Constructive Criticism: The UI needs work. The buttons are way too small and need to be bigger for a more fluid experience. It's also hard to manage items. This heavily impacted my attention in the game as I had to take more than a few moments to navigate the UI, leaving my character defenseless. The UI itself shouldn't have to factor into my chances of survival.
Positive points: This is the single most accurate zombie apocalypse game i have EVER played. I haven't found a zombie game that can compare to this yet. I've always wanted a survival horror zombie game rather than an action horror one but I don't think major game developers have truly realized the market for survival horror yet (aside from the creators of I Am Alive and Walking Dead). Also, I like that the graphics are not that great because the game leaves more to the imagination and I'm not overly intimidated by the zombies.
What I'd like to see added: As a female player, I would like to have the option of playing as a female. Also, I think a huge part of any apocalypse will need sensitive social interactions that could mean life or death later. (Like the Walking Dead and Dead State) Although, I'm not counting on that ever happening considering the focus of the game is more on solo survival. However, a way of adding this element so that it fits the game would be to add bandits that collaborate together. I know that there are already bandits, but there are no gangs. It would be fun to kill gangs for resources, lead zombies to them, or defend my fort from them.
I really like the amount of new units, skins and overall mechanics of this mod. However I find that Axis is not balanced with Allies. This is mainly due to survivability rating of units and that German weaponry is better than allied in this mod in almost all infantry weapons. Do note that I base these judgements off of a lot of different scenarios taking into consideration veterancy level, strength of cover and type of unit's involved in the firefights. Armor is of course going to favor Axis as this was true, sure the Americans has the Pershing which is really good in this game. But one of my main problems is Commonwealth tanks such as the firefly. Ive had a Jagdtiger and been able to fight off 5 firefly's that surround me and were shooting me. But the Allies do get better supports in their tech tree. Such as air support and artillery. Although Axis can just get there rockets vehicles and such and kill everyone in an emplacement. Even the Expensive commonwealth incendiary bombing run does less damage in the form of killing units inside of emplacements than these. There is a lot more thing's I could mention but I feel these should be put on you're forums where you could possibly look over them and consider them. But overall very good mod just with quite a few balance mistakes.
This mod adds so much in way of overall game play, that i feel a rating of 10/10 is definitely deserved. Sure the mod has quite a few bugs here and there. But the amount of content for this game and that the developers are still working on it, even though the game itself is quite old. This mod really improves the game play experience that I feel it has dramatically increased the life of Dawn of War 1 series.
While entertaining and helpful, it lacks the serious complexity of Dwarf Fortress - as well as the endless gameplay. Pricey DLC and simplicity of gameplay are a huge turnoff for me, but that didn't stop me from buying it on steam and playing it for a few hours. I don't regret the purchase, and I like what is being attempted. I just wish it would gain a few more layers and incorporate more DLC into the game itself. It may well do so with time.
I only played for 15 minutes, the first five trying to figure out why i couldnt get the game menu open to use fullscreen. I realised there was no menu and moved along in windowed mode. My first impression when I started was that I liked the way the "toon" moved/jumped, couldnt wait to fight some baddies. I wandered around dropping from ledge to ledge and hopping up on a few inbetween, but the "baddies" never showed up, I was just wandering around jumping and falling and jumping and falling and....you get it. I got bored and turned the game off to read the Desura store page for the game desciption ( "As a little alien that falls off the moon, you have to make your way back. The objective is to get home again using one of six possible exits hidden on a large mountainside."). This game is completely about wandering around. No obsticles, no baddies, no fun stuff in my opinion. I always thought the worst part of most games i have played was not knowing where to go and being forced to wander around till i find the next thing to do. To be fair, maybe I didnt play long enough to encounter anything to do besides .....wander around. I wont be playing again to find out.
I hate giving bad reviews because I have alot of respect for indie game developers. I gave this a 3 because it has potential to be fun but it doesnt have anything to do in it but WANDER AROUND!