This is it? This thing took 5 years to make? You are trying to tell me that this thing took 5 YEARS to make? Please, tell me this is some kind of a joke.
Where should I begin?
Nearly two years before the release I saw the trailer and I made a comment that the crowbar animation looked too stiff, as well as the Glock animation. After realizing that the mod was, until that point, in development for at least 3 years, I had huge doubts that this mod, even when released, was going to be anything exceptional and of incredible quality.
The animations of the Glock and the crowbar are not anywhere near high quality.
Not to mention that they didn't even had the courtesy to make a new model for the shotgun except of just retexturing the old model(At least the model of the shotgun looks similar to that of Half-life 2)
The biggest disappointment is that they haven't finished the Xen levels, which was the thing almost every fan of this mod wanted to see the most.
Final thoughts: The level design is great and so are the models for the enemies. The gameplay is great.
Still it's a huge disappointment. Anyone who doesn't suffer from nostalgia will see this.
Final score: 5.5/10
If the Xen levels are great the mod could reach 7-8/10
if you guys want a more tactical and realistic MP FPS experience than BF3, you must try this mod. Its free thanks to the Crysis wars trial patched to 1.5
Weapon management and player movements are extremely believable.
Bullets are more lethal and you feel the weight of your character.
Only minor issue of the game is vehicule physics. It can be funny but frustrating to waste a vehicule :o
Maps design is very inspired for both visuals and gameplay interests.
Teamplay is suggested with the aura thing that share special abilities between squad members.
No Xp and level, you'll be equal at the begining of any game.
Although somewhat unremarkable and unsurprising, it is quite fun.
The gameplay doesn't bring about anything we haven't seen before. It mostly capitalizes on Half-Life 2's formula, although there's nothing wrong with that.
Level design at the beginning is absolutely fantastic. The ruined walls and lighthouse are architecturally quite rich compared to what we often see, although this standard isn't retained all the way through. Later levels had quite dense vegetation, which brought my humble PC to it's knees.
It meets you with an odd sense of humor towards the end, however. The wheelchair-bound fellow felt comical, and I can't decide in my own mind whether it was insensitive or not. He got a few smirks out of me though, so I might be going to hell!
I'd say it's worth playing, even if only because you like Half-Life 2. This won't surprise you, but it will still prove fun. :)
I'm not even sure what I just played. I have no idea what just happened.
This has proven to be unsubstantial to me. The term 'puzzles' would be used generously here, as there's nothing particularly puzzling in it.
The story is also quite awkwardly presented. You can't assume the player has read the synopsis on here, because they don't in all cases, as strange as that may seem. That was the case for me, as I went on the rating alone. The way it opens right now, it may as well be a drunken dare among kids as far as I could tell.
some very nice areas such as the attic, but there are areas "copied and edited" from original Amnesia such as the fall with elevator or the cellar. but although they're there it was very nice to play A Rose in the Dark. it'll be 7/10