Crysis 2 is the sequel to the beautiful, open-ish world, Sci-fi FPS Crysis. You'd think that after playing such a fantastic game this would be great, too. Well, it isn't. I am having the worst time finding positives for this game because it has so many bad parts of it.
Gameplay: The gameplay is okay. The cover system is neat and all, but Compared to previous Crytek titles this game is incredibly linear. Sure, you get told to look at the battlefield for options. Sure, you could try stealth. But then you think, Darn! My cloak ran out in the middle of the field! Better run to cover and activate maximum armor! Well, you could, but you'll lose energy for that, too. Whereas Crysis 1 kept that on all the time with no cost of energy unless you get hit. The suit is completely different too, and not in a good way. All of those nice modes have been changed or removed. Cloak looks terrible, Strength doesn't exist. You can jump high, but not activate it to hit things hard. Speed doesn't exist as well. You get to sprint... How fun. Another annoying point: No driving in First-Person...
Story: Dry. It has you scrambling together scraps of Crysis 1 with a mess of new information.
Multiplayer: Another terrible area. I can't count the number of times I've emptied a magazine of SCAR ammo into someone's skull and died from a pistol round.
Graphics: Cryengine 3 is fantastic. The engine is beautiful, I do miss Cryengine 2's foliage reacting to the player, but I do recommend buying a higher end graphics card.
Summary: The game is nothing like its forerunner. Gameplay is boring and linear. The campaign sucks. The multiplayer is atrocious. The graphics are great. As is the cover system, but the game lacks charm and what made the first Crysis such a hit. If you want a tactical, stealthy, open FPS go play Far Cry 1, 2, or 3 (When it comes out), or Crysis 1.
I love the Whole Mod and like the smarter AI and I do realize that your going for realism but I'm really not liking the fact that with in the first few moments of the game haven't even gotten an economy started and I'm being ripped through with Lucrehulks and Providence Cruisers and can't do a damn thing about it if the republic is supposed to have supperior tech then why can I not defend myself in the early game Acclimators die way to quick and the munificent frigates the CIS backbone ship can out gun them way too easy and I really Hope that that the GAME Balance VS REALISM can be addressed not trying to be rude or anything of that nature but I can't causally play agame and enjoy it if all I can do is wrack my brain just to stay alive long enough to make one good fleet and my most recent attempt at trying to increase my odd and this is with starting units haven't had 2 seconds to build anything I grabbed all the ships I had in the near vicinity I ended up with 20 corvettes 10 acclimators and 2 ventators the attacked me on antar with a providence and 5 munificent frigates and I barely survived it but had nothing left to defend from the next attack with was 2 providences and 2 luckrehulks also AAT's are Way too Strong
Love the oldschool style and the scavinging and items are cool but sometimes the fighting does get a bit repetitive and at times the game does get very hard and so do the enemys i did not mind but if you dont like a challenge then you should not try this game.A nother problem is that at first it is very hard to figer out how to do evrything but you do get the hang of it after a while.In the end i rate it a 9 becuse it is still very fun and addicting and there is a lot of things to do in it.
This game gives exacly what it says. Quick and dirty turn based strategy. To my mind it lacks in the late games (cause all is held very simple) and you dont have different computer AIs. Yes you can make it harder by lower your own start perks but thats not the same.
But i love it for once in a week or so.
NEO Scavenger is a fun survival and scavenging game. It can be very difficult but a mildly successful playthrough is incredibly satisfying. I've started maybe ten games and have been enjoying it greatly. A little more tweaking and we'll have a hell of a game on our hands here.
That said, the alpha version has some issues however. I find the inventory management tedious. It's very hard to put things into bags and take them out. There needs to be a way to easily empty a container. Takings pills out of bottles over and over again gets old.
Combat can be insanely difficult. The only thing rare than a gun is a bullet. Even a character with strong, tough, melee combat and a cleaver only has a small chance of taking down an unarmed looter. There is no indication of how strong weapons are. I have a hard time judging whether what I should be arming myself with. If you do manage to flee your combat cuts often lead to infection even with some anti-biotics and immediate bandaging. This infection will kill you. I have never survived one, even as a medic with a stockpile of food, clean water, bandages, anti-biotics and a heated, sheltered camp... apparently you need to wash the wounds. This wasn't obvious to me since there is no indication that they are dirty.
This mod is just awesome!
This mapping, which I could hardly distinguis from a Valve's one...
I was about to write a piece of map that I liked most of all but...it's an improbable mission!!! The lighthouse and the landscapes around, the dazzling views when you drive out of the tunnel in the buggy-car, the refugee camp in the tunnel...and...the COMBINE CITADEL! All those little details in it...oh gosh...
The ideas that are put so perfectly to life: this feature when you -pheeew...boom!!!- fly to the other side in a combine-rocket (or how should I call it?), all those scarry moments when some sombies suddenly appear...ooouch I just can't express how happy I was playing it!
And everything is done with such accuracy, precision and care that it does impress!
Thank you, dear mod developers!
T-h-a-n-k y-o-u very-very-very much!