A very polished platformer that should bring memories of past SNES and Amiga games flooding back ... good memories that is! It could be argued that there's not a lot that's new here, but I don't think that's the point of the game. Indeed, if it were very new, then memories of the past would not come flooding back. A solid and enjoyable 'oldie' platformer, but still full of enough charm, playability and secrets to hook a few newbies to the genre.
This mod was very ambitious, and incredibly well made, considering that it is a user made mod. Being a Computer Science major, I can understand the difficulties in creating a game. It was long, it was fun, and boy was it unforgiving.
-Mechanics all work
-Game looks quite nice
-Surprising amount of variety for a user modification, from platforming to boss battles to other things.
This mod is what I would call a "rough diamond". There are certain little aspects that hinder this mod somewhat.
-Placement of health imbalanced. In the beginning chapters (I played on Delta), I pretty much had to restart every time I got hit because I knew that I would not have enough health further on. In the last few levels, I had so many health potions that I couldn't carry any more (although I had to use quite a few against Ra)
-Somewhat imbalanced AI and weapons. It was frustrating at times when I'm forced to use alien weapons such as the Staff and the Zat (more non-bought human weapons please), however not being able to aim because the bullet has a massive cone of randomness in accuracy, while the AI can pretty much snipe you from 40m away with the same weapons. Other weapons such as the Longbow actually don't shoot straight down your sights, as I found I had to aim slightly to the right to compensat
-Walking speed is too slow. I found it very difficult to dodge when there is no cover and a lot of enemies, and numerous times I had to bump up my running speed to even the fight against things with splash damage. I found that 1.3-1.5 was the perfect speed for me.
-Some weapons sound plasticy, like the P90
-Not much backstory (Not having a Stargate background detaches yourself from the game)
-No voice acting (text does get a bit repetitive, but finding good voice actors is difficult)
Overall, this has massive potential, but needs to be polished a bit more. I believe more playtesting is required to make this mod more enjoyable. Keep up the good work!
Unit size, too small. Cost for the basic ships? Too high. Epic fights? once again size plays a factor, and since theyre so small they have limited guns compared to vanilla. research? Be done with it in an hour in all fields, easy.