My first impression was: "WOW". I went throw all the chip to search the brig and it is really cool because there is so many potential in this game. The fights are great but I hope multiplayer comes soon, so I can play with others.
And that you can control the big ships and the turrets of the ships is really cool. Just the sight in the big ships is not so good. You see the ship from the inside and you can't see it from outside. This creates the felling to drive a real ship but you don't see anything that is not in front of you. That you can turn the big ship in mission 3 quite fast is bizarre.
One thing I don't like is that "normal" mode is quite difficult. I played it once in easy and then in normal. I needed more than one try to succeed all the missions in normal and it was hard. Perhaps change normal to hard and easy to normal? or do an difficulty between.
All in all, this great game is great and I hope the game designer will continue his good work.
An proffesional program that doesn't give a leak. Easy to learn from beggining, continuing it's way's into a real coding of GML.
Drag And Drop functions, and great support from other platforms.
Doing good, can lead into luck.
Program is worthy 10/10, it's just because it has to evolve.
It's a really fun game and I'm so addicted to it.
The game runs as a platformer type game (much like Mario series) however the game is based on racing mostly, trying to get the large treasure and then when you get the treasure, the cave collapses so you try to get out on time.
The graphics are fine, and I really didn't mind the controls... it seems okay with me (you can switch it anyways so even if you don't like the controls it should be fine).
The only problem I encountered was extreme lag when playing in windowed mode. The game was so laggy for me I could barely even jump past a hole.
Another problem (this one is just annoying) is that the scrollbar when jumping down or up sometimes flickers. It hurts your eyes a little, but it doesn't do it as much as it does.
The game is great otherwise, the producer doesn't seem to be updating it anymore... so I'm not sure how that's gonna work, but it definitely is worth buying in the indieroyale bundle.
Depths of Peril is one of those games you never mind. Generally because it is said to be just another Diablo clone. Well, for some part this is true. So why bother with Depths of Peril?
Mostly because the game offers some advances and some differences to the Diablo Action-RPG-based gameplay, though it never manages to become better as its idol Diablo, in terms of Hack&Slash gameplay. If you just want that, stick with Diablo.
If you like to know how Hack&Slash can be combined with a Clan-centric war, where diffenrent objects from loot can be attached to your "house", in order to improve the overall abilities, and fight together with NPC's through random maps, then Depths of Peril could be for you. While it allows only up to 4 NPC's in your house, from you can choose only one to accompany you, one of the better features is, that you actually see what your AI enemies do at the same time. If they go on a raid, into a dungeon, etc. you'll meet them and have diplomatic choice, in terms of trading, alliances, adventuring together. All in all there are a lot of choices, that make gameplay somewhat more deeper. The diplomatic part reminds me of Civilization, the Hack&Slash is Diablo, the mix reminds me of the SNES Module Actraiser. The game is worth a try, it is focused towards a long gameplay (weeks), and the gfx arent too terrible. I rated it with a 9, just out of a 10 hurs game session.
But Depths of Peril has its flaws as well - the most annoying flaw for me is the misfit between the enduring gameplay and the little missing nuances, which leads to a repetetive gameplay after awhile. The emphasis on the strategy part, isnt what the gameplay is ableto offer yet. perhaps, as one example, the houses should have been implemented as different villages, offering many more possiblites!
The demo alone is proof that you should pay the $13 for this game, and I highly suggest you try it.
Also, the dev is very open to suggestions if he thinks they'll make the game better, and fixes any bugs that crop up- He stands by his products.
Phr00t has created a game that inevitably will steal days of your time. (Even if you don't own it yet and are still replaying the demo over and over!)
After playing about twenty games with absolutely no storyline, Ristorante Amore was a nice vacation for me. It is quite clear that Ristorante Amore has a focus on the story and characters rather than gameplay. You play as Lily* who works as a waitress in an Italian restaurant. As you could have guessed by the title, Lily* has three love options. Each love option covers the general expectation, the rude introvert, the out-going extrovert and the princely dreamboat.
So you play through and you are done... or are you? Here is where Ristorante Amore takes a pretty hilarious twist. What you were just playing was just the prologue, there is much a lot that was originally obscured from view. If I was to tell you what the twist was, I'd spoil the entire game. So to keep the story unspoiled, all I will say is the protagonist role is switched.
Ristorante Amore was certainly fun but it felt more like reading a manga or watching an anime rather than playing an actual game. Most choices you make don't effect the final outcome. There is only one question per “chapter” that effects who you ultimately choose. Regardless, Ristorante Amore was funny, fresh, had great character art and is definitely worth the (free!) download, even for you asexual people out there. Final score for me is 75/100. Good job Cyanide Tea.
This game looks just plain ok, everything is either a circle or a particle... nothing fancy.
It gets too hard very quick, there are times where you get surrounded by enemies and there's no other option but dying... you have no shields and no bombs.
There are much better twin stick games out there, you may want to skip this one.