Pretty cool to use such primitive weapons against Europeans soldiers. Even in a balanced teams match the Zulus still win often. The detail of the clothing is good and the voices add a lot of realism with new voices for both the Zulus and British.
I absolutely adore this game. So yes, I am definitely biased.
It has all the things which make a team based shooter fun - ie: teamwork, guns. But then it gives us asymmetric sides, so it's guns vs. teeth, claws, arm spikes. This leads to tense confrontations between spinning, careening packs of aliens and their ill-protected, rifle armed prey.
But then on top of the fun of individual encounters, on top of listening as aliens skitter through the ventilation systems, on top of waiting for the perfect moment to appear and tear marines to shreds, there is an entertaining meta-game.
The team's commander views the battle like an RTS, building and researching, instructing the rest of the team of the current state of the game and ordering them to do specific things. An overall strategy usually quickly emerges, around which the team unites. The goal, however, is always the same: Destroy the Enemy's Command Structure - A Hive for aliens, a Command Chair for marines.
The to-and-fro of battle makes for surprisingly cerebral games, with a Comm deciding that the team must control some rooms but being willing to give up a few others. Deciding where and when to drop a second base. "Shotguns or Proximity Mines first?" "Is anyone here a good fade? Yes? Researching Blink." "Onos in spawn! Onos in SPAWN! ONOSINSPAAAAAWN!"
A smart shooter.
For a beta, it is in pretty good shape. New weapons are always a treat, and the gameplay characteristics are great fun. However there is some refining to be done; balancing out the weapon characteristics (Aim time for example) and there is a strange bug with the weapon reload animations. Still I really liked the thermal imagery for the helicopters, and of course the BF3 hud.
It was enjoyable, and playable. But there's not a whole lot more to defend your mod.
I personally dislike the ending, only because the "hero sacrificing himself" thing was done a million times now.
I would've given a 7/10 but I think 6/10 is high enough. At least it's better than the first one...
I've noticed that the running speed was increased for this CS and I really liked it. It made me just breeze through everything and I didn't even notice half of the scares xD
Or maybe I did but it just didn't have effect. Not saying that they were bad or anything. Screaming Flying Jesus < Everything else
I've noticed that, in part 2 you have one unnamed key and one unnamed chemical that weren't used for anything.
Back to the scares, while some didn't have much effect on me, others, like, at the end of part 2 when you go to pick the lock of that door on your way to the sewers... it almost gave me a heart attack man. Brilliant
Monsters weren't that much of a pain but again, the CS wasn't made for that purpose.
And finally the ending... made me go "w...t...f?". Literally... yep...