I'm going to rate this 9/10 for the two main reasons that this story does include several nice aspects and scared the living **** out of me.
The story just felt like a cliche "you don't know where you are and must get out" and it pretty much is and for some reason, the "villian", who ever it were, left me several notes to begin with but suddenly just stopped and didn't give a **** about me apparently. So the story is not only short, but it feels like it's lacking so much potential.
The gameplay on the other hand is probably the best I've seen for quite some time actually. You didn't overuse monsters and no cheap flying nkaed guys were added wich really made this story, at least the prison section, the scariest story I've played for a pretty long time.
- Scary as hell
- Intresting level design
- The story was better than expected even though it's not that special
- Nice ideas (like the water idea and the string idea, holy **** you are like the first one to use it!)
- It lacks story
- The water (in the first map) is under the pipe
9/10 - Awesome
This is where the story could have easily become a dry history lesson with Love dumping information on us and she doesn’t…and it’s awesome. Anyone who’s played Digital knows that Christine Love enjoys non-linear storytelling and in this one she masters the art form. Not only does the style make sense story-wise, but it also makes the characters of Analogue feel real. Despite the historic inspiration, the issues brought up in their logs reflect problems you don’t have to go very far to see in 2012: family politics, marital dysfunction, dealing with ‘black sheep’ and trying to maintain position…or at least appearances to name a few.
And while tragic, our Pale Bride isn’t completely sympathetic herself. When we first see her, she’s not exactly the picture of sanity…although living as a political pawn, becoming an AI and spending millennia alone is more than enough to warp the human mind. Throughout the VN, a part of you feels sorry for you and, at the same time, a part of you wonders if she even understands just how far she’s fallen. All she can really grasp is that she isn’t alone anymore, regardless of the reasons.
Playing opposite of *Hyun-ae is *Mute: the security AI. Outside of the ship’s logs, Mute is our best representation of what happened to the Mugunghwa. Designed to have a female interface, *Mute even acknowledges that her position clashes with the world around her. Which means that, at some point before the madness began, someone reprogrammed as much of *Mute as they could in order to make sure she fit in with ‘modern society’ while being able to fulfill her primary functions.
This is more than just a visual novel. This is a well-made suspense story. This is a deconstruction of the science fiction genre as a whole. Analogue: A Hate Story isn’t just one of the best visual novels made this year; it is possibly the definitive English Visual Novel. Do not deny yourself this experience.
One of the things that impressed me about this first episode is the sheer amount of subtle depth that is used to paint a broad picture of not only the cast but the world around them. Chief among them is the main character Winter who, in the beginning, strikes you as an atypical tween (I hate that term but it applies). She's not prepared, not very focused and far outside of her element interfering in the affairs of other worlds. As the game continues, you get a sense of who she actually is underneath her more bookish tone and by the final act, after dealing with a truly cataclysmic event, I found it very hard not to like her. That says a great deal about not only her overall character but how their world views other worlds...more on that in a second. Considering just how broken she is when Episode 1 wraps up, there is a lot of room to grow in the next four episodes and they have a great deal to build on.
Dysfunctional Systems is freakin' gorgeous. Doomfest's artwork delivers once again with distinct characters and somber backgrounds often blending into the best water color Event CGs you may see this year. Along with the great artwork is a fantastic soundtrack by CombatPlayer that revels in the games science fiction roots. It's mostly atmospheric techno and synthetic mixes with a few poignant piano pieces to even out the mix. Everything punctuates the story when it needs to and it fits into my usual standard for EVN soundtracks: it sounds great on its own. When I downloaded DS, I was able to download the entire soundtrack for free and hopefully it'll become something of a standard in the coming weeks and months for other developers (HINT HINT).
Dysfunctional Systems Episode 1: Learning to Manage Chaos isn't a perfect game, but even with its flaws it is a stunning achievement.
Technically this visual novel is a combination of two stories: split into the Prologue and Post-Prologue respectively. The Prologue follows Lily, a young and slightly clumsy waitress working at her Uncle’s high-end Italian restaurant. On this path you have a choice to chase down three of your male coworkers and I’d like to stop here for saying this was probably the most elaborate April Fool’s Joke I’ve seen since one I pulled a few years ago. Despite it’s shortness, the entire Prologue could be classified as a full otome VN. It’s trite and predictable and has no issues poking fun at the medium, but it is a complete game in and of itself and does have some funny moments (mostly from Ethan) outside of the meta jokes. So kudos to Camille for making what could’ve been, nay should’ve been, a throwaway moment for the larger story.
Some of the romances here are possibly easier to navigate than the ones in Katawa Shoujo. You literally have to work at either getting the Friendship ending or failing at a relationship because you can hit coast at certain parts and still have everything work out. It helps that you like most of the people here, but like Katawa Shoujo RisAmo could have easily held up to fresh trauma that Josh had to deal with in order to A: Show he was moving forward with his life and B: He wants to be with the intended person.
I have said in the past that there are three current visual novel artist who can take the anime style and make it unique. One of them is Auro-Cyanide and she absolutely delivers with this one. Everyone looks fantastic and blends in well with the photographic backgrounds.
I got the feeling while playing Ristorante Amore that this was the black sheep of the Cyanide Tea family. No one dies and there’s not a lot of real drama here. It’s a light, heartfelt look at maturing and finding love that, while not perfect, is great in and of itself.
Plenty of depth, Very atmospheric. Love the floaty feel when using the grappling hook to get from place to place. One of the better games I have played of late including more mainstream titles. Looking forward to see what future updates will bring.
It's a good start, but would be much improved by the addition of the add-ons for companion looting, ability to buy industries in towns and interacting with the landlords and moneylenders.
I also found some references to Calradia in the mod, which I am hoping is something the modder is planning to fix:)
Overall this feels like a late beta rather than a 1.0 but it shows promise!
Its awsome game in singleplayer but its even more cool online:
Youtube.com (Deathmatch FragMix)
Game makes you think what you doing and also think about each step to won the game, even if it looks like a bit chaotic and random for first time in Deathmatch :)
Race part? Same story, you need to be skilled and also play mind games with rest players :P
Youtube.com (Battle Race with Developers)
But if we look back to singleplayer its so much fun, especially in impossible difficulty where bots can kick your *** :)
Youtube.com (Battle Race Singleplayer Impossible Difficulty)
I hope video can say much more than words, my rate to this game is 10/10, you must try it :)