Very good work!
I'll start by prefacing that recently I have been on a kick playing the original Wolf3d in DosBox. I hadn't played Wolf3d since it originally came out in the early 90s'. Yes I am that old to have played the orig version just hot off the press! :)
After playing for a while I thought that wouldn't it be cool to make a 3D version that stayed as close to the original version as possible. I am a bit of a game developer myself. It could be done in Unity to save time. After a brief web search to see if someone else had already done it you can imagine my surprise to find your game.
I have on older PC and it played pretty fast using the medium graphics settings.
Things done well:
- Graphics. It is obvious that a lot of time and effort went into the graphics. I liked that they looked pretty close to the original textures. Lighting and texture bump mapping was great!
- Game play pretty close to original
- Game levels close to original.
- Controls included single key strafe left and right which does actually depart from original game which required you to hold a key while pressing left or right mapped keys. When you get used to 'A' and 'D' being strafing left and right its hard to go back!
- Title screens, transition effects and menus were all done very well.
Things that can be improved:
- Scenes were a little too dark even though the lighting was cool. While there is gamma control it still looked dark.
- Scenes felt too big. The character and player scale needs to be bumped up a little bit.
- Enemy kill on easy wasn't easy. Took multiple shots to kill. Original game took only single shot and kill zone on enemy was bigger.
- Reload delay. Argh, didn't like that feature at all. This was not in the original game. To be fair I haven't gone through all of the menus, maybe you can disable it.
So are you continuing with this project?
This game is the true zombie survival game. When you think of zombies, it's one bite or scratch, and you will eventually join the undead. That's how this game rolls. You have to think of every possible scenario before you execute it or you'll end up dead. This game thrives on the deaths of cocky players thinking they can take on 10 zombies at a time from what they've learned from games like Left 4 Dead and Dead Rising. Players that survive for months are those who take every precaution, they are the ones who know how to plan it all out.
I find myself ending up with a different experience everytime, surviving from 1 hour to about 2 weeks. Everytime you play, a different experience awaits you. This game is the most realistic zombie game (Yeah, realistic and zombies WERE just put in the same sentence) I've ever played.
It's best strategy about aliens invasion for the last ten-fifteen years. It's have simple grafics, but strong strategy and tactical part. In modern game industry very few games like this. I bought it for $30 and I want to pay another $30 to be sure, what this game will be realised!
excellent mod, gets updated very fast.... very good thing too. stability is pretty great too. the 500+ planet map is awesome also. just so wish dumb 2G ram problem would go away, but i know we have to wait for the game to be written in 64 bit format as SINS 2
This is a fantastic game mode. The biggest single thing that makes it better than Trouble in Terrorist Town is that there is something important for everyone to do, even after you're killed!
The mechanics of the game work very well. The human players, due to the needs/tasks they have to fulfill, must work together, split up, and be vulnerable for a while while filling in their need. The guns work pretty well, although I do have a favoured loadout.
As a brood alien, the transforming mechanic is well done, but the skill selection process could perhaps be streamlined to make it easier to place the skill points without alerting the human team. This isn't that big an issue though, since it's easy enough to walk around and hide in a room while choosing the skill points.
Being a swarm alien is potentially a bit boring. The ranged attack is very necessary, but compared to the brood alien, it's still a bit boring to play as a swarm alien.
The only problems I noticed while playing are that some new players don't know that the only reliable way to make more brood aliens is to kill the human players while in alien form. Some kind of quick tutorial they are forced to see when they log in may help with that, if they're willing to read directions.
This is a gametype that anyone who owns Gmod should try. It's suspenseful, atmospheric, and has very well thought-out mechanics that do an amazing job of balancing the experience for everyone.