Teleglitch is one of the most creative, immersive, satisfying, deep and memorable gaming experiences I've had in years. The retro visual style engages the imagination, the core shooting action is visceral and satisfying, and the audio design further enhances that distinct sense of eldritch unknown malignance that hides around every corner. The random level "engine" is also genius. Each level has a distinct feel to it, but being made up of many parts "bolted" together in a random way adds just enough variety without feeling cobbled together. This game is brilliant. Please, please PLEASE make more levels, EPCC. I'm very much wishing to play more.
After I found out it uses content of other artists without giving credit, I decided to look more into it.
It's your 2012-esque hype jumpscare simulator. No gameplay, no story, a goal just for sake of being there.
The only thing it does is building up a mood. To bad it's because of the stolen music.
Easily one of the best semi-competitive multiplayer games I've played in a long time.
Gameplay is simple and really easy to pick up. There's a decent amount of customization in the way you organize your weapon and module selection, and there are enough combinations to fit every gameplay situation.
The multiplayer is top-notch. This game was built for multiplayer. One of the aspects that I really like is that player ships are weak, and respawning is encouraged. I've played too many games where I had to be conservative of my player's health and not take any risks. Bitfighter's really different in that regard, and I love it. Epic, reckless, all-out combat is a hallmark of this game.
That said, strategy's a big part of it, too. There is voice communication software built right in, and team chatting and quick chat messages. If I'm under attack, I can press a couple of keystrokes to alert my team of my condition.
Bitfighter comes with several game modes. There's a ton of variety: Classic modes, like Capture the Flag, and unique modes, like Soccer and Rabbit. Cool stuff. :)
Map creation is super important in Bitfighter, because there are virtually no stock maps. Fortunately, there's a built-in map editor, which is very easy to use and share. I personally own more than 1,200 community-made maps! No need to worry about new maps.
Best of all, Bitfighter is totally free, cross-platform, and is actively being updated. Not sure if we're in beta or not right now, but every version is playable. Join us!
tl;dr: Multiplayer space shooter featuring frequent respawning and hectic combat. Game contains several game modes, weapons, modules, and a built-in level editor.
+ Lots of variety
+ Easy to make and share maps
+ Unique aspects
+ Insanely awesome combat ;)
- Community activity is intermittent, and it can be hard sometimes to find a game
- Bots are neat and good for playing solo, but are kind of primitive right now. They are being improved
The gameplay is really deep and the story told by the simple graphics most of the times truely epic. You research your technology, colonizing planets and design your ships and stations to defend your galactic empire. Wars with thousands of ships, you might even be able to destroy whole stars at some time and yet in these massive battles it is still possible to pick a tiny little scout hit by enemy fire and follow how it's crew struggles to repair vital systems before their life support fails. Design mining vessels that harvest resources from asteroid belts and manufacture goods, even ships in deep space, self replicating ships, artificial planets and build them. It takes a little getting used to and sure it is not easy but if you really give it a chance, especially with one of the mods installed you will be richly rewarded!
I could rave on (and on) about star ruler, I hope the next game these guys bring out is deeper, with more options and deeper simulation.
Star ruler also comes with multiplayer which with the right friends...
This game is what I call a diamond in the rough. It has great potential it has an decent story and nice cell shaded graphics. My biggest gripe is the game feels a bit unfinished, I'm not saying you don't get a full game , it just feels like this game could have used some more polish. It has a lot of rough edges and sadly it dose lose some points for it. For example there are issues with the game not always launching properly. I would start the game and many times all I would get is a black screen. Alt tabing out and then clicking on the minimised window would then get it to load. I also had a lot of issue with sounds in the game where the music was playing way to fast or would stutter. I also found the UI (the radar) to be just aweful
But all is not lost! I have some faith that the devs will iron out some of these gripes and improve it with future patches. I just wish they took the time to polish it up before release.
The game is an amazing game that just catches the feeling of the original slender and throws it in your face. I remember my first time playing sanatorium after they took away the gun and I was scared as hell and almost broke my computer falling backwards from surprise and having to go change my pants. Just like the original slender, I hope you make more games or make a DLC for the current slendermansshadow with more maps.
That's a very good texture compilation. Some unmatched texture files with the associated bump files, but nothing important or noticeable.
Big texture file sizes takes a little bit performance, but at the cost of an good looking game, acceptable.
In combination with Dynamic Shaders, perfect !!!
Overall, well done texture pack. Best so far.