The way the zone was meant to be experienced. After putting in hundreds of hours of gameplay through all 3 STALKER titles, with multiple mods tested for each version, this is the one that truly feels right, almost perfect, it feels like misery. I expect 2.0 to take this mod into legendary status.
Well done gentlemen.
I started doing the first mission, which is to kill deer. While I'm hitting one, some guy runs in front of me so he gets hit by my sword. By doing this, it makes me a "criminal", which allows him and other players to kill me. Since the rest of the game is going to be full of this BS, I'm not playing it anymore. You shouldn't waste your time either.
Very disappointing you think it is a cool horror game but you never know where you must go. There was not even a moment where he said "Hey I heard something in the toilet" maybe you would have thought so, "maybe I should check times in the toilet" but so thought you all the time "WTF what should I do???
You should install moments that will give you a few tips where you should go next.
In vCoH I can't stand the British. I find them boring to play with and against. I also believe the US to be too easy to play with their BARs and numerous Riflesquads.
In Modern Combat there are no artillerywars like there can be in vCoH with double US Howitzers or Calliopes or in the case of the Brits, artillery overheat....
In Modern Combat there are only three artillery units (two for PLA and one for US) and the two powerful ones are so expensive that you'll never see more than one PLA artillery unit in a competetive 1v1 match unless the US goes for Armor doctrines left tree and gets his Paladin.
The two sides, PLA and US are more diverse than US and Wehr of vCoH and fantastically enough are STILL balanced!
Balance have to be looked at from a big picture though rather than two units fighting eachother and in the big picture I'd say it's kinda even.
Marines are the mainstay of the US forces, being very versatile with good damage at all ranges with their default weapons and having several upgrades, both global and individual that enables them to utterly destroy infantry whether they're in cover or not. They can also fire a bazooka for a munitionscost that is effective against vehicles but does little vs tanks.
PLAs answer to the US Marines are the Regulars. Good against infantry with one individual weaponupgrade that can be applied twice, making them deadly against infantry at long ranges and also giving them a snipe ability making them very dangerous against the US low man squads.
Another proof of the US versatility is the Stryker. A vehicle that starts by being effective against infantry but also enables nearby infantry to reinforce.
It can also upgrade to three stronger versions.
One that adds an anti-infantry turret.
One that adds an anti-tank gun
One that adds dual TOW missiles.
I really like the buildingsystem of the two factions.
US are like Wehr and the PLA are like PE.
Modern Combat is the best version of Company of Heroes I've ever played :)
Probably one of the darkest and most disturbing custom stories of Amnesia. The music supports the atmosphere well enough, the environments are great, the story is truly horrific, especially that frightening ending. Masterfully told and splendidly created, this story is full of its own charms.
Personally having played Full Invasion since the first one, and many others to add onto that, none have have come as close to the original in playability, and in general fun as this one. I must say this is the best Full Invasion I've played since long, and I've spent many nights on this mod so far, and more to come! Great mod, all out perfect!
I like this so much only because the crossfire multi-player is AWFUL. Sure takes some time to learn, the first time you get pirated by a player you probably didn't know you could ???reason with the pirate??? And getting pulled over by cops to be questioned is an intense experience (especially if you've a name called licecolon), and just remember your green relations with criminal factions and othercountries will be lost if you get a house police ID.