Good fun, but random horrible death with no strategy to prevent stops me from giving a higher rating. No matter how much that flying boulder trap, drowning pit or impaler pees me off by killing my flegling mini-me I still seem to keep coming back for more gratuitous random horrible death punishment though.
still a great mod.
i really liked the version 2 and plaied a lot.
the v3 looks nice, there was much work on appearence off the battlemap and citys. But some of the special citys really need some care. dol guldur has no walls in custom battle, maybe campaign too. pelargir is also shaked inside, black gate can not be taken, only destroied because you can not walk on it.
others look ok. and some of them really great ( moria, minas tirith, helms deep.
AI is still sily and stupid in custom battle, so i guess also in campaign. maybe you should talk to rome total realism team, they made the strongest AI i saw in my live for rtw.
the AI campaign-map-intelligence i don´t know now. but v2: rohan tried a run to the east and failed everywhere as result.
in the next days i will experience the campaign and have a closer look at the special citys.
good work. and thankyou for this great mod. this and total realism are my most favored mods for trw. everythig else was deleated very soon.
This mod contains a bunch of rather simple maps. I don't really see the advantage of a mod here, as far as I can see it could have just as well been all in one map.
They explore some interesting concepts but never really impress with it. The story telling is left to some on screen texts. The graphics are a mixture of cartoony and realistic. Either one would be fine but the combination is something I dislike.
In the levels there's a strong sense of repeating the same thing over and over again. Once you figured out what to do with one device you basically can do it with basic portal logic.
In map two there's a more urban enviroment. Players are trained in portal that white = portalable; not white = not portalable. Here there are all kinds of materials that can be portalled onto. This is a bit strange.
All in all it's a nice concept but I don't think the maps are of high quality, nor do I think this should've been a mod. A collections of maps on the steam workshop would have probably been a better idea.
I hope the next parts of the mod have a bit more variety in them and challenge the player a bit more. For now a 5/10