like you said, has lots of bugs, but the game needs more voices in the sound: for example, one the mission when you have to take out the panzergrendier division, there is battle chatter, when i pick up a weapon, the sound stops and plays the sound of the weapon pickup, then the batle chatter sounds again
Game is cool but it has major problems with performance.
Also it can't be started from Desura due to bugs and save functions works in strange way, so it is very hard to beat the game and I won't do that.
Game stores config and saves not in $HOME. That's unacceptable.
Well, what have we here?
A Croatian indie vehicular combat racer. Sounds like a winning combination, doesn't it? Well, let's find out in this review, shall we?(char limit :/)
This game delivers. The graphics are big budget quality. The car reflections, smoke and dust effects look great, and it is very pleasing to the eye. My PC ran it without problems. Cars take damage and the fender benders and crashes really leave their mark on the cars, however this has no effect on car performance. Whether this is good or bad is entirely subjective to the player. I didn't mind it myself. Damage looks quite nice and realistic, though.
The audio quality in this game is up to the par with big budget release titles. The sound effects are very satisfying when you smash an opponent with a well-placed mine, shoot them with your weapons or crash into them, and the engines growl and roar in a very smile-inducing manner.
The music playing in the background really gets you in the mood for the carnage well.
The controls are smooth and responsive, and the cars behave themselves well. Of course, the cars tend to spin out of control too easily if you try to force an opponent off the road, which can often be frustrating. I would say the controls are more "Flatout" style than realistic.
This game is HARD. Very hard. Even on the easiest difficulty setting it is very easy to drop a few positions if you crash your car, sometimes making this game an exercise in frustration and anger management even on the "Easy" difficulty setting. (I didn't notice much difference in difficulty levels myself). However, the game still FAIR. This means the sense of accomplishement when you win a race is very rewarding and you feel you EARNED it.
Final Verdict: 9.5
A fun but hard racing game I'd recommend this game in a heartbeat for any self-respecting racing game fan.
Test rig: AMD Athlon II X4 640 @3GHz, 4GB DDR3RAM, NVidia GeForce 260GTX, integrated audio
ah common!! who doesnt lik to see a battle from his own eyes instead of stars, when titans are walking deep in tiberium fields or when ur nod cyborgs are standing in line and rain bullets to gdi? this mod let u FEEL the battles of tiberium era
One of my favourite games of all time, but it's not for all tastes. I won't blame you if you're bored or frustrated by the game's slow pace or refusal to give you straight answers all the time. But if you can get past its flaws and hindrances, you might just find an amazing, beautiful and grim world to explore and survive in, and an experience unlike anything before or since, with a superb atmosphere and aesthetic. This is my personal favourite example of an artistic game.
Giving this mod a score when it's in an alpha phase is sort of silly but I'll throw in my two cents
What makes this game great is the fact that it really ain't a game, there are no real gimmicks or 'special' game mechanics; it's just you and the rest of the world on a 225 sqr KM map, having to outwit and defend yourself against the elements of nature (gotta find food and water, and stay warm), the undead (they're around the entire country and they're pretty scary to fight in a big horde), and even your fellow survivors (this mod really hits home on the fact that humans are still the most dangerous adversary to face even when the world's going to hell, with most willing to backstab you for a small can of beans)
The server persistence adds to the experience too, it's pretty neat that you can travel for hours and then leave the server and then come back the next day on a different server with your position and supplies all saved on a remote database.
I had some really memorable moments with some of my fellow NMRiH team members in this game, some of which we compiled into short stories on our own site (apparently that stuff is pretty common in the Day Z community too!) but even with all that neat stuff and happiness, there's bound to be some problems and unfortunately they're pretty big
The problems mostly involve the fact that the mod is on the ArmA2 engine, which has impressive tech but is pretty buggy on how it handles physics and close quarters combat (I broke all my limbs by crawling through a doorway for example) and that the servers are having network issues (really long loading times which should be fixed in 1.7, warping zombies, etc.). It's extremely frustrating to travel for miles only to get warped back to the coastline once you log back in. Also, the game itself can get frustrating with the high amounts of PvP encounters.
All in all, this is a wonderful game that deserves to be checked out! Just remember that it's still in alpha :) A MotY contender.