This mod has pushed the engine so far and has added more content than any other mod i know. But the main reason i rate this mod so highly is that it has taken an arcade shooter, and turned it into a teamwork oriented game that encourages people who work together and use real life tactics, and punishes those that go alone.
Gave a ok feeling that your in the world and not just a set path with good music.i liked the static it kept making me slow down and wait for monster to pass.this isn't the best cs there is but if edited and made ALOT longer it could be
i rated 7 and not 9 because the book case problem.short.there are only fightable monsters threw the first part of the game.in the house that you keep going back to for some reason you have to check everywhere even if there was nothing there before to advance threw the game.the out side felt like your on a board with nothing out there.and the boss battle at the end the monster he makes just stands there and you can push him threw the fence so he can't get you when you do pick up a torch
Great mod played for year. I only negative I found over the years is the use of mumble. Mumble is sometimes hard to get to work, which is a problem since a major portion of PR requires use of voice comm which is mainly done over mumble and not so much in-game.
Easily one of the best games I've played in my life. An example of how to reinvigorate platforming and puzzle games, and a cheeky narrative with ties to the gameplay. I can't really find any fault here, besides the occasionally ill-timed checkpoints.
Altought the graphics is a bit spritey, the gameplay is as deep as ever. A bit too easy compared to the old TFTD Times, its fun to hunt aliens down and kill 'em.
The Techtree needs a bit overwork, since its too easy to stall in the early game and build up into the overpowered GDF late game.
The models are few but nice. I love it. Will write more as i went later in the game.