Such a classic. Even though honestly I can not personally say such as I hadn't even been aware that mods existed until recently! Let's delve into this mod now, shall we? I'll start by saying that They Hunger is an exciting ..horror mod for Half-Life. The story? Honestly, I'm quite fathomed by the story itself. It amazes me that one man, Neil Manke, along with the rest of Black Widow Games, could bring about a game so exhilarating. The models, now.. They're pretty neat without doubt. Of course, a shame would be some of the default models with mediocre reskins. Sounds could be improved, but then yet again this is a mod from 1999. The voice acting.. it's different! Don't worry, that's a good thing! Positives aside, the zombie sounds are actually pretty eerie. Good thing too, I suppose. Great usage of textures and impressive usage of models, especially since it features level design by -the- mapping extraordinaire. Game-play itself is basically the same as Half-Life, except you are a writer in the 1950s, in a distant town - Rockwell. While you are on your way to your home rented by your publisher, you are put midst a 'strange phenomena'. I know it can sound like a cliffhanger, but you wouldn't want me spoiling anything for you, right?
Last but not least, don't forget that there are actually -three- episodes, much unlike Half-Life 2! They last a good while, too. I'm sure you'll get hours of fun from it. The replay value of this mod is extremely high. For me, at least. I'm certain almost any Half-Life fan would absolutely enjoy this mod. All I can say is thanks, Black Widow Games.
This mod is great! So much so I don't even consider it a mod anymore. My experiences in Dayz are incredible to say the least. My only problems are hackers, and the zombies. Like most games hackers ruin the realism and pretty much everything for everyone. secondly the zombies are more of a nuisance then a threat once you get good at the game (or figure out how to duck them). But overall I love this game and absolutely can't wait for the standalone.
The story is interesting, surprising and absolutely gripping. Anyone who needed more than two days to finish this game was forced away from his controller.
It's too short. That's my only, only critique about the game. I wish there'd be something like a training complex where you could play around with the plants a little more.
This was an absolutely incredible yet frusterating game, but I loved nearly everything about it. The graphics were great and it was certainly the scariest SLENDER game so far, Slender (Mod) may be just a little scarier though. I love how there was a story mode or the original game but with the Slender's Woods map. I wish you could collect 8 page instead of 6, but hopefully the developers will fix that in the nest update. Overall, great, scary game, definitely the best SLENDER game out there so far. Great job on this game developers, excellent job!
I am a linux user and from the Ubuntu Software Center I can download this game for free. I have tried them both and they are exactly the same. This is a complete rip off for Linux users and should either become free, or be removed from Desura
Although more an audiovisual experience than a game in the traditional sense, Kyoto can still be considered as an example of interactive art.
The entire game takes place in a small scene consisting of a moon-lit rock with a tree growing on it, amidst a quiet lake. The great graphical effects are probably the most outstanding part of the game. Most of them are rather subtle, which ensures that the soothing atmosphere is only enhanced by them. Everything, from the effects to the color palette, makes up for an incredibly calm experience.
The audio only complements this, with the subtle sound effects being the equivalent of the graphical effects, and the smooth soundtrack enhancing the general feeling of the game.
Though it's not always clear what to do next, it seems like the experimentation is something the developer wants the player to do, in order to take the game world in. The game is fairly short, and even a player who takes his time to appreciate the experience can finish it in less than half an hour.
The question here is, whether it is fair to rate the gameplay compared to other, more traditional games. Kyoto is an interactive audiovisual experience in its own right, and this label is far more suitable than the label "game". But since this is a game-centered site, I will rate it as a game.
As a game, I give it a 7/10 (Good). The gameplay is fairly limited, and the game's goal isn't obvious. But then again, this might be a good thing, and playing around and embracing the game's atmosphere is surely more rewarding than progressing to the next stage. It just doesn't have enough content.
Game version: 1.0
Full review: Indiedb.com