Excellent custom story. I have played through many custom stories and What Lies Beneath is truly one of the best. This is one damn creepy house with incredibly good effects and scares. Cool puzzles too. My only complaint would the the flickering textures. If the creator of this story would get those flickering overlapping textures fixed then this would one be a solid 10.
Amazing game. I am speechless. This is my favorite horror game next to Amnesia: The Dark Descent (and soon, Amnesia: A Machine For Pigs too). I recommend this game to everyone who loves horror games. I applaud the developer of this game slowly *clap... clap... clap...*. I would play again 10/10! Keep up the good work, Kumi!
From the (good) original concept, great gameplay, tight controls, good characters, and fantastic music, I can easily say this game is one of my personal favorites. The only reason I don't give it a even higher rating is because it is too short. (It's only about 3 hours in length.)
-Lots of fun.
-Good character design.
-Story is decent.
-A playthrough only lasts about 3 hours.
-Not much replay value.
Mod would be perfect with a Flashlight.
As it is, you can walk past areas you need to visit, several times, wandering around in the dark loses the scare factor after awhile and just becomes annoying.
Also, I don't know if it's a bug, but that monster never "Goes away", i.e, he stands right in the only doorway of a room I am in, meaning my only choice is to die by him, effectively making that playthrough dead and I have to reload from some earlier point.
I love Puzzle games, I played Penumbra, Amnesia, and several other such games...But this lacks direction. It has atmosphere, and mechanics down pretty good. Story is one of those vague, Stephen King like stories, which is fun.
But it lacks direction. You're thrust into this world, with no idea what to do or why you're doing anything, and as far as I can remember, the character, you, don't have Amnesia. Reading around you can find out details about what happened and why you are there, but by direction I mean objects.
For example, you need a bottle of pills. There is 20 bottles on the shelf. You can run by, pressing E constantly and not get anything. But the Bottle you need is there, though they all use the SAME pill bottle model. The one you need, does not stand out, it is not another color, it does not have a name, it does not glow...this is simply frustrating. I don't want my hand held, but objects that you can pick up should be more notcable.
Big fan of survival-horror genre. This has got to be the best mod for the genre i've ever played. Black snow plays like...black plague like stated by otheres. Quite RELENTLESSLY short however, a mod and keep forgetting that this be the case.
ultimatley i crave the concept of these games/mods. I commened these designers for the originality of no flashlight. May i only suggest a "crappy" flashlight, should a full release ever materialize. Burning the monster would be exhilirating.
The thought of a sequal has me greatly anticipated!!!!!
I guess it would be good if it actually wasnt all buggy and stuff also it doesnt have a beginning part its just like the game starts with the trouble happening already also once in some part where there was water i couldnt find a way out of that part its just like your trapped also last thing thats happened 2 times now when i die it seems like when i try again it seems like it puts me into a different map where im trapped.
It seems like this mod really needs some more working on.
Glitchy and bugs 5 points off.
No beginning ok.
Traps 3 points off.
Problem with dying 1 point off.