Darkout is basically a game that wants to be Terraria but have what they consider to be nicer graphics. The game is fine and good and you'll notice I have given it 7 out of 10. I will just concentrate on the things I think need attention but that doesn't mean it's a "bad review".
It's true that the lighting effects in particular are very nice. It feels as if visibility and clarity is sacrificed though.
A general point is that there seems to be not enough feedback in the game. For example when you hover your spade over the ground, the squares that will be dug up are clearly highlighted. When you are going to chop down a tree though, it's not highlighted. This is the same as Terraria. At least in Terraria though, when you are chopping the tree you get visual indication of it through particles flying off. With this you get a sound but that's it- it's almost as if you are swinging the axe at the air.
Some things in the world like a door or a bed have ghost copies of themselves when you try to place them so you can easily see where they can and can't go. Other things like torches don't, and it's often hard and frustrating to place them.
It also seems that some things you place can be removed in the world and some, like torches, can't. This is annoying when you accidentally place torches you didn't want to place, which I suppose is something I will get used to with time.
Overall it's a good game though. If you like the idea of Terraria but hate pixel graphics you will be all over it. It does seem a bit too similar to Terraria at least to me at this early stage though.
It's awesome game. Collect supplies, build defence a survive! It doesn't matter, that graphic not so awesome, but gameplay compensating all. Be a Hero of your own zombie apocalypse and survive as long as possible. Or you can play with friends and try to survive together. Hour and hour of fun.
I download a lot of Amnesia Custom Stories and found this one. Didn't bother reading it and went blind. First off, its a Christmas tale, so please do expect it to be related heavily. Second, very short but that does not mean horrible or bad. Its actually very touching in the whole-side. Very good job man. You really got my off guard and I did not expect what I had expected. You used a lot of customization like doors etc. Very nice voice acting too. After completing, I sat back and pondered the moment I had just completed. I was very touched. This is probably the most heart-warmth-ending of an Amnesia Custom Story I have foreseen.
The story is basically about a giving gifts and being an overall good person. The unfortunate happens and you desire to help whoever had such an event. It gives a holiday feel to it with some very sad moments going through the notes. The atmosphere in the whole part made you still unsure. When I played it, I was unsure if it was a jumpscare coming. Or a monster at all. I was really off-guarded. There was absolutely none. So do not expect monsters. Its basically really just a story-driven mod. Don't expect epic moments of going past monsters, etc. Just expect a really nice calm Amnesia Custom Story about Christmas. Its a nice break too.
I give this a 10/10. I know no custom story is perfect but its about the story and the ending what hit to me. Its not about JUST Christmas, its about giving and caring about others too. Again, nice job. Please I like to see more short stories from you. Or if you want to go further, more longer custom stories. I can see you do a great job on the mood, setting, environment, acting, and story (definitely). I do not get why people gave you less than 8/10. I think you deserve the full 10/10.
I honestly love how this was created. How it makes you need to plan and think about your next move while also having to be quick about your actions in some parts. It is truly rage inducing. I actually surprised that this game doesn't cost money.
If XHH were to make a sequel to this, I'd think that he should add different worlds (i.e. One world has 6 different areas.) and each world would adds a bit of color until the whole entire place is filled with color.
My favorite out of the whole series. Regardless of what people think,this game is very good. It focuses on the whole philosophical portion of this game and tells Phillips life in his mind. This game really had me thinking about freedom and life. Plus the ending theme in Black Plague and Requiem are my favorite with so much serenity to them. "It's better to have story and end it, then to never know it has begun"
Definitely the scariest of the series, solely because of the lack of combat and tight quarters. Never mind Clarence messes with your head quite well in the game. Finding Phillips dad dead was a very sad moment and made the rest of the game a hopeless decent into death and madness! Very awesome!
Awesome game, and definitely the most combative out of all three games in the series. A solid dangerous ride all the way through, it also provided puzzles and environmental dangers. Damn those spiders! The very end with hallway literally scared me to death...