This was of great quality, and, man, scary :)
Only found some issues:
- I didn't need the first crowbar, was it redundant or did I miss something? I could use it in the temple and then I found another one :)
- Man, it bored me to look for the lever and I had to watch a playthrough where the player had the same problem. Couldn't you have placed it on some more obvious place?
- The dungeon entrance door "required a key" even when they were already unlocked and I was able to open them.
- The note about melting the padlock stayed in my notes forever (the same about the sturdy wall).
- Some minor grammar/spelling issues.
I want more, keep it going!
Posionous is a very very different custom story from any other ive played, the story was excellent, although if i was adam, id just go back to sleep... anyway, mapping was fantastic, outdoor areas the you couldnt get stuck in trees in for a change! Also, no unnecessary, unexplained flying naked bodies, just a really deep scary atmosphere that really gives the "horror" feel. Some scares are also quite unique!If you dont like using your brain, you arent going to like this! Very orginal and clever puzzles, that actually arent from sci fi movies. I Cannot comment on voice acting (for obvious reasons) Ending was super fly too.The art of introductions has stepped p a level! the only bad thing i would say about this is that it is slightly short, and that the game crashed on me in one place and i fell through the map(but that was all my fault) but this is expected from a story that has only been released.
if i havent sold it to you, TRY IT YOURSELF!!
Cant wait for your next custom Story!
Its easy to see that this is your first custom story. This map have texture glitches EVERYWHERE! And to be honest, its boring as hell and I'm going to explain why.
To start with, what is the story here? I mean, you know your name and you know why you are alone, but then what? Not intresting story at all.
Secondly, I have no idea why you changed the size on the keys to a size bigfoot would use, but okey. The thing is, you used keys in every room! Your only goal in the entire map is to find keys after keys after keys.
Third: You have the same unatural event in every room just like the keys. I admit, I did jump the first 2-3 times, but then I got used to it
I also saw a butt in a desk farting. Ha Ha Ha! I didn't know you were allowed to play this if you are under 8.
And the last thing, its just as short as the dead bodie's penises.
Conclusion: I dont recommand this to anyone over the age of 8. This guy(s) can't be older than 8 years old. Their mapping is horrible and their humor is also horrible. Only positive thing were the first jump scare. But then you get used to it I'm afraid. I would leave this behind my if I were you, grow up and start a new project. This is ridiculous.
2/10 - Really bad
I'd categorize this as a surreal RPG shooter. You can level up your character by performing tasks and collect items of higher level with randomly jumbled stats. Kind of like Borderlands or any sort of dungeon crawlwer.
Combat can be fun and hectic outdoors but the AI can't handle indoor navigation. Some weapons and items destroy the environment which can lead to entertaining afterbattle scenes or tactical options in battle.
Missions and the storyline feel pretty rough and simple. I gave up after the main storyline pitted me up against a boss that kept insta-killing me before I could get close.
I spent a fair amount of time exploring and getting better and better gear so it does have entertainment value if you like that kind of pointless grind. Whether the price reflects the fun you'll get out of it is hard to say. There are a lot of games with higher polish and complexity for less money. I was a little bummed when I bought it and it was soon announced that little else was to be added in the future. This is just a risk when buying "alpha" games.
So yes, the demo reflects well what the game is and probably will always be. if you like it, buy it.
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android.
I constantly check if I should use a different engine, and I always end up seeing which the BGE is still fit for my needs.