There's no words to describe how well this project came out. It's just mere magnificence! Sure, there are a few minor glitches there and there, but let's face it: no other development team could have done it any better. In fact I suspect no other team would had come even close! It's remarkable what these guys did, building an entire game from scratch and making it look like Valve itself had been behind it. As a die hard fan of the Half-Life series, I really think this mod is the biggest homage ever towards my favorite game series and I hope the dev team gets the recognition it deserves for this. I would've gladly paid for this piece of art!
I'm not sure what to think about this.
Sorry if that's so indescisive, but there's just so many bad design decisions (Some textures are clearly derived from photos and thus look really out of place; sometimes it's very hard to understand where to go; large groups of soldiers are very unforgiving; etc.), balanced out by so many good design descesions (John's voice acting is some of the best I've ever heard, including retail games; the environment design is nicely done, most of the time; there's a large variety of weapons, etc.)!
As for the story, well... it doesn't portray the Half-Life story arc correctly. You expect me to believe the Black Mesa incident, which somehow is known to everyone (thus nullifying the effort of the HECU), happened 10 years before the game and the Combine invade at the end of the mod, thus 10 years after the Black Mesa Inciden rather than only a few hours, as according to the Half-Life Canon? The G-Man obviously has some intrest in the protagonist, but that's not explained. Sure, it's not explained in Half-Life either, but at least it feels like Gordon Freeman is part of something bigger.
Why is the flashlight only availible on two guns?
Why do the houndeyes look so weirdly thin?
What are the weird TRON-like vortigaunt things that attack the player and his crew at the church at the mod's finale?
There are so many questions unanswered, and so many bad descisions!
But it was fun. Very fun.
I loved how John's line and witty comments.
I loved the bonus Christmas-themed map.
I loved how the zombies all don't have one skin.
In the end, it may be very flawed, but it's a good mod nonetheless. I reccomend it!
A nicely-done cartoon art style but an absolutely terrible and boring game. I know people often say this, but there are plenty of free flash games that are far more entertaining than this. It is not worth any amount of money.
The kick in the teeth is you can't redefine the controls, you can't use a controller and there's no score.
After playing the recent release that came out in December I have to say it has vastly improved since it was released. I'm not going to comment on people talking about cult of personalities or prior mods that he has made that make it "unacceptable" in the "communities" eyes. I'm here to base on experience.
1. The map has more settlements than the previous two releases. A step in the right direction as it seems to have meat and not bones.
2. The bandits no longer travel in war parties of 30 as a majority but they exist none the less.
3. Towns seem to have an overhaul in appearance. Since I played as the Confederates I noticed that their is no ferry and the bandit was several leagues away.
4. The bandit camps or I assume they are bandit camps are now in the open. This is also a good move I guess since they are seen everywhere and I guess they server more of a dungeon than a place of interest.
These are improvements that must be noted and worth the while for those who are returning. How ever there are still some bugs and issues that haven't been resolved yet and they must be addressed.
1. New comers will notice that they start at level 7 with over 40 in strength. Why is this you ask? Simple the A.I. have weapons that can either kill you in 4 shots or one if you are close enough.
2. The towns still give 1 to 2 units and even in vanilla you got maybe 4 or 5. So it makes building a small fighting force against the A.I. a challenge.
3. Nation that have (MP) exist only to disappear in a week saying defeated. I don't know why this exists in the game I couldn't tell you.
4. Even with these villages being around it still feels, dead in some ways. I think if their were more towns and more generals it would fill the void of the map. A map of that size demands armies of that magnitude and towns and castles as well.
Even though it says final release, which I hope it is not, the game is still fun and challenging. If you like westerns you will like the challenge.