Recently finished the mod, or should i call it a game due to how amazing it felt to play as the little Myo Hyo roaming ToykoTwice, tired of the way of life. The game itself is simply..awe-inspiring. The use of Jpop at certain intervals, the slow-mo fighting scenes (Especially as the We want your soul soundtrack starts blasting) felt like no other game play to date. There was a scene where i accidentally hit the Slow-mo on a level 3 complex map to see a bad guy slowly fall down to my left as i defended myself from multiple directions. It was..glorious.
The odd issues where you had to jump to move, where a plant pot could kill you and a book could kill Ted Murdock by throwing it at him (which was hilarious) weren't an issue for me. I can understand a mod that big (over 3GB) would have some issue's here and there which don't bother, a rating of 10 can show that but i have some issues with the story.
Who is this Myo Hyo? From the game we know she's 18, Red hair with a Korean descent, she's extremely dangerous which becomes more apparent as you play the game how powerful you become, she is unable to speak (That being from being beaten by her mother as a child or being a born condition, we're not told) We even know what type of suit she wears, but that's where it ends. After that I'm still asking myself.. WHO is Myo Hyo? I don't see backstory other than bits of information passed around. Secondly WHO or WHAT are the voices that guide and break me, who is that female who tells me to do good, and then the other female telling me to embrace my evil side? (Ted Murdock, to fire or not to fire moment) Who is the male telling me to stop every 2 minutes and go back?
WHY does she randomly get teleported around at the ending, to be told by the wonderous female voice to go back home? Why go to sleep? Why does she i don't know..implode with light taking the city down with her? Was it all a dream in the end? If so..what was the point of the game? To die in your bed? Overall 10/10!
Qbeh is an interesting puzzle game similar to Portal. The player re-uses certain blocks to get to different areas of the map. The graphics are pretty good, but the game engine needs much more optimization. I noticed major lag issues even on a high-end Windows 7 machine with a graphics accelerator card. Also, this game needs to last longer than 4 levels! Despite all of this, the game is definitely worth a look.
Just finished this mod and found myself pleasantly surprised. The fact that you managed to design it in the way you have from a HL2 engine just blows me away completely. The more into Water i got, the more i found myself wanting to play. I spent a solid 3/4 hours exploring, doing all the little quests that came along with it unable to find myself bored in the slightest. You have two thumbs up from me with a nice rating of 9. Reason for this being the length of the mod itself, yes the 'short stories' give it away a little but i longed for more so much i could easily see myself purchasing a full version game of this. Maybe in the next update, you could start a story off about how Water meets Air? Maybe Fire could come back somehow, seeing as how she's a Goddess, if only in spirit? Anyway, Keep up the good work!
Excellent game. A great tower defence game with a few types of tower I've not seen in others. Well balanced and great fun. And if you find you can't defeat a level you really want to have another go and there's plenty of different tactics that really feel they make a difference.
Vector Thrust is a ballin' title in the atmospheric combat arcade flight game sub-sub-sub-genre. It is difficult for me review this game in contiguous paragraphs, so I will make lists instead.
+ The mix between arcade and realism mechanics is refreshing
+ It's going to test your situational awareness and your ability to gain the upper hand against your opponent as much as it tests raw skill without having a terribly steep learning curve
+ Features a large (and still expanding) collection of aircraft, ground vehicles, and weaponry
+ Great modding support
+ Cel shaded graphics work very nicely for this game and makes it stand out amongst the crowd (which thinks poop filters can make anything look good, strangely enough)
+ Did I mention that (at the time of this review) it's still in alpha? Even with what the developer has achieved so far there's still loads of potential for this game.
- The AI could be better (The problems are marginal and I'm sure this will be addressed as development continues)
- Menus could use more polish (I'm sure improvements will come in time for menus as well. This isn't even all that much of a con because they still look nice and function as they should, with a few exceptions.)
- It doesn't cook my meals for me
I am hard pressed to find bad things to talk about this game. Even if there were more problems there's a plethora of time between now and the full release for these things to be addressed and polished. Timesymmetry has done an awesome job so far and one can only look forward for the things to come in this game's bright future.
Final verdict (AKA tl;dr): This is a great game with incredible potential. It's fast-paced, fun, has a nice balance between arcade and realism, looks great, and is relatively easy to pick up and play. If you're interested in getting a flight combat game and you're a fan of the Ace Combat series, Vector Thrust is definitely worth your time and interest.
game is flawed the final day system can be broken cause i broke it . good game but easy to modify im un kill ible i have 100 survivers and 999999 end game points in the game and i beat it 100 tmes more like 10 time and never died but all in all good game thats why i give the a 9 good zombie survival. and anyone who plays this game and wants to know how to hack the game msg me or post me i don't even use cheat engine
I never saw an alpha beta with so much potential in it. The game itself is a of the fallout-two-style graphic with the gameplay of a good real-time rpg, so nothing exeptional on that front. What makes Project Zomboid unique is the way everything is set to make you feel like you are not playing just an rpg, but a full-spectrum zombie apocalypse simulator. Tnx to the mechanic of the game and the simple -but functional- graphic engine, all the needs and impulses a true survivor would find himself to face in the struggle to stay alive is implemented and taken into account. Something that makes the experience absolutly worth the time it takes. I have to say that the game itself is not for evrebody, and the developers are proud of it. Running and shooting, for example, can be the wisest (only?) choice in left for dead, but in PZ such a tactic will probably end up with your character too tired to run, out of ammo, or cornered by the mob of zombies lured by the gunshots (Most likely, the three things at the same time). Even if you manage to get out of the situation with only a scratch, it wouldn't mean you are safe. I mean..the whole game is about the "Realistic" experience of a survivor. How realistic would it be, if there wasn't the chance that the fever you cought a few days after running from a nasty situation with just some scratches was to be Only a fever? it's zombie apocalypse, my friend, and you are not more immune to the virus then the bunch of guys punching at your door.
Leaving aside the often confusing mapping, my main gripe with this mod is that it pushes the Half Life engine to it's breaking point - and leaves it there.
So instead of being able to launch through Steam you have to use a special program to launch it 'for better stability'. Ingame, you have two sets of menus for some reason - you can't edit options in one and you can't load custom missions from the other. If you try and edit video options, you can't because that's handled in the launcher program - which is a problem since you don't have an option for anything higher than 1920X1200 (but Half Life, by default, does support my resolution of 2560x1440). If you just left the menus as they were this wouldn't be a problem.
Then there's all the bugs that come from forcing in bump mapping and other graphical effects, like a bug I encountered in 1.5 where my screen kept turning white and I couldn't see what I was doing. I ended up having to revert to an older savegame to fix it.
If you want to use fancy graphical effects, use a new engine - don't force it into an old engine and break it. The mod would be great otherwise.
My score is based purely on how far I got to play. The level is clearly well-designed, and despite the gravity gun detracting immesely from the overall immersion, it's still an ominous and very atmospheric game.
... Unfortunately, I seem to have hit a glitch, where some insivisble barrier is blocking me from going through the basement. Would like advice from someone who knows how to get past it please.