For me unity has been the perfect game engine. I am a .net developer so being able to make games in c# is a big point. In 'Mammoth Gravity Battles' I was most interested in the graphics capabilities, and was very happy to be easily able to edit shaders and control effects. There is some debate as to if Unity can compete with AAA game engines, but for my needs, I was able to achieve better visuals than I imagined.
I can't comment on the physics engine, in 'Mammoth Gravity Battles' I control all the physics in code, from what I can see it looks very capable.
The main advantage with Unity is the reasonable license costs to get going and the wide platform support - being able to target iOS, Android, Blackberry, OUYA, PC, Mac, Linux is a real plus. Windows 8 RT and Mobile coming soon too...
One thing to we aware of, if your game has any GUI at all you will need to buy one of the GUI packages from the internal asset store (aprox 100usd), as the internal GUI is currently not capable enough.
Although, I didn't need them, real-time shadows requires the pro version, which gets more expensive if you are on multiple platforms. I think the prices are very reasonable given the lack of royalties, but its worth planing for. It is great that you can use the free version to build for PC, Mac or Web, which is definitely the way to go if you are starting - build the game, if you get it to a near finished state, start to pay for the platform add-ons and capabilities you need.
Overall, for me in the building of 'Mammoth Gravity Battles', unity has been completely ideal.
The game wasn't to bad for the most part. I had a hard time following the story and the game ended way before I thought it would. Also I found it hard to see in the desert as no bricks glowed for me. On a good note I liked the suspense and the demon looking figure.
I loved everything about this game except for one thing. It has an exceptional atmosphere, and it goes along great with the concept. I loved the main character, and the in between battles in the dark. It was a really great game. the only thing i seem to find a bit wrong with it, is i think it's a bit too dark and its hard to find your way around .it's almost impossible to find any cheats in this game, and if you do, it is really easy to get frushterated and quit the game. but, overtop of that, it was a great game so far and I have yet to finish it. Wish me luck!!
A very solid modification, I've been waiting for a WW1 RTS and this delivered, would have hoped for a little more trench warfare but COH is probably incredibly hard to accommodate that so I'm happy! A few bugs but that is more than understandable! Great work!
The story was not very good to be honest...
The story is boring, events, rooms, monsters etc are not well connected to each others and the level design have some holes in it (I got stuck a couple of times) and the ending was so god dam lame and rushed.
I kinda enjoyed the creativity of the levels as well as some of the quests like the cannon and it was a long story, but in overall, not very good at all.
5/10 - Average