The second-best mod I've played after La Caza. Basically a lesser version of the original game. I liked that it echoed the original's design at a lot of points. Traveling through realms was great and really original. The boss fight was awesome. Really long and detailed. The whole mod was maybe a little too long and a little too repetitive with all the monster attacks. The very, very end was a bit cheap too. But this was scary, long, detailed, and creative. The most interesting part was seeing Alexander's place and how it contains a lot of ideas for how Brennenburg was designed. Great work all around.
Since this placed in the original Frictional Games contest I went in with high expectations, which may be part of the problem. The atmosphere is really effective and the house shows a lot of effort and detail. The basement is super creepy with the one repeating piano note. The big problem is that the mod is way too short and the ending, while surprising, isn't very original. Ending with "The Beginning" is really tacky too. I feel like whoever designed this is capable of making a superb mod because there are so many good ideas here, but unfortunately this isn't it.
Some good ideas here. I liked how the story took a metaphorical approach. It kept me engaged on a more cerebral level than a lot of other ones. The waterless water-monster was also a great idea, and that whole part was terrifying. Still, the mod was underwhelming overall and frustrating at times. Why are you making food out of human body parts at the beginning? What?? Also, way too much text would appear all at once and there would be no way to get past it. I also never really figured out exactly what the drug was or what I was really supposed to be doing. So this was really original but only half-successful.
Probably the third best one I've played after La Caza and Abduction (I've played about twelve). A lot of fun.
A lot of the levels are really well-designed, especially the house and the town. I liked the emphasis on scares - I was on the edge of my seat throughout much of the game. The portrait in Derrick's bedroom is a nice touch too. Many of the atmospheres are really effective and evocative too, like the fog and the rain in the forrest. The voice acting of Derrick's mother was excellent (bad voice acting is a problem in other mods). I thought the ending (very mild SPOILER) was neat too in that it kept things scary and creepy yet also satisfying and thought-provoking.
The biggest problem was that the story, though interesting at first, isn't strong enough to pull through the long duration of the mod. After a while you're running around through sewers, a basement, a bunch of collapsed columns, and a castle and it's hard to even remember why. Also a little too much oil and too many tinderboxes - the effect was to keep you focused on evading the monsters, which was great, but the basic role of darkness in the game was undermined because you always had a ton of sources of light.
Still, this was very good, and I'm saying that as someone who dislikes most of the mods I've played.