Great mod, really made the traditional Half-life mechanics feel modern in-tune with the Horde-style systems we see in most shooters and stays fun throughout. Alot of balance problems though, most noticeably the AI-pathfinding which is so horrendous at finding players hiding in spots that its game-breaking at times. However with 4 players running around the map proper, its a blast.
I did not like this story that much. It's very short, have a low variation of quests and just isn't working very well. Sad, since the level design is really great for a first story.
1: The first map quest (to unlock the door to the next level) is hard. Actully, I could barley figure it out even thought the note gaved me a hint. I also found a wall not connected with the other walls in the storage.
2: The padlock in the second map is messed up. It's conflicting with the door and just doesn't look very well placed. And just dissapears if you unlock it.
3: The brute event was not well maded. He spawned for no reason so I ran in to a cell. He never went away so I decided to crawl away from him. I touched a disable trigger a few seconds later and he went away infront of my face. "How did you escape the brute?" "Magic *oink oink*"
4: The one and only grunt event was not well maded either. He refused to leave untill all the gamesounds suddenly died out. I saved and exit the story and all my sounds came back. I continued with the story and he was gone... also magic of some sort I guess
5: The story itself is just... well, it's pretty bad. Hallucinations, monsters, flashbacks... everything is used only 1-2 times during the whole story. The story is not consistent.
I did like your level design thought. And you are creative here and there. + You added your own item.
4/10 - Okey
Absolutely the best game engine for the small indie developer. I have licenses for Leadwerks, Unity Pro and T3D. Guess what. I uninstalled both Unity and T3D lately because in the end I found that Leadwerks gives me stunning graphics in combination with a very easy and straight forward C API.
I highly recommend you to have a look at thins engine if you are willing to program in LUA or C++.