This is Halo: Combat Evolved, It will take you through a diverse universe that is later expanded by it's sequels and other materials such as novels, movies and short stories. The challenges in this game will be depending on the difficulty you chose. (I suggest heroic for the best experience). While Halo: PC is the port of the original Halo: Combat Evolved for the original Xbox, it suffers due to various technical things like the low FoV (field of view) which is exactly 75 as opposed to the original game, which is 90 and various missing graphical shaders i.e.: The Jackal shields on the original Xbox version of the game are either blue/orange and has a "damaged" graphical effects if you shot them with a plasma weapon. While missing various things from the original Xbox version, it is still Halo and they even added online Multiplayer as opposed to the Xbox LAN only Multiplayer as well as some other neat additions not available on the original Xbox game. But this game has an awesome storyline and gameplay back in the early 2000s and this is the game that brings you ultimate challenge in Campaign and Multiplayer.
That's all I had to say, and that's also why I gave this a 10.
If you played this back then in the early 2000s, you probably are going to have some nostalgic memories on this game and I liked to play this game back then up to the point that this is the game I had been playing the most.
P.S. Get Halo: Custom Edition after getting the PC version of the game, tons of maps and mods as well as active Multiplayer community. You can mod the game like I do back then and make some neat AI war, with the Editing Kit available for download if you have it.
Very funny and addicctive game! The graphics may annoys some people, but for those who don't care about it, the game is amazing!
You have a simple system of battles, nice sprites, charming music and a great experience!
Fans of difficulty and old school games will really enjoy this amazing adventure!
Sorry about the bad english.
Eh, I tried to like this. As a fan of Doom, Duke 3d, Painkiller, and Serious Sam this mod kind of annoyed me. It gives us fast speed, fast weapon switch, along with those fast dodges by tapping the strafe keys that reminds me of Unreal Tournament. But the gameplay is unfortunately no where near the level of the games I've played.... The levels are so insultingly simple and drab. The new weapons are ridiculous, apart from the flamethrower, shock rifle and railgun. The new enemies are great but the whole slow motion thing is terrible, it makes all the enemies glow really bright (so much that it hurts my eyes) and when combined with all the new weapons that fire balls of light it adds to the visual noise that I've come to hate.
Whoever made should have just tried to make levels similiar to Doom 1 or 2...
While it has good use of scripted sequences, the "possession" power up makes you move as a slow monster and thus it imposes a very limited set of tactics of "shoot shoot shoot".
And I don't have to say how much I hate vehicle sections.
Sure Doom 3 took a slower approach to gameplay but had the advantages of building ambiance and storytelling. Fragging Free has no real advantages really, just alot of missed potential.
Rather short, but fun along the way. The horror mainly relied on jump scares, but there was a nice dark atmosphere to it. The main problem is that me and my friend completed it without having a clue what was going on, except that Grey wanted to find out about his parents, it would be nice if there was some explaination at the end as to why the enemies all seem to be doll-themed, but if confusion is what was meant to happen, then so be it. I liked this mod a lot, but lack of legnth brings it down.
Hey Artistpavel, just applied the mod - a bit late I know lol but thought I'd just say it's absolutely wonderful. I appreciate all the work you and your fellow modders put into this. Definitely improved the whole experience of the game - finished it playing vanilla and just started again with the complete 2009, right from the get go you can tell the difference. Thanks a lot!!
Who would guess that such a mind-bending, thought-provoking story could be portrayed in full in such a short, simple, mod. The creativity is astounding, the voice acting captivating, and the story, well, brilliant. If you ever decided to play a Half Life 2 mod, The Stanley Parable would be a must. A philosophical mod masterpiece.
The gameplay is really attractive, the idea of a live action game I've always liked. The fights are very well choreographed and finally you can see the moves you make, no stroboscopic effects and / or loud sounds. The sets of each battle are really well designed, each describes the adversary, reminding also a number of martial arts movies. The plot is simple, a fighter, in his journey he meets various opponents ready to challenge him and he will react to maintain this intact its honor. The ost in my opinion is well composed and sharpens the focus of each battle. The only negative notes are: excessive speed in the selection of shot (but this is a subjective observation) and the possibility of not being able to choose your opponents as protagonists, allowing them to change even if only on a visual level, the style of play.
In conclusion, I think it is a good hobby to do with friends or when you want to engage in speed and dexterity with the keyboard.
Начну с того, что мне ваш мод понравился. Он содержит в себе многие элементы за которые нам полюбился Half-Life 2.
Однако, в нем есть те вещи, которые лично мне не очень понравились, например, мод слишком стремительно развивается, не дает оглядеться.
Локации сделаны качественно и приятно, и не возникают нарекания в плане логики.
Отдельно хочу заметить грамотный баланс сражений, из-за чего сражение при сохранении своей динамики не кажется сложным. Отсутствуют арены c волнами врагов, которые мне не нравятся. Единственное, что немного не понравилось, это то, что не чувствуются разница в сложности сражений на протяжении всего мода, и многие (не все) сражения с комбайнами похожи, но эти пункты не критичны.
Новые саундтреки неплохо вписываются, но можно было бы добавить более электронных, опять же, не критично.
Понравились, опять же, всякие скриптовые сценки, которые вносят небольшое разнообразие.
Успехов в будущих проектах!
Reason why I give this seven because it's the first ever using something really different from custom stories, I was impressed how this turns out.
However my rewiew is not all good this story contains flaws too.
First of all I really liked how all begins with time travel machine. There are desert atmosphere, temples, winter seasons and really unique idea "dimension" how everything is so big and you have to always fix machine that's the idea lacking part, I first enjoyed couple puzzles where you have to fix that machine someway, but couple more times it's not enjoyable anymore finding items to fix that.
Monster encounters was okay, couple really unprecitable moments, so yeah that little ruined everything some quiet monsters then those "Jumpy ones" no good and there was many "jumpy scares not bad or good ones" mediocre scares.
Atmosphere and ambient sounds fits together and I was really deeped to the story. Puzzles like that "Find lever room or you drown" Damn I liked that one finally something new to show for the players.
Lightning yeah it was mediocre too, nothing fancy, but gets job done nicely.
What I really liked a lot in this story it's not boring and same thing over and over again. You really put effort on this one and think everything nicely. Like that "time traveling" and those entities flying around you "I was like WWHHAAT how you do that" still learning to do that. *confused* lol. :P
Overall: It has simle story, different gameplay, couple unique locations to explore, lots of gameplay and exciting ending. Good work!