Report Will you be switching to UDK now (Unreal Dev Kit)?

Poll started by TKAzA with 1,770 votes and 91 comments. Browse the poll archive.

 6%

(98 votes)I was using it already

 15%

(267 votes)Yes I will be

 22%

(397 votes)Im thinking about it

 20%

(352 votes)Nope

 37%

(656 votes)UDK?

Post comment Comments  (0 - 50 of 91)
TKAzA Creator
TKAzA - - 3,154 comments

If nope, why?
Are you a dedicated source user fanboy or do you have a better free engine?

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DuckSauce
DuckSauce - - 969 comments

Source Fanboy xD
Though I have thought of having my mod on UDK instead, I might fiddle with another mod idea I have on the UDK, maybe that will lure me over to port my current mod project as well, currently I'm gonna stick with Source though!

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cW#Ravenblood - - 6,703 comments

source fanboy xD

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Killer_man_1996
Killer_man_1996 - - 511 comments

Source Fanboy.... XD because my pc doesn't have a good potential to handle that Graphics, Physics and all that things...

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Armageddon104
Armageddon104 - - 3,128 comments

Source all the way for me...

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yoippp
yoippp - - 54 comments

Source ALL THE WAY!

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Shpuld
Shpuld - - 215 comments

Torque fanboy :P

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patrickul87
patrickul87 - - 211 comments

source ftw

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M@ty
M@ty - - 508 comments

Not yet. Because we're still in the MSUC - which is mod-only contest.

Plus we're only beta releasing at the moment. We hope towards a final release of 1.0 we can have a nice UDK version :).

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Ark_
Ark_ - - 583 comments

I am messing around with it for experince but since the project that i am working on is for the psp its not realy n option for that.
Besides i like source atm but i still plan to learn mapping in the udk.

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cortez666
cortez666 - - 158 comments

nope because there are several good open source engines which are pretty easy to modify

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1337-1
1337-1 - - 39 comments

I hear that!

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Noesis_Interactive
Noesis_Interactive - - 184 comments

Currently Source fanboy and now a Unity fanboy as well!

(Unreal is pretty sweet though, we'll have do something with it in the future)

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chapstic
chapstic - - 88 comments

Learning and making everything else on a new engine is a pain the ***.I 100% agree with people who dont want to switch.

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staberas
staberas - - 36 comments

source fanboy & i hate learning a new engine right now

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Hellsevil22
Hellsevil22 - - 360 comments

low end COM.

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BluishGreenPro
BluishGreenPro - - 534 comments

I'm still using Game Maker to develop Robo's World 3...
I also have nowhere near the programming skills to use UDK....
But I will try it out!

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Szczekus
Szczekus - - 380 comments

CryEngine 1 :P Why? I just love FarCry so much ^^(and why changing the engine when i`m already a pr0 in CE1?)

CryEngine rlz!

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Dragonlord
Dragonlord - - 1,934 comments

Better suited free engine. As this engine can't do stuff I want to use ( without getting source access and messing around ).

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Serenity6Two2
Serenity6Two2 - - 47 comments

Source doesn't require insane system requirements. The minimum amount of RAM recommended for the UDK is 8GB. If that wasn't the case and it ran faster on my machine, I would definitely use it :)

P.S. The UDK takes about 10 minutes to start on my machine!

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Kassius7
Kassius7 - - 1 comments

Serenity622
Serenity622 Nov 13 2009, 8:35pm replied:

Source doesn't require insane system requirements. The minimum amount of RAM recommended for the UDK is 8GB. If that wasn't the case and it ran faster on my machine, I would definitely use it :)

P.S. The UDK takes about 10 minutes to start on my machine!


Actually, the minimum memory required for UDK is 2g but they recommend 8g. I'm running it on 4g and it's working perfectly :)

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yardymothymus
yardymothymus - - 148 comments

I'm still on source because I'm used to it and it has everything that I want to work with, so moving to unreal might have a few benefits but for me it would be a waste of time to relearn everything just for that.

That's not to say I didn't try though. The map editor wasn't quite user-friendly enough for me though, and that's a make-or-break deal for me.

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Bunktacular
Bunktacular - - 5 comments

I was using the unreal editor before, and then switching to unity for a project I'm currently on
but will be going to UDK for future projects.

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

I like Source Engine...it is the best...For instance check out how many mods created in Source Engine and Unreal Engine...This is my IMHO

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Highmist
Highmist - - 473 comments

Yea, but also check how many are done. theres a difference

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Ennui
Ennui - - 420 comments

This was a valid argument a few years ago, but there are many released (and good) Source mods by now. Sure it's infamous for having droves of noob mods that never get anywhere and die out, but there's plenty of quality stuff being done too.

I personally have a few Source projects to attend to, one of which will take another couple years to finish, so I'll be sticking with Source for now. The release of the UDK certainly has me thinking though, so maybe once my Source modding workload has been lightened a bit in the next year or so I'll start working with that as well.

I've always heard UT3 is a dream to develop for compared to Source, so I'm definitely going to check it out some time. I also think it's really cool that Epic has taken this step, mad respect.

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AlCool
AlCool - - 3,112 comments

Also look at UT1, UT2k3, UT2k4, and UT3, and then see how many mods there are and that have released one stable version.

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The_Eliminator
The_Eliminator - - 97 comments

I'm a newb but I think majority of the people that voted "Nope"; made that vote because UDK is not for every game; can you make a real time strategy game with UDK? if yes then I have no idea hehe. Please tell me if yes.

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L0K
L0K - - 268 comments

You could, it was done on UE2.0 for UT 99, USkaarji.

I voted no because we have over a year of code already written for NA engine which is in c#. Although, we are making plans for something in the near future...

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Draakon
Draakon - - 18 comments

With UDK, you can make any game genre.

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Jyffeh
Jyffeh - - 982 comments

If I possessed any modding skill whatsoever, I'm sure would.

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LORDDEREX
LORDDEREX - - 1,159 comments

I only own Unreal Turnament 1.

And i am big fan of Source.

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infl1ct1on
infl1ct1on - - 306 comments

You don't need to own any unreal games to use UDK FYI.

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Kryptonight92
Kryptonight92 - - 100 comments

srsly i though you had to.. kewl then ;D

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LORDDEREX
LORDDEREX - - 1,159 comments

ok, but if i am makeing a mod to UT, we say just a weapon for single player use, dont I still need to own the game to play it?

And yes i knew that, that all can get their hands on UDK now.

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AlCool
AlCool - - 3,112 comments

If you making a UT mod then you USE UT. UDK is an ENGINE to make games now to mod other ones.

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LORDDEREX
LORDDEREX - - 1,159 comments

I mean any UT, "1" 2003 2004 3

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DuckSauce
DuckSauce - - 969 comments

Nope, although I have been thinking of messing about with it for another mod idea I have... though I really shouldn't!(need to spend more time on my mod or it will never get done lol)

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TheHappyFriar
TheHappyFriar - - 518 comments

no. Why? I know doom 3 and have access to all the game content with it. Plus if I wanted to release a game I could use one of the id-based GPL engines, or Unity, or any other the others that have a lot less restrictions on what you can do with it.

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AlCool
AlCool - - 3,112 comments

What are these restrictions you speak of for UDK?

There are actually very little that can't be done and you can even bring in other engines to do more. Look at Mirrors Edge, it uses UDK and a seperate lighting engine (Berserk Lighting or something?).

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SneakySoft
SneakySoft - - 340 comments

It's called BEAST

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phipe
phipe - - 519 comments

This might sound embarrasing, but what is UDK? Unidentified Deutch Kolt?

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SneakySoft
SneakySoft - - 340 comments

Read the question:
"Will you be switching to UDK now (Unreal Dev Kit)?"
and "Dev" means "Developers" in this context.

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Necromunger
Necromunger - - 194 comments

I have spent a lot of years learning the source engine and all its aspects. I am not about to drop that to learn UDK.

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AlCool
AlCool - - 3,112 comments

Why because learning multiple engines is a bad thing?

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Tharapita
Tharapita - - 235 comments

Nop. Just not into the UT3 engine. And I've been using the Q3 engine / Source engine for all my life so I'm rather into that. Until UT3 includes a brush based mapping mode, better visuals and a more pleasing style It'll stay that way.

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DemonProwler
DemonProwler - - 55 comments

UT3 and UDK both use primarily an additive based brush system now. Which is the same as the Quake games. It previously used subtractive brushes because it was more optimized for indoor environments. But with the advanced lighting and shaders it's more strain for them to use subtractive now.

And the visuals are as good as you want them to be, it's the content that is the limiting factor.

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

I would use it but we just bought the C4 engine. Looks like a awesome engine a lot of teams are switching.

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Varsity
Varsity - - 1,044 comments

If I'm making multiplayer, I want lag compensation. If I'm making singleplayer, I want an existing story to plug into. So no, not me.

Definitely going to give it a whirl though: if nothing else, it's good practice for potential industry work. :-)

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AlCool
AlCool - - 3,112 comments

UE3 by default has a good lag system (In comparison to one like source, where blood and bullet holes don't mean jack online, because they are client side). Remember this is a full engine, not a modding DK, so this would be a project with 100% custom content made standalone.

In standard UE3, high pings make you have delay on what you do, but on UDK that can easily be changed by a talented programmer. Even then, all that means is think ahead and aim ahead of your targets, which is a really simple concept then shoot them and it doesn't hit and you don't know why.

Even look at ET mods like TCE, where they added about 5 lag compensation systems to what was massively terrible on ET itself, where even a player with 200 ping could successfully play in a server without people complaining about them lagging and registration being off.

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Varsity
Varsity - - 1,044 comments

The fact remains that Source lag compensates and Unreal does not.

I don't really understand your second and third paragraphs.

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