This mod is decent. It has a great concept, but so much stuff feels the same: All units share a single voice actor for soem factions, so many pcitures say: WIP, it's quite annoying. If this mod could get its hadns on some good vocie actors, and artists, it would be absolutely amazing though.
Ahhh Contra... Such an amazing mod. I am forced to give this an 8, because I'm a new member. I would definitely give this a 9.5 though. It adds many cool units and also adds 3 new generals. It makes each general awesome, giving each one a different personality and taste. I would certainly recommend this amazing mod.
Very fun mod, enjoyable to play and true to the feeling of the star wars universe. Good graphics and enjoyable battles. I quite liked the choice to go for what seems to be a more cap ship focussed game.
I'm a little bemused by the scaling comments I've seen regarding this mod (unless the scaling was changed prior to my playing it). I find the scaling to be good. I also found the resource rates and the management of such to be relatively easy, thus undermining that complaint too. Yes, the player receives resources somewhat faster, but also the ships are accordingly balanced to cost more. Time remains a constant, meaning that cap ships and buildings can be built at a similar rate to vanilla sins, the only difference is the size of the numbers.
My only gripe, and it's a minor one, is that I felt that the research trees could use a bit of work with some races, and indeed the descriptions could be a little clearer for some research trees (namely more clearly stating what I was improving, or at least what ships). I figured it out with use however. As I said, minor gripe.
When utilising all races at once, after about 2 hours of play I ran into the infamous 2 gig 64* crash, but this could be reduced or eliminated by cherry picking what races to include.
The game might benefit from reducing the engagement ranges of vessels by about half, as it would be more reflective of the short range melee witnessed in the films.
All in all, very fun mod. Good work!
First of all great mod, Love all the features, units, armour etc.
Have you thought about maybe adding more weapons of your own in future releases, Maybe small one handed hammers and new unique swords (maybe gems in the grip? :O).
Another suggestion is that you could add Longbowmen to swadian army's as i think this would fit the factions relativity to the crusaders and templars the faction represents? 8-9/10 so far i think.
All in all this is a great mod, just needs that extra push to make it 10/10
Awesome game! Ive been patiently waiting for DayZ standalone to arrive, came across this on a website, at first I glanced at it and thort "meh" then tried the demo and I was hooked! Love this game and cant wait to see more content for it!