Good mod, loved the new setting and the way in which the amnesia light mechanic was adapted to a modern environment. My main criticism is on the broken english in the notes and voice acting, which is incredibly distracting and really broke the immersion. It is a real shame as the production value is otherwise top notch and this would be easily fixable... Otherwise, I found it got a bit slow in the middle as it goes for a bit too long without giving you anything concrete in the storyline, and while that works for an otherworldly, unsettling, "I don't know what's real" mood in the beginning, it gets old after a while as you are just solving puzzles with almost no reward as far as uncovering the story goes. When the story does start getting revealed though, I really enjoyed it and thought that the gameplay complemented it nicely. Overall, a pretty good mod, but it needs just a little bit more polish to make it feel professional and finished.
Some things in gameplay were changed. For example, you get your crowbar at a later time. Nevertheless, this was fantastic! Kinda disappointed that Xen wasn't on this. However, I am glad to hear that they're making into an entirely separate and expanded mod. One of the observation rooms actually showcases a bit of Xen in this mod. Looks great!
- entertaining gameplay
- character style (why do the enemies need to look so cute?)
- if you do not kill every enemy during a wave, you won't be able to fight the boss, because he simply doesn't show up -> restart match
Pyxenos is quite good for having a little fun, if you can live with the inappropriate enemy-design. It just gets on your nerves to be unable to complete a wave, because one enemy didn't get killed and disappeared...A time counter would be helpful there.
Very interesting idea. Mod gives awesome gameplay in almost realistic way, which is really fun. It does great work in simulating hipotetic zombie apocalypse. All the supplies, systems of blood, hunger etc. Just plain great!
There is one big, crappy thing about it - fighting with zombies is nonsense. You can clear out whole village and zombies shall spawn nearby in few seconds. That's not nice. Also, sometimes zombies get really buggy when moving.
I hate rating systems, but I'll take a chance and give it a 7.
Anyway onto the review. This is pretty much the best *released* version of the Depot I've seen so far. The puzzles are not complicated when you go back and think about it(some of them were actually quite clever), but a subtle hint here and there would have helped when playing for the first time. The submarine is dark as ****, but I know why you left it that way(also reminds me of why I stopped working with this **** engine) and I won't blame you for it.
The wasteland itself looks straight out of RtB and that, for me, is a huge plus. Personally I'd have added a darker and more polluted skybox to catch the full feel of RtB and to show that we have AirEx a few miles further but this one is good too. Although why you chose to use the retail thumpers, when we've had a fully working leak one complete with an on/off switch for years, is beyond me. Navigating the wasteland though is a bit hard and mowing down antlions while trying to find your way gets boring after a while.
The Depot itself is fairly good and I have no major complaints for it, although throwing out combine troops like flies doesn't exactly suit them(they still can't shoot for **** though so it's not that big a deal).
All in all it's a decent mod. Great scenery, but from a gameplay view it's poorly executed.
The Mod looks ok, but high difficulty and tough arch demons fight (when there's no arrows left) seems to destroy all the fun.
If it would be easier, ill gave it a 7+.
Adding a shield and magic to the game could also improve gameplay.
Im not saying the mod is bad, but it needs a few tweaks to make it more smoother and fun.