Checked this out due to the high ratings, and looked like a cool concept.
Found it pretty much unplayable. The game broke on me multiple times to where I was unable to open doors, and if I loaded my game I lost all my teddy bears (also breaking the game and requiring me to start a new game).
Aside from bugs, I found it too difficult to actually find the teddy bears. You're basically looking for a pure black blob in pure black. I know you're a baby, but it would be less frustrating if you had some sort of light source. Knocking out the lights made this even worse.
The game sets up a nice atmosphere from what I was able to play, but tossing an image on the screen with a scream is incredibly cheap, and there wasn't really any actual content.
I played this a while back in a play test, and I had to admit its one of the better source mods ive played in a while. It has that old nostalgia feel to singleplayer games, where the story isn't incredibly blunt but more subtle and leaves it up to the player.
Wizard really got his own unique style of level design down, and I feel like this is just a must play, its visually great, and the combat is fun as hell.
What we have here is a story with a design under average level. The "garden" map is extremly laggy, several entaties either float in the air or isn't well placed. Rooms are often very empty or filled with 100 crates. Not to mention that some walls can suddenly disapear and/or isn't connected to the same kind of walls (making it look wierd).
You made alot of logical fails. It's dark outside, but there's still bilboard lights coming through the windows. Well, some of them at least. And the grunt hallucinations don't make much sense since you don't know who it is and you never encounter any grunts either.
Almost every scare are very cheap (like the classic "naked guys"). Oh, and the machine room could be better as well. The valves in the water were extremly hard to rotate. And the water monster could not take me since he spawned at the other side of the wall and then disapeared when I walked too far away from him.
And also, WHY is it a white light at the screen for a sec if you use a key?! And the memento at the cavein made no sense. It said something like "I need to find a way around". But I never went in there ^^.
The story was very disapointing and I really hoped for more. The ending seemed rushed. And the voice acting was actually pretty bad. The girl's voice was ruined due to the horrible quality on the mic and the character you played as sounds like he has smoked for 65 years.
What you should think about in your next story:
Less cheap scares. You can have a few hallucinations and panic scares, but dont add too many of them. Add a few more monster encounters instead and variate more with the regular scares.
Level design! Don't make it so open all the time and dont just add random junk everywhere. Be more creative!
Add more puzzles! The few you added are very easy to solve. The Machine room quest was well done though.
Work more on the story! Make it deep and dont rush with it.
5/10 - Average