I really loved this mod. 10/10. It did have some bugs and sometimes teammates would get really annoying,like in the end when the helicopter is attacking and i need to get back into the shed, my teammate was always getting in the way. Otherwise, it was a really awesome mod, good job!
Absolutely fantastic mod. Very well made. Consistent in quality throughout the playthrough. It does get a bit inconsistent towards the end though, with larger, less detailed areas - not to mention the very disappointing and lackluster ending. I really don't get the ending at all. It just seems to end, for no reason. Other than that, very well made mod!
So it looks awesome. The bugs left are also pretty hilarious to watch. Cars have no traffic AI whatsoever. I've seen cars driving in both directions on both sides of the highways and trying to cross over, ending up on top of barriers. My own gang started shooting at me on approach. BMX bikes sound like dirt bikes. I'm finding random out of place vehicles (like quads and BMX/dirt bikes on the strip). Found a flaming jetpack next to a flaming NGR in the desert airplane graveyard. They were on fire for a solid minute before they exploded. It really is a good mod but I'm glad it is installed separately from SA because while it looks cooler (than SA) I was disappointed that I couldn't do missions. I know that's icing on the cake and this is really GTA IV with SA overlaid rather than the other way around but maybe version 4 or 5? And planes. Was so excited to fly planes around the redone world. Nope. All in all, solid download that any GTA fan who likes to **** around in the worlds (and what GTA fan doesn't) should try but can only give it an 8 until more bug fixes and missions (or at least **** to do) are added.
P.S. Not sure about that guy who found a trojan horse or w/e but he's probably a troll because I did a full scan after reading that and found nothing.
Mission Improbable is a decent mod. I was very impressed with the visuals and level design, but at some points it felt as though the mappers just threw in some stuff that they thought would look cool, but apart from that, if you don't look at it for too long, it won't get old.
Gameplay-wise, this game was a bit repetitive, but it stood out and it didn't feel repetitive like other games feel repetitive. The puzzles were simple and they felt as though they were only there to fill time and the combat didn't feel very planned, as if only there so that you could have a slight threat.
The story was very simple. Spoiler alert: Gordon has to reset a machine. I don't know if its a good thing or a bad thing, but it certainly isn't annoying. I was a bit disapointed that this was another mod where somehow, Gordon got himself at some random place and is given a random task with not even the slightest of introduction or back story, and I think the developers really could have worked on that.
Honestly, you should get this mod. It may be dull to play at times, but its rarely dull to look at unless you're impatient like me and can't appreciate the fact that someone actually spent a few minutes making this mod look pretty.
All I can think of is WOW! I can't even figure out how you all got the missing content but it is so amazing going into areas on Nar Shaddaa, watching Atton fight Sion, given the choice to kill your party on Malachor V, it's just amazing.
-3 large completely new areas to explore
-Retains the amazing atmosphere of the series. There are some locations you will be very reluctant to enter just from their haunting appearance.
-Vastly improved game engine that's more stable than the previous X-ray versions and delivers better visuals than any other engine out there with much better performance when properly tweaked.
-NPC interactions feel much more connected and meaningful compared to the previous two STALKERs.
-Upgrade system properly implemented and enhanced from Clear Sky
-Side missions feel more like actual quests rather than chores. No more go kill random stalker and get money quests.
-The modding potential is massive, and mods are capable of fixing every negative aspect of the game
-The zone feels fairly inactive. Very little happens without you being directly involved. The most random action you'll find are groups of 2-3 stalkers fighting each other or a small band of mutants
-Weapon handling feels incredibly unnatural, though this is probably necessary to make some of the upgrades even worthwhile.
-Far too easy on the hardest difficulty. Your primary enemies are zombified stalkers which are pushovers. Medkits are common to find on dead stalkers/zombies and stashes are spawned from the beginning making it easy to become well equipped from the start if you know where to look.
-The game goes downhill in the last third of the main quest (I.E. when you reach Pripyat). The final mission is a joke, especially to anyone who finished SHoC's gauntlet of a level with the best ending. Nothing is a threat once you get the gauss rifle. The endings are cookie cutter slideshows similar to the Fallout 3/Fallout NV endings
-The main story is not very interesting overall.