Since I'm giving this mod a one, I guess that there should be some explanation. I love the concept, don't get me wrong. There are too many issues with the repeated scenarios that I, as a new DayZ player, am faced with. Here's what is happening. This isn't a technical issue. Just what happens when a new visitor to a game tries it out for the first time.
I'll spawn on a beach. Checking out my gear I have...
A bandage, can of beans, backpack, flashlight (no batteries)
So, I take off down the road or run into the woods. Then, I realize there's nothing to drink. So, off to find something.
Zombies, easy to deal with.
Find a lootable area. Yeah, not that hard.
In than out... no water.
Every time I've found a place with water or food.
Zip, smack, broken bones. Few more times, dead.
The "You are Dead" hand gets old really quick when you haven't played or been able to actually do anything in a game.
I've played plenty of tough games but, there is a loss for words when it comes to the experience of solo running in DayZ.
"Welcome to DayZ, you only play for a short time and forget the reason why you quit last time."
There is no rewarding feeling when playing this mod. Overall, great concept, extremely fail execution. Yes, I know it's Alpha. When it's done though? Gamers playing this for the first time aren't going to recommend it unless they have a group already.
"This is not co-op survival. It's just PvP with zombies on the side. There's no reason to be social here. Find a group elsewhere and hope they play long enough for you to actually do anything. Wait, there isn't anything to do here. Welcome to DayZ. :)"
Feels a little bit unbalanced...from my perspective.
I will say that the mod is perfect and feels like a true expansion towards Red Alert 2.But at certain moments it feels rather unbalanced at times.
I will do say that the campaign for the Allies/Soviets and finally Yuri's Forces are nice. But its hard to see what else happens considering the fact that most missions are F*$IN; too hard. Most units are nice and colorful in their own distinctive ways, but some are a little bit OP at times and the AI itself has been tweaked for better gameplay, but all they ever seem to do is deploy their vicious aircraft against my power plants.It does loses its touch sooner or later when the 16th MIG that day alone falls out of the sky.
I get that its still being tweaked, but can in the next update, could they atleast adjust the campaign difficulty.
To me, this a perfect example of a mod that could be really good, but fell short of it. To start off, None of the sounds are original nor are the icons for the weapons.
I'm also disappointed by how easily mess-ups and glitches are found (like the boat in Harbor, you can easily jump on it and walk to the chimney.).
However it does have nice textures, and the monster models are interesting. I'll be glad to re-rate and re-review when you've had an overhall of the sounds, maps and borders.
This game is like a mix between Super Meat Boy (insane difficulty) and Portal (cool new ideas (and incidentally also infinite falls through "circular levels")).
At least unlike Super Meat Boy, it is nice to non-hardcore players by giving the option to play at slower speeds, with invincibility or even unlock game modes directly, just so you can have some fun without being constantly frustrated and giving up on the game. There are also a lot of checkpoints, which helps a lot. Like in Super Meat Boy, you respawn almost instantly (at the last checkpoint), making dieing less frustrating.
If you like it insanely hard, just leave all the default settings on. And after that, there are still enough achievements to unlock, like playing through the whole game without saves and without dieing...
There is also an unlockable secret lab with a "gravitron" level, where the goal is to survive as long as possible.
Apart from being challenging and having interesting gameplay mechanics and level design, the game also has a lot of humor.
Each level section has a name, and those names, when not funny on their own or well describing the current level, make sense once you continue ("What lies beneath?", "Doing things the hard way"). :)
The dialogs and terminal logs are also quite fun. All the characters have different personalities, which even makes it fun to replay certain sections (the "intermissions"), where you have to guide another character through levels. Victoria for instance is always scared, while Vermilion is all excited about the horrible/weird things happening to them! :D
-The difficulty is a bit uneven. Some hard parts at the beginning, and easy parts towards the end.
-Exploring the relatively safe surroundings to locate the entry points to the various "buildings" or some of the trinkets can be a bit boring and tedious sometimes, as you have to cross great distances, falling up or down. There are a lot of "empty screens" on the world map.