Best. Mod. EVER. A few weeks back I played Estranged, and I thought that was about the best that I would see in the source engine. I decided to look up some mods and see what's what these days. Oh boy. I haven't finished chapter 1 yet, but I suspect I'm very close to the end.
After playing so many games and mods, most of us can get a feel for when things go "cheap" during gameplay (ie short, 100% linear levels, nondeveloped characters, no depth, dubious gunplay, obvious bugs, repeated enemies...). So when one finds a game/mod without any such annoyances, it's probably a gem.
So, the house and dreams: there are entire games based on the scary haunted house concept, and most of them have way less content. Specially on chapter 1, the exploration on it feels like the Ocean House Hotel on Bloodlines, quite immersive. Them dreams be trippy bro. Also, the layout of it (plus the crows thing) really gives off a The Conjuring/Paranormal Activity vibe.
Prologue: feels very much like the original deus ex, nice little side mission. Only drawback in this one is the assets, some of them really look wonky and low-poly. Great gunplay.
Chapter 1: System Shock meets well-made horror movie. Excellent stuff, 90% of the time voice acting is top notch. It's been a while since the last time I've cared about the characters in a videogame. Also very varied and imaginative gameplay on this chapter, never done the same thing twice (except opening doors with levers :P ). Large maps and areas to explore too, which is a breath of fresh air after so many rail shooters (SPOILER WARNING!!!!!!: running away with the guys after opening the cells was exhilarating! Quite a cinematic moment.)
Yep. Apologies for the wall of text and congratulations for getting Greenlighted, will wait patiently for the next chapter while fanboying hard to my friends :)
ModDB Member that wrote this: www.moddb.com/members/xj220
Although more an audiovisual experience than a game in the traditional sense, Kyoto can still be considered as an example of interactive art.
The entire game takes place in a small scene consisting of a moon-lit rock with a tree growing on it, amidst a quiet lake. The great graphical effects are probably the most outstanding part of the game. Most of them are rather subtle, which ensures that the soothing atmosphere is only enhanced by them. Everything, from the effects to the color palette, makes up for an incredibly calm experience.
The audio only complements this, with the subtle sound effects being the equivalent of the graphical effects, and the smooth soundtrack enhancing the general feeling of the game.
Though it's not always clear what to do next, it seems like the experimentation is something the developer wants the player to do, in order to take the game world in. The game is fairly short, and even a player who takes his time to appreciate the experience can finish it in less than half an hour.
The question here is, whether it is fair to rate the gameplay compared to other, more traditional games. Kyoto is an interactive audiovisual experience in its own right, and this label is far more suitable than the label "game". But since this is a game-centered site, I will rate it as a game.
As a game, I give it a 7/10 (Good). The gameplay is fairly limited, and the game's goal isn't obvious. But then again, this might be a good thing, and playing around and embracing the game's atmosphere is surely more rewarding than progressing to the next stage. It just doesn't have enough content.
Game version: 1.0
Full review: Indiedb.com
This game reminds me of Panzer General, but on a larger world wide scale. You build your forces up, research, and away you go to global dominiation in a World War II style.
The best thing I like about this game, is unlike other WWII style games, this one is probably the most accurate with events and dates. Even smaller events were added with great detail. For example, when Russia attacked Finland, the dates were exact, from date of war declaired to date of peace. (At least for me anyway.) It also give's you opitions to avoid war altogether.
Some improvements need to be made however... I couldn't get the tutorial to work, which can be a pain since I'm still figuring a few things out. The Music, I think was the most annoying, it should be switched to some classical. Throw some Motzart, or Behtoven in there, anything but what they have. Finally, the price is also a big complaint, it's a bit pricey, but if you love Panzer General, and wanted that game to be a Global version, this game may be worth the price tag.
This is a great Combine mod, with the player as simply N0.42, (Now that is an important number!), on a mission to kill the peoples champion, G. Freeman.
The start is nicely epic, (a Combine theme ride for the kids at Disney?), as we see number 42 processed.
His combat suit is not like the other units, so we know he is a special Combine agent.
Base layout and combat is great fun and a bit of a challenge at times, especially when the familiar rebels shout, “Combine!” and I realise that’s me!
Having to fight your way out of your own Citadel is a bit rich but there was a pleasant airboat ride in those lovely, zombie infested sewers to follow! I chose slow and gunning the second time around as my health suffered in a couple of them dark room puzzles if I was fast and reckless!
A disguised Combine chopper in enemy hands was at the start of a frustrating jump, which I failed to make continuously the first time around. The later attempt was successful at the third try!
A quick bit of “Ravenholm” style trouble led to a new, but decrepit, jeep to drive and a shiny sniper rifle. The highlight of this game was this driving and sniping road trip in a very effective storm. Great sound and visuals made it very atmospheric and the sniper scopes view was just right for taking out those pesky rebels.
Ending at the seaside the next day, because it was now sunny, I let loose some manhacks and had a ball with that Combine gun emplacement. Rebels blowing up and flying all over the place!
Then I was shelved by the G-man!
A mod of good length and great fun, I’d play just for the storm section!
Graphics are nice, wish older computers can handle it (So I could play it at my school :D) the atmosphere is really scary especially with DOF (Depth of field) on, it makes everything so realistic! Keep up with the new haunt games and maybe do some fixing while making new versions. 0.9 is scary but 1.0 is scarier!