Someone wrote that this is "boring like HL1 with outdated graphics from 2007" and marked it about "5/10".
OFC there is no jumping clowns which should make you laugh or dying Cpt. Prices which will make you cry. It's slow and atmospheric game. It's almost Valve quality Half-Life conversion on Source engine. The only little issue: animations. Sometimes those looks a little strange.
Graphics: 10/10 (Not best, but better than should be to represent the environment in a good way)
Gameplay: 10/10 (Pretty slow and reminds horror games. Yes, it's underground complex with aliens and bad guys, not WW3 in the center of New York.)
*** This is too good for a free game. ***
P.S.: Played it in "Freeman's Mind" mode :D
-I hope no one expecting me to turn on the power generator.
The only scientist I killed.
Garry's Mod allows you to create anything using valvE's objects and characters , but , is it easy? When you play GMod at the first time it's hard to create anything.
The NPC'S AI aren't so good but it's aways funny to kill combines or zombies. You can do something like a GAME , survival missions , deathmaches , explosions , everything you can imagine you do.
Started out with a decent atmosphere but the combine enemies ruined it. There are two cases of the "Super Mario Syndrome" which is always a fail as it has no place in FPS games. If I wanted to spend time trying to make ridiculous jumps, I'd go play Super Mario. The massive battle at the end of Chapter 2 was too much and as before, has nothing to do with a "horror atmosphere". Mod needs a ton of work but I wont expect to see any changes if this gets continued. Too bad.. oh well.
The game is very good graphically and as a game. After the long wait it is a refined product with not any major bugs as far as I am aware. The fact that gordon feels like he is tilting his head when moving right or left is an annoying mechanic which ruins smoothness. The loading text in the middle of the screen lasts for long times but it is not as common as in half life 1 although in half life 1 altogether there are much less this game requires more. For a non retail game this is excellent and well worth the wait. Now we are all eager for Xen which they say is in development but will be it's own game. Definitely worth it as a game and if you just couldn't get hooked on to half life 1 because it felt old or you want a fresh experience this is the game for you.
Another complete and utter waste of time.
I have yet to find a mod whose creator understands the concept of difficulty scaling. Once again: you have 10 million enemies (with infinite enemy spawning), a handful of medkits, no armor, a handful of bullets, and crackshot zombie marksmen.
Keep god mode on and be prepared to noclip on numerous occasions and you MIGHT find a measure of enjoyment from this garbage mod but then again, I doubt it.
Voice acting is comical, and on-screen subtitles don't follow speech properly. I didn't notice background music, so I'm not sure if that's good or bad thing. I'm not going to spoil the story (not there is much to be spoiled). but I'll just say it's not too much.
On to the gameplay: There are only 8 missions, prologue included, that IMO were quite easy, and one insanely hard that I cheated through after numerous restarts, even after I reduced difficulty to easy. Rockets get rid of most of things quite efficiently, but it gets boring easily if you only spam rockets. Enemies are easy enough to kill without them, and it's more fun that way. Only time I really, really needed rockets was to shoot down some mining bots and to my disappointment - bots were faster than damn rockets! Seriously? -.- AI poses no threat most of the time, and only hing they seem to be good at is ramming their ship into you. Sadly, ramming takes only 5% of your health (at least on normal difficulty, might be different at easy/hard) and it takes way more from their ship. Also, collision detection just bounces you off anything you hit and that feels quite wrong. Ships were made of metal, not rubber last time I checked. Hacking was a nice idea but realization seriously lacks of imagination. Target node, wait for code to show up, select code, do something to the ship et voila. Also dying is not really an option as you can go back to the mothership for repairs and restocking on those almighty rockets. Even if you manage to get killed, you will be bailed out in evacuation pod and re-spawned on ship. Upgrade system offers 0 customization, and is divided into Weapons, Hull and Afterburner, and next stages gives you bit more of it.
Warning! Spoilers ahead! Last mission is heavily inspired by Star Wars, as it's quite similar to death star destruction. And no I didn't feel like hero.
Summed up in one word: meh.