I like this mod, as it combines the excellent source engine with the superior gameplay of CS 1.6. However, there aren't many servers, and on the few available, my ping is unacceptably high. This brings me to another topic: bots. Why aren't there any? CSS comes with them for ****'s sake!
A really nice mod to the CAI and BAI, but the Launcher is badly botched. Also, many of the prior custom units are now left out, though perhaps others will mod those as well.
I spent a ton of hours trying to help ID problems, only to be accused of pirating both Steam and my version of ETW. Completely false, and not a very nice way to accept and deal with feedback.
Wish DMUC would return.
Black Mesa Source: **** "Good morning Doctor Freeman"
A mod that personifies the phrase "Patience is a virtue", Black Mesa Source was well worth the eight year wait. For those who have been living under a rock in the modding community, BMS had the ambitious goal of bringing Half Life onto the Source engine and the development team has delivered in fine style.
Right from the start, BMS delivers on it's promises and the player will immediately notice the detail and work that has gone into re-representing the Black Mesa research facility in all it's monolithic glory. The textures and level design are simply stunning, with the engine clearly being pushed to new and exciting limits.
The next thing the player will notice is the quirky and fun little additions, which help to connect the Half Life to it's successor, such as the infamous Magnusson casserole incident and Dr. Kleiner's meeting of Lamar. These small details go a long way into breathing new life into a classic game. The addition of new voice acting was a bold choice but once again the team rose above the rest, most dialogue sounding convincing if a little cheesy at points. Special mention must go here Kleiner's voice actor, who puts on a brilliant rendition of the old Doctor.
In terms of gameplay, BMS is solid and fluid, maintaining much from Half Life 2 in terms of mechanics and functionality. Things you fire at or smack around can be reasonably expected to die without hassle, and vice versa.
Like all mods still in development however, BMS does suffer from the occasional hiccough with textures failing to load at some points, AI bugs and scripted events sometimes failing to initiate. The mod is also still unfinished, the final mission ending as Gordon makes his trip to Xen (pending new content).
Despite these minor flaws, BMS is a brilliant reconstruction of Valve's classic, the finished product resembling a professionally made experience that every fan of the Half Life series should get their hands on.
A very good mod, filled with a lot of content. The new gameplay features are welcome, however, the new units, technologies, wonders, buildings, resources, etc. are in excess. Don't get me wrong, I like a substantial mod, but this makes the game needlessly complicated and slow. I like the idea, and the mod is enjoyable, but I would prefer a version in which it has been cut down, with a few additions to the periods the game accounted for (in terms of technology, maybe twenty), and about thirty or forty technologies in the prehistoric era and futuristic era (in total, preferably leaning towards the future), with maybe fifty new units, about seventy new buildings, thirty wonders, and ten to twenty resources. Of course, the point of this mod seems to be add an excessive amount content, so perhaps this review is somewhat useless, and I should look elsewhere for what I would like. I also think that the art and the descriptions need detail. All in all, a good mod, but it adds too much.