You really proved to be right about the things you told us in your description. Level design in this story is wonderful! The story is understandable and had a dramatic change in the middle (wont spoil anything for you who have not played yet).
But what I love most with the story is the horror! It's not "panic horror" with monsters chasing you during the whole story. The story is slowly building up the scares.
But it could be a bit confusing sometimes. The first map, darkness, no lantern and corridors everywhere. And the last map with the blurry effects and also pretty dark corrirdors (no oil left in lantern ^^).
Also, I did personaly not like the ending. That monster could have killed me at any time + I could easily have hide from him. But it's nothing bad with it, so not voting it down becasue of that.
10/10 - Masterpiece
For a game made with RPG maker VX, this isn't bad at all.
I like how the author continuously provide updates to fix issues and improve various systems.
However, there are a few improvements can be done. The music and SE is lacking, the game's battle system is a bit clunky and is way too simple. The story has a really slow boil, like its FF 13 or heavy rain. It is filled with annoying fetch quests most of which have no logical connection to the main story what-so-ever. Not to metion the combat in this game is not very fun, at all. I think the author can take some ideas from the great RPG "Advanture bar story" on IOS.
The reason I give this game such a high score is that, I want to give indie developers a message: just because you are indie, don't mean all you games can be short and unfinished.
Absolutely awesome game! I loved it. The only thing you may find yourself wishing for is a two-player versus mode, but otherwise there's everything to love about this game and almost nothing to find a problem with. It's awesome fun, and a great challenge.
Full review here: Egamer.co.za
The game has its flaws. I know. Its been attacking for having "odd" grenades. But despite it, it had an excellent almost perfect customization structure built up that no FPS or custom-maker in games have created. The guns sounds are a bit less "realistic" but its about gameplay to know if its good. Gameplay is actually pretty good. Its has a good AI set so offline gameplay can be enjoyable as well as online. The game had its downfall right at the beginning. But after several patches, I think its a given an okay game. Its better than a lot of other failed FPS had to offer. Don't put down a game for possibly minor details. The one thing I think they should justify in the game is more maps. It needs more maps. And possibly a mod tool (which will likely never occur even past its released date for years). With the community, we could have built more onto this game adding more customization including maps.
While I don't own this title on Desura, I still feel obligated to rate it as high as I can here. This title was essentially the game that got me into PC gaming in a big way. Sure I had several games before it but I never had the rig nor the money to back up that interest. I finally managed to get a decent PC around the time this game was brand new, and the computer company gave away a free coupon for Half-Life 2. Needless to say, I was hooked. I'm now a proud builder of gaming computer rigs, and own the majority of Valve titles as well as many more other PC gems.