I don't know, maybe its the fact that the universe should be more interesting than a one time only character that which had his own voice.....and is possibly the only character to successfully have a voice people like?
People keep saying yes and bringing up Duke Nukem, but I'm waiting for someone hasn't brought up any other game characters....THERE ARE other games than Duke, and I bet most people don't even play the game.
If anything I think it's the reverse. There are tons of examples of games with voices that people are bringing up in this thread (Dues Ex, Metal Gear, Duke, Postal, GoW, Blood, Soldier of Fortune 1/2, Halo, Serious Sam, Mass Effect...) but for the most part, people only are using Half-Life as an example of a mute character game. Most games with mute characters just feel incomplete to me, I think HL is the only series that got it right. So, voices, FTW! :)
It's hard to decide on this...thinking of HL2 with Freeman talking would be shizen tbh...
..though some games it's really suitable for it.
Depends on the atmosphere and sub-Genre of game.
For me it depends on the genre of the FPS...
If its comedy like Serious Sam or Duke then I like it.
If it's in the Half Life style then the voice has no place.
It all depends on the scenario for me.
This is kind of a hard one; I love bad-*** remarks when they're appropriate and Postal 2, Gears of War and Duke Nukem 3D have got that spot on.
But when the character has terrible voice-acting or a limited vocabulary (hearing "Eat this, scum!" 10x a hour does get boring) I prefer the strong and silent type ;-).
But when the character has to interact with NPCs, silence can cause problems. In HL2, Gordon just stands around like a retard without saying anything to anyone, even if they're addressing him directly.
dunno why but..
"In HL2, Gordon just stands around like a retard without saying anything to anyone"
..that made me laugh out loud quite literally XD
I agree with you.
for Unreal Tournament though, those sounds I'd say are needed, otherwise all you'd be hearing is gun fire and explosions...it'd get quite Dull until a Redeemer is fired now and then, but if you're being fired out it gets quite irritating.
C&C Renegade, I liked the limitted voice commands you could use on it, gave a very nice feel to it to be honest, can't wait till Renegade X on UT3 :D
ahahah have you not herd the Muppet voice over pack for Gorden Freeman? That **** is gold the character needs to talk even if its just insults its all good =D
I personally like it when a character talks. For me that is what helps immerse me in the game. It helps to give a greater sense of who the character is.
A character not talking is just plain boring.
"immersion" should be in quotes since it sounds like you are talking absolute ********.
I think characters should talk as there is no actual method of communication and interaction within the virtual world so in order to verbally communicated with the game you need the main character to translate your desired actions into words. This is mainly what I hate about games like Oblivion and KOTOR where the avatar is mute. It helps to actually hear what you've just said as well as the tone of voice it has been said in.
Of course for a brain dead FPS there really isn't any need.
Yep, I hope that whenever Valve ends the overall Gordon Freeman story (if they ever do) they do something amusing with his voice at the very end.
I do like that he doesn't speak though. Sure, all the Duke Nukem one-liners are entertaining but when the character doesn't speak it's more immersive. Many times while playing HL2 I've found myself actually responding out loud to characters in the game :P
A perfect 50-50 split in the polls, now that's rare.
Anyway, I'm not necessarily in favour of either. Both have their strengths. However, if a player should talk, then there comes the issue of control. You are in control of everything that the player does during the game, but you can't choose what he says? It's that lack of control that often makes little sense.
Perhaps game developers need to take a closer look at projects such as Facade...?
i say it depends on the game, but of the games that have come out recently (past 5 years or so) I prefer more with a talking main character. Before taht it was mostly non-talking. I'd say that's not because of the person talking/not talking but because of the games themselves. Like above, HL2 seems pretty silly, but when done right you get something like ST:EF or a CoD game. you talking/not talking seems natural, not forced.
I think it's more than just scripting dialog for the main character but creating physical interaction and gestures that go with the dialog that is more important.
Imagine the scene, Alyx talking to Gordon and you simple hear Gordon reply to Alyx's comments while you are stuck looking out of Gordon's eyes with no movement.... not so good
But imagine Gordon's arms moving and his viewpoint shifting as if he's shaking his head or looking at something while conversing, this sort of interaction with characters and dialog is what adds to the realism and immersive nature of many games and more games need to do it.
I think Crysis handled this really well. Especially the scripted sequences implemented the character's head movement in a great way (who could forget the scene with your teammate up in the trees?).
I am a passionate Half-Life fan, but I think that HL is about the only game that gets the mute character kinda right.
I think Crysis handled this really well. Especially the scripted sequences implemented the character's head movement in a great way (who could forget the scene with your teammate up in the trees?).
I am a passionate Half-Life fan, but I think that HL is about the only game that gets the mute character kinda right.
I like it more if the player character doesn't speak, because in Germany, most times a game gets a synchro of the speech, they sound ugly, it is ok, if it sounds good. I think also that it was well done in Crysis, also I like the english voice more then the crappy german speech....
@ nf1n1ty: Yeah, I think too, that HL works right with Gordon Freeman, it would be weird if he would someday just start talk....
Depends on the context of the character, I reckon. For instance, I don't think Half Life 2 would be as good if Gordon Freeman spoke. On the flipside, Duke wouldn't be as awesome without the witty one-liners, and Max Payne would have had alot more trouble conveying the story without Max actually talking. So if they're used properly and under the right circumstances and context, I think either one can be as good as the other
example, in halo you killed a elite the MC don't need to say "take that you split face!" cause that will kill the game, but the marines are ok, its funny what they say in some situations.
there are some charaters i think are awesome when they speak i can name a few master chief, solid snake, nomad, altair (guy from assasins creed) bishop from rb6v2
It gains the experience of being the charracter when it's up to you to think up what's going on, I think. When a charracters speaks, a key part of the "you" is taken away from you, as it's not up to you to make decisions on your own - there's actually a guy talking like you. In a game like Half-Life 2, you're 100 % the main charracter. You feel like you are more "you". I voted for the "Doesn't talk - I find it creates more immersion"
I voted for doesn't talk.
I like it both, this one is a hard poll :O
I especially like the voice acting in metal gear solid, but i also like it when they don't say anything (half-life).
Just imagine Link from Zelda with a voice. ew. :P
I voted for talk, i mean, you need to give the character some personality, i do however immerse myself more when i can decide what sort of person i will be through multi-choice option dialogues.
I'm gonna kick some *** and chew bubble gum - **** i'm all outta gum.
- Duke Nukem
(who doesn't want to hear the character talk!?)
I am
Same. There are only a few instances it will work and that is only in Duke Nukem. Every other time, I just wish the character would shut the f*** up.
Come on, how can your character have a personality if he doesn't talk?
Talking FTW! I like speech myself! XD
I don't know, maybe its the fact that the universe should be more interesting than a one time only character that which had his own voice.....and is possibly the only character to successfully have a voice people like?
People keep saying yes and bringing up Duke Nukem, but I'm waiting for someone hasn't brought up any other game characters....THERE ARE other games than Duke, and I bet most people don't even play the game.
No voice FTW.
If anything I think it's the reverse. There are tons of examples of games with voices that people are bringing up in this thread (Dues Ex, Metal Gear, Duke, Postal, GoW, Blood, Soldier of Fortune 1/2, Halo, Serious Sam, Mass Effect...) but for the most part, people only are using Half-Life as an example of a mute character game. Most games with mute characters just feel incomplete to me, I think HL is the only series that got it right. So, voices, FTW! :)
ME 2
Duke Nukem Forever!
I like hear the character talk (likes Duke Nukem: "Come get some" or "Your face and your ***, what's the diference?") That's make the game more funny
1st of all make sure u spell correctly
second of all.
Realize he knows a second language better than you do.
Rustie18 17hours 5mins ago replied:
1st of all make sure u spell correctly
Uh? what did you say about crappy spelling?
See that "u"? it's "you", not "u".
It's hard to decide on this...thinking of HL2 with Freeman talking would be shizen tbh...
..though some games it's really suitable for it.
Depends on the atmosphere and sub-Genre of game.
For me it depends on the genre of the FPS...
If its comedy like Serious Sam or Duke then I like it.
If it's in the Half Life style then the voice has no place.
It all depends on the scenario for me.
Actually "it's time to kick *** and chew bubblegum, and I'm all out of gum"
Didn't want to have a awesome qoute, qouted wrong.
:D
This is kind of a hard one; I love bad-*** remarks when they're appropriate and Postal 2, Gears of War and Duke Nukem 3D have got that spot on.
But when the character has terrible voice-acting or a limited vocabulary (hearing "Eat this, scum!" 10x a hour does get boring) I prefer the strong and silent type ;-).
But when the character has to interact with NPCs, silence can cause problems. In HL2, Gordon just stands around like a retard without saying anything to anyone, even if they're addressing him directly.
So I voted option numero uno.
dunno why but..
"In HL2, Gordon just stands around like a retard without saying anything to anyone"
..that made me laugh out loud quite literally XD
I agree with you.
for Unreal Tournament though, those sounds I'd say are needed, otherwise all you'd be hearing is gun fire and explosions...it'd get quite Dull until a Redeemer is fired now and then, but if you're being fired out it gets quite irritating.
C&C Renegade, I liked the limitted voice commands you could use on it, gave a very nice feel to it to be honest, can't wait till Renegade X on UT3 :D
It's better than silent if the character is good. Otherwise, don't bother.
ahahah have you not herd the Muppet voice over pack for Gorden Freeman? That **** is gold the character needs to talk even if its just insults its all good =D
I personally like it when a character talks. For me that is what helps immerse me in the game. It helps to give a greater sense of who the character is.
A character not talking is just plain boring.
Yeah, too true, imagine Mass Effect without speech, for example!
Horrible!
"immersion" should be in quotes since it sounds like you are talking absolute ********.
I think characters should talk as there is no actual method of communication and interaction within the virtual world so in order to verbally communicated with the game you need the main character to translate your desired actions into words. This is mainly what I hate about games like Oblivion and KOTOR where the avatar is mute. It helps to actually hear what you've just said as well as the tone of voice it has been said in.
Of course for a brain dead FPS there really isn't any need.
I prefer the main character to shut up to be honest.
Yep, I'm a Half-Life fan.
I'm an unrepentant HL fanboy, go ahead and guess which option I chose...
One where the character doesn't talk, but has a rather intuitive inner monologue that appears at the most inappropriate times.
i think he should talk in a series of grunts that vary in tone and volume to talk to people.
Yep, I hope that whenever Valve ends the overall Gordon Freeman story (if they ever do) they do something amusing with his voice at the very end.
I do like that he doesn't speak though. Sure, all the Duke Nukem one-liners are entertaining but when the character doesn't speak it's more immersive. Many times while playing HL2 I've found myself actually responding out loud to characters in the game :P
ahaha Gordan would say something like "OMG ALEX SHUT THE F@*K UP ALREADY!"
heeh ill be waiting for that day!
Having a voice in HL kind of destroys they're original intentions. They are EA thank you very much. They know how NOT to kill a series.
A perfect 50-50 split in the polls, now that's rare.
Anyway, I'm not necessarily in favour of either. Both have their strengths. However, if a player should talk, then there comes the issue of control. You are in control of everything that the player does during the game, but you can't choose what he says? It's that lack of control that often makes little sense.
Perhaps game developers need to take a closer look at projects such as Facade...?
Doesn't talk, but depending on the game. For example in Blood without Caleb would be boring.
i say it depends on the game, but of the games that have come out recently (past 5 years or so) I prefer more with a talking main character. Before taht it was mostly non-talking. I'd say that's not because of the person talking/not talking but because of the games themselves. Like above, HL2 seems pretty silly, but when done right you get something like ST:EF or a CoD game. you talking/not talking seems natural, not forced.
I think it's more than just scripting dialog for the main character but creating physical interaction and gestures that go with the dialog that is more important.
Imagine the scene, Alyx talking to Gordon and you simple hear Gordon reply to Alyx's comments while you are stuck looking out of Gordon's eyes with no movement.... not so good
But imagine Gordon's arms moving and his viewpoint shifting as if he's shaking his head or looking at something while conversing, this sort of interaction with characters and dialog is what adds to the realism and immersive nature of many games and more games need to do it.
I think Crysis handled this really well. Especially the scripted sequences implemented the character's head movement in a great way (who could forget the scene with your teammate up in the trees?).
I am a passionate Half-Life fan, but I think that HL is about the only game that gets the mute character kinda right.
I think Crysis handled this really well. Especially the scripted sequences implemented the character's head movement in a great way (who could forget the scene with your teammate up in the trees?).
I am a passionate Half-Life fan, but I think that HL is about the only game that gets the mute character kinda right.
could you remove this INtense! ?
how'd you manage to double post!? The system should prevent that unless you refresh and manually repost.
I like it more if the player character doesn't speak, because in Germany, most times a game gets a synchro of the speech, they sound ugly, it is ok, if it sounds good. I think also that it was well done in Crysis, also I like the english voice more then the crappy german speech....
@ nf1n1ty: Yeah, I think too, that HL works right with Gordon Freeman, it would be weird if he would someday just start talk....
Depends on the context of the character, I reckon. For instance, I don't think Half Life 2 would be as good if Gordon Freeman spoke. On the flipside, Duke wouldn't be as awesome without the witty one-liners, and Max Payne would have had alot more trouble conveying the story without Max actually talking. So if they're used properly and under the right circumstances and context, I think either one can be as good as the other
Darn you for stealing the Max Payne example that I just thought of. But you are certainly rather correct on the matter.
Caleb rules, nuff said.
well I dont care, but with the duke nukem guns you need to here that to gett the duke feeling!
example, in halo you killed a elite the MC don't need to say "take that you split face!" cause that will kill the game, but the marines are ok, its funny what they say in some situations.
there are some charaters i think are awesome when they speak i can name a few master chief, solid snake, nomad, altair (guy from assasins creed) bishop from rb6v2
i will say one thing, i found it weird with soap talked in cod4. I was like ermmm that wasnt needed.
Errm, although I voted 'I like to hear how badass I am' I really wanted an 'on the fence' option.
you either speak or you dont... there is no real middle option...
It gains the experience of being the charracter when it's up to you to think up what's going on, I think. When a charracters speaks, a key part of the "you" is taken away from you, as it's not up to you to make decisions on your own - there's actually a guy talking like you. In a game like Half-Life 2, you're 100 % the main charracter. You feel like you are more "you". I voted for the "Doesn't talk - I find it creates more immersion"
I voted for doesn't talk.
I like it both, this one is a hard poll :O
I especially like the voice acting in metal gear solid, but i also like it when they don't say anything (half-life).
Just imagine Link from Zelda with a voice. ew. :P
So I would've choose both, but I can't :D.
I voted for talk, i mean, you need to give the character some personality, i do however immerse myself more when i can decide what sort of person i will be through multi-choice option dialogues.
postal dude ftw
duke nukem ftw
marcus fenix ftw