An incredible demonstration of the medium's capacity to deliver art intertwined seamlessly with scares and entertainment. A masterpiece of atmosphere slowly building suspense. Make sure to play not to win but to be immersed in the environment, as helpfully included in the instructions. The water monster is terrifying. Maybe a bit too short and the puzzles feel a bit at odds with much of the style of the game, but these are only superficial gripes with one of the scariest and most unique gaming experiences I've come across.
- New storyline.
- New map.
- New inventory layout.
- New items (Flashlight? Hell yeah!!).
- Custom enemies and characters.
- References to Silent Hill and Penumbra.
- Long, entertaining and full of suspense.
- Not too many scares for an Amnesia mod (not too important).
- Story is quite hard to understand (at least for me).
- Excessive supply of batteries and morphine.
- Game is sometimes confusing in what to do, where to go and items locations.
- Unsatisfying conclusion (at least for me).
- Bad voice acting (really important).
- Some puzzles are annoying (the most being the one in which you must throw bricks to discover the way)
Despite the flaws I cited, White Night is an entertaining adventure, but I can't help but ask "What the hell happened to David?". Seriously, I played and finished this around 5 times, read every note, heard every dialog, but I still can't completely understand the story.
Despite that, if you enjoy Amnesia's custom maps like La Caza, The Great Work and others, give this a try.
You won't regret it.
I don't know what to say. It's a master's work! Original things everywhere - ideas, puzzles (I was stunned by the fireplace crawl), design and even humour. Great voice acting - everything was commented. Complex storyline guides the player well through the story, and there's more than enough oil so there's no worry the player could run out of it. An excellent and original custom story that's definitely worth playing.