This is a great game in what is currently a deserted genre. You get snooker straight away, but you have to win tournaments in career mode to unlock the pool modes.
There's 3d snooker halls with crowd and your opponent or you sitting at the side waiting to play. (When anyone is playing though, you don't see them at the table, just a cue). There's great crowd reacton to your shots.
At first the control system seemed really erratic but I quickly got used to it. Dragging the mouse left and right controls the angle of the shot and the lower down the screen you do it, the finer the control. It works really well once you get used to the fact that where the mouse is, is not related to where the shot is going to go, well not directly related.
There is some skill involved in aiming, because although the game shows you the projected path of the cue ball, and also a projected trajectory on the first ball you hit, it doesn't draw the trajectory line that far, so on long shots you do have to guage the angle yourself. Also you don't have a line to help you judge rebounds or cue ball->ball 1->ball 2 shots.
There does seem to be keyboard control partially in place. It's not mentioned in the help, but the left and right arrows control the angle of the shot. It only works in 3d camera mode though, not overhead mode, (Why?!).
If you like to aim in the 3d mode (which is harder in my view) it can be a bit tricky getting used to changing the height of your view with the mouse but I'm sure that gets easier with practice.
Also I found one bug so far. A red ball that was potted was still drawn in pocket (in overhead mode only).
Some very nice polish, great sounds and a good atmosphere! But the mechanics are horrible.
There's no skill or dexterity involved in controlling the power of each shot - simply a slider. You pick the spin position, pick the power and then click the 'Take Shot' button. It's not spontaneous or exciting.
There's no hotkeys either, all commands are activated with mouse clicks only.
It feels very dumbed down and as if it was designed for a touch/phone interface.
This game was very disappointing as it has the framework in place for a great snooker/pool game, but the momentum, fluidity and pace of the game is handicapped by the interface and poor choice of game mechanics.
Ultimately I had very little fun and after a couple of hours I've had to uninstall it.
The CS was decent, could have been better. I finished the game in 4 parts, unnecessarily short for a Full Conversion. Nevertheless, I certainly enjoyed the experience. The story was a bit lacking honestly. But the level design was very good, and made this mod stand out. The abstract dream world was a neat idea too, but every door I tried in there crashed the game. I will give your next project a go for sure and I've done a let's play on this if you're interested.
It's very innovative and well-presented but the control scheme is a bit torturous. Your poor hand and forearm are going to be a monstrous claw after you play for a long time. Basically it's because you are doing lots of click and drag motions with the mouse under time pressure.
Also, I didn't mark it down for this, but the tutorial doesn't mention you can drag stuff about on the fate stream. You won't be able to even complete the tutorial if you don't.
The best zombie game I have ever played and it's not even finished yet. It approaches the zombie world in the most realistic manner possible and adds the best elements of emotion and atmosphere in equal measure. You'll find yourself putting hours- no days- no weeks into this game. I've been playing it since the earliest alpha days and I'm still playing it to this day.
I'm glad to see I'm not the only one to love this game deeply.
Big props to the developers for putting so much time into it.