While I do like the idea, the delivery is totally wrong. You establish that the mod is a tribute to mapping and how people need to take the time and effort to make their mods fun, yet you literally force the player through a series of terrible maps in order to make your point, and what's worse is that the resulting final map is the worst of the lot!
The melee weapon is not only clunky and slow, but makes no logical sense whatsoever.
You requested a terrible mod playthrough in my profile but quite frankly this isn't worth the effort.
Bad for the sake of bad is not fun, and this is as bad as it gets.
This mod made me really want to play Call of Pripyat again. It's by far the most realistic mod I've seen for any game, and it improves the entire game. I got stuck in the Oakpine anomaly tree because of a mutant wave, and I spent 20 minutes waiting and figuring out how to get somewhere safe while watching stalkers fight to the death. The damage output for NPC's and the player are realistic. I died quite often, so I switched to being slow and taking cover. I love this mod all around. I'm looking forward to 2.0 and really can't wait for it due to being able to fully explore Pripyat apartments. Pripyat felt underdeveloped, so hopefully the mod will fix it. Good job, guys! Keep up the awesome work!
This is without a doubt, the greatest mod for Empire: Total War that is out there. It is historically accurate, and gives the game a whole new feeling of scale that the vanilla version sadly lacked. Not only in unit sizes, but with the added effects and intelligent AI, battles will now be something more than an arcade style slaughter. 10/10