Personally, I really enjoy a break from all of the cheap jumpscares and monsters you see in other Custom Stories. I loved the atmosphere, and the story was really different and original!! I liked that you made 2 different endings; that was pretty neat(:
On a technical standpoint, the map design was very well done; no bugs, leaks, or glitches that I could see.
THE MUSIC WAS AMAZING!! I really enjoyed it. Tell your music guy/girl that they really did a good job!
It was a very great story! The plot was very good (even though I lost track of it at one time) and the atmosphere was really good! Very well done bro......but i didnt understand the ending, maybe that is because im retarded...anyway, great job! :D
This mod has the most unfriendly and rude admins of any mod out there. In fact, my roommate was IP banned from the website and the game after disputing an earlier, shorter ban.
They didn't even listen to his argument, they just outright banned him. After I tried to stick up for him, I was banned as well. They slap the "youre a hacker" label on anyone they dont like even if they obviously arent hacking, just to get them banned. The main admin (armatec) can't form coherent english sentences to explain why he banned you, and instead resorts to angrily yelling and bitching at people without giving them a chance to respond.
On top of that, they particularly target people who donate to the server. Among my roomate and myself, we donated a total of $250 USD, and we are both banned and without our money now. In armatecs own words "good luck with paypal lol." Yeah, real professional. I wouldn't be surprised if one day they **** off the wrong person and get their server hacked to hell for real.
For an experience that can be as short as 20-30 minutes, Qbeh is something absolutely astounding. Upon first sight, I fell head over heels for the game's visual style and ambient score, and what few semblences of a story were in the beta, left me craving so, so much more. The controls are usually tight, though there seems to be something quite off about them; in other words, the movement is not as responsive and keen as I'd like. Other than that only flaw though, Qbeh is something that needs to be. If there is anyway I can support the future development of this game, I will without a second thought. Thank you for this, it's an absolutely inspiring slice of engineering.
Nice little mod. It was fun.
Mapping: 9/10. It was atmospheric and logical, not to mention good looking. Great work.
Gameplay: 7/10. Same HL2 formula with some pretty okay cinematic sequences. Some scenarios spiced up the gameplay but they didn't last long. The Combine fights were the worse, predictable and uninspired. Zombie sections were a blast though, atmospheric and spooky.
Story: 5/10. It wasn't really interesting. All characters were bland and lacked depth, not to mention the dialogue was clunky and out of place, with some wannabe-fun lines that aren't really fun. Ending was cliche and, sorry to say, the whole thing tries SO HARD to be cool (the betrayal scene was trying so hard, really, not to mention there's no explanation on the guy's motivations to betray the team. Like I said, flat characters).
Overall: 7/10. It's got a short and enjoyable length (40 minutes or so). The pace is fine and the progression is logical. There's a lot to be worked upon, but it's a fairly fun experience. Good work.
Quite a few bugs left that will hopefully get sorted out with patches - but my main gripe is the AI.
The soldiers are incredibly difficult to beat in large numbers (on hard, anyway) - they can instantly spin around and shoot you with perfect accuracy from a huge distance, and they don't try and use any tactics against you. They just run at you, no matter where you are or whether they should know you're there.
The only tactic I've found that works is waiting around a corner and aiming for their heads, but even that doesn't work very well because by the time they're round the corner they've already started shooting at you.
Ive played this game a long time, but not enough time for me. I decided to come back to UFO: AI to prepare myself a bit more for the release of XCOM: enemy Unknown, which is also a game really similar.
That kind of game always have a great tactical perspective. If you dont use any tactics, well, you die!
this is a really great game, which have a lot of customization options available, more practical than visual, which is one of the only thing missing in it.
But, even when XCOM will be out, I think I will still continue to play this game. They look so similar, but when you play it, you start telling yourself "Will I be able to do this in any other game?"
Anyway, now, let me play.