Ten Minute Space Strategy is an elegant fusion of simple design and implementation that results in deep strategy. It has a fairly solid AI, there's a wide variety of customization with regards to your faction, and the art is excellent and clear. The interface is mostly excellent, but has a few rough edges (particularly with regards to constructing buildings). The game has some balance issues and a couple annoying exploits, but nothing that completely breaks the experience.
Currently, 10MSS only supports free-for-all and will not allow setting up teams. Multiplayer is limited to hotseat, which is inconvenient but at very least servicable. Scenarios are randomly generated, with toggles for the size of the game board and number of planet. The game tends to play best with larger scenarios that provide more breathing space between factions, and tends to play poorly if factions start closer together.
There is no tutorial, and 10MSS relies on some brief notes at the top of the readme file to explain the game to the player. If you don't mind figuring things out for yourself, this can be a fun process, but it may be a bit frustrating for others.
While the game CAN be completed within 10 minutes if you take your turns briskly, it will usually be somewhat longer than the title indicates. This is still a strategy game you can play in a single sitting, and well worth your time to explore.
4 points for the potential and what could be made of this game. Really I don't understand why this game is getting awarded so many 10's. Maybe when it is actually finished and if it is good, then yeah it will be deserving of it. But as of yet, it isn't worthy of the high scores it it recieving.
Holy crap, that was a great custom story. It kept me on the edge of my seat. It was amazing, though. I wish that on your way to the exit that more things happened to you, like the door you came in from collapsed so you had to find another way around, then more monsters would spawn and other events. The poltergiest stuff was really awesome.