Doom is a fantastic game, perhaps one of the best FPSes ever made (even nineteen years after its release). It's difficult to improve on Doom in a way that keeps the same instant-gratification, kill-em-all feel that Doom had AND preserve balance in the game, but Brutal Doom does just that.
The new weapons, especially the assault rifle, all feel powerful and satisfying; the enemies are smarter and, with buckets of gore on hand for each kill, satisfying as hell to defeat. The sounds are excellent, the gameplay feels modern but still original, and overall the quality of the experience is outstanding.
If this was a commercial game, released now for $20, I'd unhesitatingly buy it. As it is, available as a free mod for a game that can be easily had for a few bucks, it's an unbeatable deal.
(For extra fun, get Zandronum and a couple friends and rip and tear together. It's ******* great.)
This game is shaping up to be absolutely excellent, of course comparisons with Fallout (one of the obvious influences for Underrail) are expected, but without sounding like a fanboy in many ways this game surpasses Fallout, in terms of features like the traps, the amount of weapons, equiptment and thingies you can pick up into your inventory is at least as much as multi-million dollar RPG's made in the 90's and even today. And from an indie game made (?) by one person, even at this early alpha stage the huge skill-based rules system, the quests and dialogue choices,.... well it's staggering.
This game deserves everyone's support, it's almost a crime it's being sold as low as 10$
Game mechanics are quite unbalanced and very irritating. Physics is laughable. The community is filled with ******** (quite literally). Not a good choice of a free-to-play 3rd person shooter. It's pretty good after the first 50 minutes, but it goes down hill from there.
For length, this is probably the longest mod ever.
However, I find some flaws.
Some of the levels are too hard to figure out what to do.
The visual cue comes in, but the level itself is disoriented, making player hard to figure out what to do.
Also, enemies are just outrageous. I'm comlaining about difficulty here.
Player is too often exposed by combine soldiers. On top of that, these combines attack from most unusual angles. For several times, I had to stay in enemy fire to figure out where they shooting from! Also, lighting of the map makes it hard to identify combine soldiers from walls, environments, etc... Talking about maps...The textures could use some help. There are lots of fun gimmicks and interactions though.
It would be nice if the game was more polished.
Still, incredible amount of work.
Marvin's Mittens is a game for everyone who wants to relive some of winter’s childhood magical moments, as well as the fun sidescrolling platformers of the past. The music and sounds fit the feel of the game perfectly and with such easy controls it can be picked up by anyone, big and small.
I for one can’t wait to feel the magic again as I jump higher and higher, catching those snowflakes as I explore this winter wonderland. It is pure magic and I can’t get enough.
Read the whole review @ Hookedgamers.com
Out of all the C&C of RTS series that has been created by EA Generals and Generals Zero hour is the most amusing to me because most of the C&C game s after this one were not as successful Generals even Generals 2 seems not to be a great success as compared to it's predecessor.....
This is a reallllly good game. The game play is good, sounds are good, graphics are nostalgically good. It is a greaaaat horror game.
Especially when White Face comes out and plays tag with you, the atmosphere gets you pumped up. The suddenly appearing files also hit a nerve when you see them, and suddenly you think..
This is not any ordinary horror game.
White Face is not data.
He is an entity.
He is alive.
Lol, great game 10/10 :D