Short but sweet. Though it was a bit head scratching to have the aliens appear behind you silently in beginning, it wasn’t at all hard.
There where some invisible walls, one of which was pointless, the rest merely would have trapped you so I understand why he put them there but I am always against them, Players punish themselves for jumping down into a pit that clearly has no way out.
Its very much like a part of Black Mesa, with the low light storage area grey walls, with the catwalk, pipes and electrical systems making it look like a industrial area.
I always like having to fight with knowledge of a way up to the surface.
Some backtracking is used well to make the map last longer and its never to long, and I liked the beginning how it builded up to the enemy encounter, made me pay attention to level design and feel the tension it gives off.
This mod is great. The new feel of the mod, with the change in pace to WW1 standards, is refreshing considering how many WW2 RTS games there are. The trench system is great, as it is easy to design impressive trench systems. The focus on infantry/artillery play is also nice, as the vehicles in this mod are extreme late game. That said, this mod has a black sheep;
At the moment I am writing this review, I noticed it causes problems with my Eastern Front Mod for CoH. Now, some might be saying, it could be random. Well, I tried both my EF mod and my EF ostheer beta mod, and both suffer lag issues and crashes. I have an aleinware, so my computer isn't the problem. I suspect that it is in the mod's coding, altering the base CoH game, thus making the EF mod laggy, but it worked twice before.
Overall, an excellent mod, but due to the possibility of hurting other mods out there, I have to give it an 8/10.
Just plain awesome i recommend it even thought i found it overwhelming at times and a bit vanilla still a great mod units, factions, music, textures, etc. all improved from the original game.It`s all here if you want a better empire experience darthmod is for you.
I do love a space shooter, specially when i can fly wherever i want and whatever i want. Although by doing that i risk being killed by every faction or higher level "monsters".
I would prefer that lose conditions could be chosen to exclude the possibility of losing when all races are hostile to me, since i can make favor with them as soon as i gain enough money to bribe or attack them enemies! ^.^ But as long as you keep your eye on your relations with races and make sure you are always in ones favor, you should be alright, until another enemy race takes over your allies systems while you are in them, what a fight for your life!
Try to pump out suggestions where the developers can see them, i'd love this game to be improved with physics and more depth as they already went this far to make a semi free form, free roam, space shooter.