Right off the bat the story grasped my interest. It's vague, and leaves questions, but interesting none the less. The level design is spectacular and the puzzles are simple yet a challenging. And they just seem to go on forever! It's a great thing, there are very few load screens. This is one of the few mods that I could truly say are Valve quality.
An absolutely incredible mod that has given me hours - if not weeks - of entertainment.
Everything is done so well and professionally. The units and buildings look immaculate, the maps are incredible and the menus and videos are as if EA had made this themselves. The attention to detail is mind-boggling; from the road signs and kangaroos in the Australian outback, to the Aston Martins in the Arabic map, and the Russian signs in the snow map.
The audio is excellent. The soundtrack is professional quality and reminds me very much of Red Alert 1 & 2, with modern twists thrown in. Explosions are loud and vibrant, and speaking of that; the explosion effects in this mod are by far the greatest I have ever witnessed in a C&C game - mod or official. When I drop a nuke in CNC Fallout, I actually feel like I am legitimately dropping a massive nuke. Just mind blowing.
There is also nostalgia everywhere in this mod for C&C die hards - from the Soviet Radar Dome and Flame Turrets, to the Kirov Airships; and even the unit death sounds from Red Alert 1.
This mod is tremendous - and everything that Red Alert 3 SHOULD HAVE BEEN. 10/10. Incredible.
I was harsh on this mod the first time because I don't think I understood it. Then with the Steam release I tried it again with much better results.
This game is the very definition of action, laid out over several humongous citadel-like maps with amazing complexity and detail. Every step proves to be a challenge in combat and puzzle solving, but nevertheless extremely fun and immersive.
The story is actually pretty interesting and I paid close attention to it, hiding from the enemy sometimes just to read the text.
The work is amazing, especially considering there's practically no custom textures/models/sounds to awe the player and distract them from the original Half-Life 2 atmosphere.
Overall, MINERVA is a very good gaming experience.
Waking Mars is like a good Outer Limits or Twilight Zone episode in the form of a metroidvania. Weapons are replaced by seeds. Combat is replaced by dodging hazards and tossing seeds into plant beds. It works.
Each room is a resource-balancing puzzle. While warping around for resources was sometimes necessary, nothing was particularly frustrating. The requirements for opening a new area are small so it's easy to move on and backtrack later. Some of the endings seemed hidden rather well, but prior actions didn't screw me out of going for them after my last checkpoint.
Go play Waking Mars - FOR SCIENCE!
Probably the best mod mod I ever played, definitely the best horror mod I've ever played. The graphics, textures, lighting, characters, were all superb. The Prologue though is sorta annoying because there are no directions (I had to use godmode, because I needed to take a through look around the map without getting killed :P), but really was done nicely.
The Story was amazing, everything made perfect sense, and the characters really moved things along. The AI was great except for those times were they get up in your face, and don't move for about a minute. The puzzles and the enemies were well balanced, and overall fun. The skins and weps were also very good, though the SMG was a bit weak and should have been tweaked a bit.
What I liked especially was the decaptation at certain times, which I felt is also the brunt of Zombie-esque games. This mod also really accomplished the sense of horror, and really left me scared after certain parts (especially when you have headphones on in the dark). Overall, this is not a mod to be missed, and should be played by all Horror game and FPS fans alike, it really bridges the gap between the two.
im a big silent hill fan and i gotta say, that for an mp2 mod it captures the silent hill style of creepy atmosphere well although i did think the fog effect couldve had some more touching up visually speaking compared to the games themselves also the game i felt was a bit short for my taste but for two of my fave series blended together i say well done!