Great game, but it has some problems.
The default key bindings are a little strange, and hard to get used to. If you play long enough, you can get used to it though, but you should have the option to change them at least. Also, I somehow fell off the map once and the game just completely bugged out. It's a bit short too, but they do offer extra game modes.
The fighting, however, is top notch. All in all, I love the game and hope it gets improved more.
I played the demo of Teslagrad, and I was blown away by what this game promises. The game drives you on with very little story telling, safe for a few hints that something terrible is going on. Spurred on by big scary men coming down on the city, we flee into an old abandoned tower.
The game has very little in terms of instruction - and it doesn't need any more. Any tutorial that you need is shown to you as posters or scribbled on the walls. The control scheme is dead simple, but has so much potential to create a wonderful gaming experience.
The game, at its core, has you "thinking with magnets", and you must navigate the Tesla Tower while moving big metal blocks by changing their polarity. You find other gear on your adventure through the tower, and you meet vicious monsters and cute robots on your way.
I am very excited about Teslagrad, and I can't wait for it to be released.