is the greatest mod ever made! And it absolutely isn't designed to enrage the player! It's got fantastic spelling and grammar like "chose wise for one pat can laed to death of you" and great autosave positioning like right before a level load and that's the only autosave in the game! The new 3D models are great, especially the MS Paint airbrushed shotgun! It is perfectly paced with a great storyline: three levels long, one of which lasts for one minute and one of which is there solely for playing a really well designed sound effect. That great storyline is told with ONSCREEN TEXT! It's got the perfect challenge. I actually died 0 TIMES, and didn't get frustrated at all at any point where I died! Overall, this mod is the best mod you'll EVER play. In fact, I'd go so far as to say it's better than Half-Life!
The demo doesn't work and the game is full of bug.
The translation sucks.
Even though the concept and design look okay, WinGamesRussia should work a lot on polishing the game and optimising its code, and they don't seem eager to do this. They remove all comments on the game's page saying that the demo doesn't work or pointing out things that could get improved.
They suck at customer service, and many people bought the game thinking it was a finished game, but it actually was a preorder for a broken game.
Hence the 1/10, the game could be great but its developers are dishonnest, and I can't let that unnoticed.
It was a surreal adventure, one that I can appreciate more then normal Amnesia FM's because they actually try to be different. But that can backfire and can become a 'random scare' simulator. It can give mappers the license to throw the scares at us whenever they want, the advantage is they can be placed exactly when we least expect it the problem is they can seem cheap and random... and its easy for it to become annoying if done a bit to often. I found this to be just right and a overall well made mod that has a drive to keep the player going and a fairly interesting concept for the story... the 2 endings where well implemented.
My only issue was finding out that the "blue light" didn't look very blue so I had no idea that it was my 'memories book'...