Have finished the main plot.
Very nice ending with destroying the c-consciousness.
Mod is awesome. Many great ideas. The introduction mod with the Stone Blood effect motivates the player.
And I very like the Dynamic gloss factor changing during rain. Adds immersion. The turning into a Zombie makes the game more interesting.
Psi zones, Horror time and the many configurable setting via OGSE launcher are simply amazing.
In short, this Mod is quality. I had under 10 crashes during complete playthrough. Plus the two crashes with Ghost and Kruglov.
Very good job. 10/10
Graphically, this mod is stunning, and the amp designs are very good. My only complaints are the terrible frame rate and the impossible difficulty. The very first two zombies kill you in just a few hits and you can barley even hurt them. Didn't bother going past that part, too frustrating.
5/10 for the effort alone.
I love the look and feel of this game, however I do note that there are a few issues at hand. First off, the AI needs some help. Every time I play a 2V2 with a computer ally as the Republic, I have to set them to at least "Hard" in order to even be of any use to me against two "Medium" CIS opponents, and that goes for Space or Ground combat. Also, the balance seems overwhelmingly tipped to the CIS. They produce units so quickly, and some of them (the tanks for instance) are overpowered and shred through Republic units with little to no difficulty. Some units are just too weak, and others are way too powerful (the artillery can pretty much shoot half way across the map in a ground battle). I find the only way I can win solidly against the CIS is by being extremely aggressive right off of the bat or throwing all of my chips in for one make-or-break attack. This MOD has little to no appeal for the casual gamer that would like to enjoy a long, relaxing skirmish.
I eagerly look forward to the next version and sincerely hope that things get fixed.
I have never stared at a lens flare that long, the shader work going on here is amazing. Biggest annoyances are every physics-based jumping bit, the stupidly large amount of zombies just after the treehouse, the objective marker, the ****-weak sounding gun (it sounds like air!), and the lack of clear indication if you're supposed to stand still or run when meeting mr shooty.
Apart from that, I love pretty much all the shaders going on, however the sound quality is a bit low, when people talk it sounds like an audio clip is just being played instead of someone talking.
That much early in development you shouldn't release. Rooms and corridors that anyone who can compile a map can make in an hour or so plus some "custom" weapons don't measure up to a mod, as it stands even as a map pack it's bad. Bland design and empty boxes pretty much.
this doom mod transform the gameplay of doom into a modern gameplay fps. the job that has been done on this great old game is perfect. this game is fun, (gore), has tons of new fun stuff regardless to classic doom and the pleasure is here! nothing to add, i will not spoil, just try it and enjoy :)