This game is a shame to the genre.
It pretends to be the spiritual successor of Ultima Online but in reality its nothing like it.
It has very little to offer.
Its absolutely bug ridden, and I'm not talking just small bugs, I'm talking game breaking bugs ever since Beta...Talking of which the game is still barely a beta...Developers don't know at all what they're doing and have driven away the most hardcore fans.
Trust me, you'll understand all when you just attempt to install the game, which is challenging already.
My wife and I both like this game. At first I seemed to feel a little like a cow clicker. I was used to Family Farm where there was a strategic element in picking who did what job and a tight element of when things had to be done based on season and scenario goals. In Goodfolks, the people are pretty interchangeable. The seasons do not really matter and you can take your time on the level goals. The handling of animals is also greatly simplified.
It is easy to want to confuse it for Family Farm since it reused the engine and several assets including the music. I don't think that is a bad though. I think they fit the setting well.
It's looking like Family Farm that's deceiving. The game play is different. It didn't take long for me to realize the strategy is in selecting what crops to plant, where to place them, what meals to fix and how to prioritize work. This is more a resource management game than just a time management game. Maybe that's a spoiler. My wife and I both shot ourselves in the foot pretty bad learning that one.
It's not an action shooter or a military strategy game, but it is a strategy game. I think it is well done and very fun.
I'm still on the fence about having my kids play it. My daughters would probably enjoy it. However the characters in the game have 'personalities' unlike in Family Farm. That's actually a good thing, but I think I've seen when a new person come into the village the old lady say "What the hell are you doing here?". I think I've seen a few other mildly colorful comments. Some of my kids are still in the "echo what you hear" age and I'm not really in the mood to force that conversation in the name of a game.