Hardest mod avaible for stalker +1 point
Maps from all 3 stalker games +1 point
New weapons which looks powerfull but enemies are stronger +1 point
Improved faction system, you can spawn squad at your place +1 point
New monsters, prepare for giant spiders and aliens +1 point
Zombies are now challenge, they have RPGs and miniguns +1 point
Driveable vehicles +1 point
Nearly no crashes (actually more stable than most other mods), No corrupted saves (30 hours of gameplay) +1 point
Google translator is bad, the texts in-game are hilarious, but it wont help you and you will be often stuck -1 point
Some strange happenings (naked womans on sky, instead of granades from granade launcher there are dog´s skeletons, "shooting trough bush" visual effect is actually teared dollars) -1 point
Hello! I played Ildefonse a long time ago on youtube, but do not be offended everyone, it's just my opinions Im gonna state now ;) I base my rate out of Quality, Scares, Lag, Story and Length (Atmosphere and stuff like that goes in the Quality)
First of all I must say Quality: You did a good job on that part, just the retarded way to run at and the walking speed is super slow drags down my vote about 1-2, I never finished it because the game crashed after a couple of minutes wherever I was, like it was a timer for it to crash :P Scares: I must say, it gives goosebumps alright but nothing particularly scary, the sewers was a little bit more scary than giving goosebumps, but goosebumps is a good thing like it gives you a feeling of like something's gonna attack you in any minute ;) Lag: There was absolutely no lag, GOOD JOB on that! Story: Great story, but it could be much more improved with voice-acting :P and last but not least Length: I never finished it so I cant really tell, but I think it's a worthy 2-3 episodes which is suiting length for an indie game ;)
Quality: 7 - Scares: 7 - Lag: 10 - Story: 8 - Length: 9
I have to say this has to be one of the best mods I have played so far for Call Of Pripyat. MISERY has just about changed the way we as S.T.A.L.K.E.Rs play the game. Instead of the Run and Gun game that was produced by GSC studios we now have the survival horror we really wanted. Where every single bullet counts, where every attack has to be planned out before the initiation of combat for the best chances of survival, where every mutant encounter could be our last.
The tweaks of 'levels' of S.T.A.L.K.E.R's I found great where rookie Loners actually have almost nothing to their name and Experienced Merc's have some the best equipment in the zone. These 'levels' if you will determine the fate of the NPC. I remember walking into Skadovsk taking notice of a group of Loners. Asked them to take me to an anomaly sight. Noticed only one of them had decent gear, returned to Skadovsk to find that one S.T.A.L.K.E.R just standing there all by his lonesome his friends no longer with him. I figured that his buddies must have coped it in the zone. Now I'm a big sucker for feeling bad for the right people so I decided to have him as a companion for as long as I could. Which by the way the companion system is a great addition to the mod because tackling the zone alone in MISERY is well misery (Haha see what I did there..No?..Well **** it).
Now with progression into the game I started to accumulated some cash and decided to add another great piece of history to my arsenal. Now by this point I would L85 and L500 stuffed through out my backpack not this time round. Instead I had only my AK-105 and a ppsh I had found in stash a while back. And I thought about time to treat myself to that sexy RPK hawaiian was selling. Though it did cost me my dear beloved weapons at the time but was well worth it in the end. The reason for this because the money for quests and other things have been halved. Great idead I think.
Over all MISERY is one of the best mod's I have seen so far.