I give this game a 5 overall. Although graphically a very beautiful game, the game is far too vague in the story line games, and lacks any resembling intuitiveness in the control. The aim reticule is painfully small, the control scheme has the most un-intuitive layout I have ever seen, the concept was great with the right click menu but the execution was poor. And it takes what seems an eternity to accomplish even the simplest of things like docking at a station. They give you a way to speed up the time using the SETA device, but having to do that to travel 10k in 5 mins is a pain.
I like a lot of things in this game but it desperately needs continuity and control work. And a story line that is less guess work and trial and error.
the gore is gone the controls at first are really bad(i know you can change it) but still arrow keys in a fps, the weapons are good and the maps, the switch thing on how you want to play is unnecessary i mean this isn't terrible or anything you just have to improve stuff.
Amnesia: The Dark Descent is not the average horror game.
It doesn't try to scare you. It doesn't try to horrify you.
It lets you horrify yourself.
It lets you use your imagination.
What was that in that corner? Did I just see something in the darkness? What could be behind this door?
You'll be taunting yourself. You'll be questioning your actions and reasoning.
The game forces you to do this using a "sanity" meter.
Basically, it is a meter that shows your "sanity". If you see something scary or unsettling, your "sanity" will drain and you will start to go insane. The only way to improve your "sanity" is to complete puzzles and/or progress into the game.
This game isn't the kind you should spend hours playing. It really is terrifying. It can be overwhelming.
Advice: Play at night, in an empty room by yourself, using a headset.
Very good game. I liked vdrift and I like this one even better!
Physics got better with newer versions and can now be perfectly enjoyed both using a keyboard or a racing wheel. Guess some play-testing and tweaking made the day.
Wheel controller and force feedback support are very nice to have, as they make this game for a very interesting ride :)