They were amazing. I felt so scared in many areas because the textures made them look so.
The levels were outstanding and freaky too. You guys chose some pretty good places to put the monsters.
They were terrifying in many ways.
You guys could've made it easier. Health was so scarce. I am nearly dead all the time. Unless the game is ment to be hard, then regard what I said.
Some puzzles are just amazing. The puzzle with the arrows and the number tiles was pretty cool. Though I had to write the arrows down on a paper. The only puzzle that was twisting my brain and confusing me so much was the one when you need to unweld the garage door. I spent so much time looking for something and wasting my drill battery. Then I notice it's right there on the ground.
Almost every scare has gotten me so much. I yelled out loud almost all the time. :D
It was too confusing and I didn't know just what the heck happened in the normal ending and hard ending.
Overall: I give the mod a...
Chernobyl Terrorist Attack is definitely a budget game. Everything from the plot to the graphics to the voice acting screams budget. That said, I did enjoy it, and the AI seems to be smarter than most people credit. Enemies flank, use grenades (although not to much effect), don't always pop up from the same bit of cover, and I've even seen them retreating back to the next encounter at times. I'd probably even rate them above the AI in games like CoD or Battlefield.
The graphics, in general, would have looked spectacular in 2004 and okay in 2005. The models actually aren't too bad, but the textures are really low resolution and repeated. It's not as good looking as IM, Overdose, Overgrowth or any number of indie games, but it's not horrible to look at. Just remember to turn motion blur off.
The game's short, the plot basic, the voice acting amusingly bad and the gameplay pretty generic. Still I enjoyed the game, liked the fact that the protagonist wasn't American and like the fact that nearby explosions blur vision and smoke actually obscures your view and sticks around for a while. Normally I'd have rated it 6/10, but the game was made by just seven people, is self funded and was probably made in a couple of years, or thereabouts, with the developers probably also taking work outside of the game (their old website stated that they were available for such work), so I'm going to bump it up to a seven.
TL:DR - I enjoyed the game and don't regret spending $10 AU on it. Some of the criticisms leveled at it are probably unjust, or perhaps may simply be because of different experiences. Try the demo and, if you like it, be sure to buy the game!
It's pretty good and atmospheric at some points but the scares weren't really that scary. Plus the storyline got a bit dry at points and it annoyed me how the character wouldn't comment about anything that was going on. Only very rarely would he say stuff like "This is ****** up" The mod well done overall though and I hope any future mods by you guys improve upon what you've done here.
I've been watching this mod for almost a year, and I can't tell you how disappointed I was with it. The game starts out pretty scary, but ends up getting very dull after the first few maps. Everything that is supposed to scare you is usually a jumpscare. (Something coming out of nowhere making a very loud sound.) The maps were all good a so. Some of the enemies were very laughable. The plot was confusing and hard to get into. Enemies are too tough and ammo/health is VERY limited.
Overall, I rate it 4/10, because it got too bland too quick and stopped being scary.
There's a lot to be said about the indie take on survival horror - one would be looking more toward that specific niche in the genre just to get a breath of fresh air. Even then, major corporations are struggling to present something even remotely plausible and worthy of having a place in the survival horror genre (with little success mind you).
Here, we have a new addition to the horror theme known as "Grey." What's presented in its images and videos is nothing short of intriguing to one who has a taste for the more psychological side of horror, that of the likes of Silent Hill.
The art direction of this game is quite astounding, contributing greatly toward the build-up of the atmosphere. There is blood, rust, and dirt caked over almost everything you see.
The sounds and music in the game isn't anything to complain about, but it isn't really anything memorable either. The loud sudden noises of a monster in the distance and the "ping" of the pipe as it impacts a wall is not unfitting in the slightest. The voice overs are nice too.
One thing to take note of in the game is that it's not a walk in the park. Often times you will encounter a monster that is surprisingly powerful and will take a chunk of your health with every hit. They too have a good amount of health and will take quite a few hits or bullets to put them down.
Unfortunately, Grey does not take long to complete, me having beaten it in less than an hour. There is a hardcore difficulty I may have to get around to one day, but it's a bit demotivating considering normal mode was hard enough.
Overall, Grey carries a great atmosphere, but is greatly bogged down by difficulty and disappointing brevity. It has a lot of potential, and I honestly expected more out of it, but what it offered satisfied my craving for a plausible horror experience.
Scary as waking up next to Paris Hilton
This game is insane. It makes you insane from how much work you spend into it, for it all to be demolished because you weren't careful enough for a few seconds.
Please buy this right now. It's a great deal for what it is
- The atmosphere can be cool at times.
- Collecting dolls can be exciting, and will please those OCD collectors more than anything.
- Shotgun still makes you feel bad-***.
- All the enemies are horribly unbalanced, and unfair.
- Melee weapons are completely useless.
- Map design feels lazy, and unpolished.
- The game doesn't look good, and some of the models seem extremely low-res.
- Health is too scarce.
- Monsters seem a bit cliched, and boring.
- Game doesn't exactly scare you all that much, relies too heavily on jump-scares.
- The game is way too short. With about 3 years of development time you'd expect something much bigger, and in-depth.
- Story isn't that interesting, and seems to be extremely lacking.
Sadly, Grey isn't all that fun of a game, and it isn't all that scary as well. If you're looking for a horror game/mod for PC I'd recommend Cry Of Fear over this, and I wasn't too impressed with CoF either. However, it did things right and actually pulls off some scares unlike this.
I had high-hopes for Grey and had been following it since 2009. It pains me, but I have to give Grey a 3/10. I don't recommend anyone check this out, but it's extremely short. So, feel free to get your own opinion on it. It just didn't really jive all that well with me. Maybe I expected too much from a game that was in development for 3 or so years.
The game is old, so it's not without flaws, but you forget about the flaws as soon as you see them, because this game is ADDICTIVE. Also, it's wort mentioning that some community developes still keep this game updated, for free! Very impressive!
The melee combat system is something from another planet, litterary, I've never seen anything like it. And it's hard, brutally hard. Add fun, and your freetime the next 4 years is lost :)
The combination between RTS (commander mode - like starcraft) and FPS (Field players- like counterstrike) is amazing, and again, I have to say it's like it's from another planet. Haven't played anything similiar in my whole life. GG!