I think it can be a good game, but has some flaws and shortcomings in future updates are correct if the developer could hear and read our opinions, the fight is very simple, the way mine is also too simple with no need to break through to minerals, I think the way to get the blocks a little too spoiled the game, everything is accomplished with money and money is easy to get so that the game loses interest very quickly, I hope you can correct these things and others leave me not to extend much, so others could be a good game, much to polish still think I
Very good game even in alpha form. Difficult to know the best way to have your town flourish on the first shot but by trying again you discover new & quicker ways to get food and materials.
I just felt a little bit discouraged when the 3rd town siege/attack was 25 spiders... They killed every single inhabitant there was nothing I could do.
Keep up the good work, very polished for an Alpha version! :)
This is a fantastic game, having a great time hunting for gear. This is one of the best "medroidvania" style games I have ever played! I like how they keep the story kinda campy and entertaining while still killing you off in some pretty fun ways, well worth the price of entry!
'Inner Dream' is the very definition of pretentiousness. I am giving 'Inner Dream' a 4/10 and that's being overly generous.
I'll start with what I liked:
1. The concept is very interesting. I like the point-and-click adventure style and exploration of the surreal and bizarre world of dreams.
2. The photography is stunning. Absolutely beautiful. The conflicted beauty of Eastern Europe is wonderfully captured. The quality of the photography really draws the player into the world of the game.
3. The music was calming and appropriately atmospheric. It fit the dream world well. I quite enjoyed the song playing over the credits.
Now what I very much did NOT like:
1. The game MADE NO SENSE. It's not that 'Inner Dream' is too surreal, it's not, it's a game about dreams, it's supposed to be surreal. The problem was the translation. "Viscous air above the city does not go through." is nota real sentence. That means nothing. Kirill Lipatov, the English translator in the credits, is a terrible translator. For a game that is 50% visual and 50% story the game dies if I can't understand the story. I only had a vague understanding of the three (four? five?) characters in the game and that was only pieced together with some guesswork at what the game was SUPPOSED to say. "Us both is me" probably meant "We are both a part of me" or "I am both you and I" but as it is 'Inner Dream' is an unbearably poor translation.
2. Parts of the game were poorly done. During 'Beasto's' voice-over the breath of the voice actor could be overheard hitting the microphone. This immediately and irreparably broke the tone of the game and drew the player out.
TL:DR summary: Great concept and visuals, terrible translation and execution. Fix it up and you may not fail miserably.
Very nice mod, really ads a lot more vibrancy to the game
This is Africa we are talking about here - a continent with deserts and jungles and to have them void of any colour (other than a dull green)
The menu looks a little warped, but once you get in to the gameplay it is much, much more enjoyable
Top effort and love the size of the mod!
The primary problem with this game is that it gets too old too fast.
This game is sort of like a simplified Terraria. While in some respects this is a good thing (with building and construction) in others it is extremely bad (money, equipment, fighting, and NPCs).
Building and Construction are more straightforward than in the closest relative to this game (Terraria). For starters, for those commonly built locals, you can set up prefabs, which allow you to have a template design. While there is some need to gather resources, for the most part you can just spend cash and be able to build whatever you need. Need a dirt block? No need to mine, just spend the cash and it'll be available for placement.
However, this brings us to cash. After an initial start up money is infinitely available (right from the get go) which makes it practically useless in the game. Most games make money useless towards the end, after you've already spent those millions and you've strained yourself getting that cash flow.
To make things worse, money is only really useful for building. You can splurge on a chest, but those are readily available as well, and equipment found is dependent on your level, not on depth or location. So, it is easy to get the most up-to-date equipment.
This leads into equipment. Equipment is overly simplified. You find it, it equips the best, no hassle. There is no need to find all those precious resources, or save up for that really expensive piece of equipment. While this may seem like a non-issue, it is also what makes the game lose its grip on you. You become bored because there is no challenge.
No challenge in acquiring equipment and resources, or the fighting for that matter. You hit tab, left click on the critter you want to attack, and as long as you are in range, you'll slowly kill it. You eventually get technika and weapons on your airships, but the fights are already too easy.
NPCs are too limited in type and usefulness to make them engaging.
I just give it a "1" cause some fools gave it 4x a 10.
And thats just not true.
- Missing textures in the cellar,
- the Grunt right before the cellar got stuck in the wall, it was a big clipping bug
- the rooms were empty, not to mention that the story was short (who cares?)
- and you could have made the outside environment better.
I liked the torch tough.