I have to say, this is one of the most well designed mod for Half-life.
The mod was more pretty than fun, though this is entirely my opinion...
I'm glad there wasn't any custom voice acting. Because I've seen people try to make more dialoge for common characters like a scientist and it only ends up sounding funny. If there was any custom voice acting I couldn't tell. I'm only saying this because I heard some un-familiar lines...
If the mod creator is reading this, please note when you make an ending
DON'T just cut the screen to black. Most people didn't understand what happened. It looks like to me the bomb went off and destroyed the facility with her still in it.
Anyways the mod was great, I'd probably rate it more like 7.7/10 or somewhere around it. The mod is worth checking out and I'd recommend this to anyone that is a fan of the Half-Life series.
A full disclosure - i helped phroot design the logo. so naturally, you folks might be thinking - OMFG a dev is trying to skew his own review scores!!! call da indie poliz! but let me just say this: i never asked for anything for that logo and i only made it because i loved what i saw and wanted to help phroot attract others to also have the chance of seeing the game.
So basically, i created the logo because i think this game is potentially 9, and not think this game is 9 because i created the logo.
All in all what phroot does with all of his games is very interesting, innovative and something that help progress video games in good directions and this one is not an exception. i rated based on the potential i can see in this game.
It is a very good mod.
But it pushes the system requirements way higher than what the base game needed for "the best experience". Also the AI seems to receive more resources from nowhere than in the base game; and even the Easy AI techs up faster than it is possible for a player against certain races (with only the minimum win conditions).
I went through two other engines before I settled for C4, Irrlicht and Ogre. I wasn't necessarily looking for a free engine but at the time (7 resp. 4 years ago) there wasn't much choice.
C4 works in the render department and if something doesnt work, it's a good chance it's you doing something wrong and not the engine. However, when it comes to other fields around it, like the User Interface, particle effects or usability, it begins to lack quality. One problem is that the engine is written in a way that assumes that you don't use any other third party library, including the STL. The new and delete operators are overloaded which cause a tremendous number of problems with other libraries. Number one is you cant use Visual Leak detector. Instead you have to rely on the "leak detector" of the C4 engine which gives false file and line information at times.
That said, I reversed my original rating from 10 to 4. I save myself the bother of repeating everything that Argoon has said in his review, because he sums up my own criticism after over a year of C4 usage very well.
Writing an application outside the given framework is possible but with a lot of woe. You wont be able to write stand alone tools for instance, only tools that use the engine GUI and start from within the engine main frame.This means in the end that you have to keep and maintain several copies of the data directory hierarchy.Also dont expect any help when you do. Help is provided in the forums, but you have to use the engine the way it was intended by the developer or you're on your own. A typical question is: "Have you altered the source code in any way" and if the answer is "yes" that was it in most cases.
There is not much documentation on the library,in order to do anything beyond the obvious you have to go to the forum and ask for help and hope the developer is in the mood to help. He may or may not. The engine contains absolutely no source code comments and the included header comments often just repeat the function name and parameters and otherwise leave you in the dark. In fact it is impossible to write any non trivial application without asking for help in the forum over and over again. As for the community: If you criticize the engine in any form,you will be yelled at and silenced pretty quickly.
The tools including the "world editor" are cumbersome to use at best. Alas you have to use the world editor because it's the only way to use most of the engine features, unless you program everything by hand for which there is hardly any documentation.
Facit:A stable render engine, but no complete game engine, alas usability leaves a lot to be desired.