Good mod. I thought some things were a little edgy, but most of the mod was an ok playthrough.
Level of content: 10/10
Race comparison and likeness: 7/10
Massive battles: 10/10
Mod function: 7/10
Worth the download? 7/10
The trailer is what got me interested in the mod. I saw that the UA team was credited for our work, and your mod seemed rather interesting regardless of a silly version you named it as like 0.00.01 and etc. The mod size was huge as well! I played 4 games of this mod so far.
The start of any game was weird, warped camera, no requisition income from HQs, gah, different. So while playing as IG, I noticed a lot of new content I liked. Lots of titans, newer units, and a new resource. The mod was interesting!
But the AI was not well developed, perhaps one of the worst in any other mod. DOW's AI gets wonky sometimes in general, but this AI does not seem to function well. Balance = off, and when massing hundreds of squad/vehicle caps, the game will get very, very laggy to the point where my frame rates run out of fuel, then hence I need to nuke things to get the frame rate back to somewhat normal.
Structures are too strong to kill, etc. This mod may be intriguing in content, but a no man's mod for a prolonged period of time. I am happy I found this mod, however. Lots of races imported like Dark Eldar, Witch Hunters, and etc. even though illegal.
Regardless of what you done in the past, and this: Moddb.com
And of course posting screenies on our mod page and having people rank ones on our reviews, I am happy to say that everything seems to be over. It would be better off if both of our mod ratings with ones get removed, however. You may use our content as long as they are released within public versions of our mod.
Keep up the good work.
This mod is great. The puzzles are good although they're a bit too easy. The new elements are AWESOME. The voice acting is okay, but it sounds too much like an imitation of GLaDOS rather than just Ellen McLain, which could've been edited into GLaDOS' voice for better results. The main thing that brings this mod down from 10/10, though, is the bugginess. I don't know if it's just me or not, but I keep having to quit the game to ask the creator for help with some game-breaking problem. Of course, I don't get the answer right away (how could I expect to given that I live in a different time zone, and the creator has a life anyway?), so I have to wait a day or two before I can find out how to fix the problem and move on with the game. Ah well, at least the problems help me learn more about the buggy mess that is Source (not saying the games that it powers aren't awesome, just that it's ridiculously inconsistent and buggy to develop for), and the mod is awesome when it works.
Really good and all, but if I want to just play a little with friends from time to time I can't continue the mission from where it was previously, which spoils it a load for me.
Although I'm sure there were proper reasons why saving could not be implemented. Superb job :D
Taken from my review off of TWHL:
Well, I was surprised to see a small Half-Life mod released with some custom coding however, the overall mod is very poor. While experimentation is not a bad thing at all, and it was kinda refreshing to play a mod that didn't revolve around generic security guard #139 at Black Mesa, the overall idea didn't work. The main mapping wasn't very distinguishable from the purposely terrible mappack the player goes through, and not to mention for it to really work it should've been much more lengthy. Some of the maps seem to have not changed at all from the initial release and it still contains a picture of me from Halloween for whatever reason. Overall, not the worst mod ever created, but nothing great or worthy of your time. Dr. Amazing still has a bit of mapping to learn.
Many of you may know that this game was never intended to be the finale to the Tiberium universe. It was originally going to be a multiplayer only game called C&C: Arena. EA made the stupidest call possible and forced this down our throats as C&C4 and this is why I only give it a 7. As a multiplayer arena game, I give it a 10. It is simple and easy for beginners to C&C to understand and it is well balanced. I will however, dock it because you ahve to level up and fight veteran players with next to nothing. As the "epic finale" to the Tiberium Saga, I give this game a 2. The campaign is confusing and hard to follow, it takes several unC&C-like twists, and it is written in first person where they put you into the story more than they should. They turn you into Kane, give you a wife, etc. Overall my assesment is:
Series Ender: 2
Shoud I buy this?:
To answer this ask yourself why you want it. If you want it because you want to see the end og the Tiberium Saga, SAVE YOUR MONEY!!!!! IF you want it as a multiplayer game as I did, its a decent buyf or $20.
Is just a Dwarf Fortress clone/ripoff. If you liked Dwarf Fortress, Towns will most likely disappoint you by being too shallow in comparison to its original model. Still can be fun and definitely IS a solid, entertaining game. However annoying music, graphics and controls will make your head hurt.
It is not that the game is bad. I just didn't like it. My reviewer's scruples made me give it 6 (when I'd give Dwarf Fortress 8), which is a positive rating after all.