Report content How do you pick the game to mod?

Poll started by INtense! with 2,305 votes and 41 comments. Browse the poll archive.


I picked the game I like most (461 votes)


I pick the game which is closest to the mod I want to make (255 votes)


I picked the game because I know how to develop for it (493 votes)


I'm still deciding (64 votes)


I'm not a modder (1032 votes)

Post comment Comments
Reborn:X Oct 1 2011 says:

To create a mod for a game, you must know the insides of a game.

+27 votes     reply to comment
TheJP3372 Oct 5 2011 replied:

True, modding a game on an engine your unfamiliar with is gonna end in tragedy most of the times :(

+5 votes     reply to comment
scottellison92 Oct 5 2011 replied:

But if you really like the game you learn the insides to mod it

+5 votes     reply to comment
CMDKeen Oct 6 2011 replied:

You learn the insides of the game you like.

+4 votes     reply to comment
Flash112 Oct 1 2011 says:

Picked a game because i now how to develop for it... yup, that describes me pretty well.. xD

+7 votes     reply to comment
senntenial Oct 3 2011 replied:

pretty much the same with me lol
im going to cry if we have to use UDK

+4 votes     reply to comment
aidas2 Oct 1 2011 says:

Picked a game I like, that I understand and that is missing quite a lot good features.

+8 votes     reply to comment
Kamikazi[Uk] Oct 1 2011 says:

For me i always made a mod because i knew how to devolop for it making levels etc. Once you get more experienced though you choose a game to mod for features that are close to your mod.

+3 votes     reply to comment
OrdinaryMagician Oct 1 2011 says:

I just love UT99, that's why I mod for it

+3 votes     reply to comment
Tanshaydar Oct 1 2011 says:

Picked the game I liked. I picked Amnesia because it was an astonishing experience. Actually I was working on Penumbra, but no luck, then I moved onto Amnesia.

+4 votes     reply to comment
SabreXT Oct 1 2011 says:

I don't mod, but it's a balence between knowing and what can do what I want. I know my way around hammer for example. I worked with UDK a little while because there was lots of documentation for it.

When I had delusions of making a colourful, power armoured themed FPS, I really wanted to mod Crysis (still do) because that has almost all the features I need already there. Maybe one day I'll go back to it. Who knows?

+4 votes     reply to comment
Metalspy Oct 1 2011 says:

For me it usually kind of depends on the modding possibilities and the programming/scripting languages used. Of course I can, and will, learn new things but development will go faster if I'm already familiar with the languages used.

+3 votes     reply to comment
Cpt.Dann Oct 1 2011 says:

I would be the top three because those are the reasons I mod my favorite game (BF2 :D)

+4 votes     reply to comment
Armageddon104 Oct 1 2011 says:

I pick the game that has the most open tools.

+3 votes     reply to comment
JoshZemlinsky Oct 1 2011 says:

I'm not a modder anymore, if i do mod something. It's if i am unhappy with a certain thing in the game. Just like i did with C&C generals. Ai was crap, so i pepped it up :)

+3 votes     reply to comment
masternerdguy Oct 1 2011 says:

" 21% I picked the game I like most"

" 13% I pick the game which is closest to the mod I want to make"

That's scary!

Bring on the minecraft RTS and Freelancer FPS!

+2 votes     reply to comment
Inbredguppey Oct 1 2011 says:

Nearly half the users on MODDB dont MOD. I found that funny, I actually find this site as more of a social kinda site, other than a db.

+4 votes     reply to comment
The_splat Oct 1 2011 says:

Well.. at least they know what a mod is .. there once was a time modders were considered nothing but hackers trying to take down the entire earths computer systems.

+5 votes     reply to comment
petemyster Oct 2 2011 says:

Should have added an answer "The game with the largest community support". I wouldn't fancy trying to jump into modding something with no videos/tutorials from the community to help me.

+4 votes     reply to comment
7game Oct 2 2011 says:

I picked the game because I know how to develop for it.

+3 votes     reply to comment
mishant Oct 2 2011 says:

always mod a game you are passionate about

+3 votes     reply to comment
Templarfreak Oct 2 2011 says:


That may be, but often if you find a game very good and you like it and your a modder, chances are your gonna want to find out those insides...

+2 votes     reply to comment
Dr.Styropore Oct 2 2011 says:

I don't actually create mods as new game types,I'm just mapping,creating custom levels 'cuz I'm a noob in scripting and programing.So I've chosen Unreal Editor and Quake Radiant,first because I like UT and Q3,and also their mapping programs are easiest to learn,and can cooperate with a lot of other 3D programs also use 3D Max, Maya,and Blender.And at last if you learn Unreal and Radiant,you can mod for a lot of other games,because a lot of them are using Unreal and Quake game engine.Anyway with a little effort,almost anybody can revive their ideas and create cool maps.

+2 votes     reply to comment
STOKK-E Oct 2 2011 says:

1% for (I picked the game I like most) 128 votes and 2% for (I'm still deciding) 17 votes, what is wrong here?

+2 votes     reply to comment
Arcones Oct 2 2011 says:

I'm not a modder, but if I was, I'd pick the game I knew how to mod.

+2 votes     reply to comment
Bad_D0g Oct 2 2011 says:

Not a modder, but I'd go with whatever engine with good mod tools that I know best. For me that's Source

+2 votes     reply to comment
ModMage Oct 2 2011 says:

All the first three answers, Source Engine. I absolutely love Half-Life and Half-Life 2, I wanted to map for a simple modern-era shooter (Counter Strike), and all it took to get started was 5-6 videos on youtube and the occasional visit to the VDC.

+3 votes     reply to comment
HaydenB Oct 3 2011 says:

I pick the one that is easy to mod

+2 votes     reply to comment
TheNodCommander Oct 3 2011 says:

Im not really a modder, more of a novice at the UDK.

+2 votes     reply to comment
Chr1s_UK Oct 3 2011 says:

Game I like to play and know how to develop for, that's why I stick to idtech3 & 4 as my fave online shooters happen use it and they aren't as saturated as other engines and games.

+2 votes     reply to comment
juicytoot Oct 3 2011 says:


+2 votes     reply to comment
Exeon Oct 3 2011 says:

I choose games that I don't know how to mod.

+2 votes     reply to comment
chimpching Oct 4 2011 says:

i thought this was a porn site? damn

-1 votes     reply to comment
ValianMasdani Oct 7 2011 says:

Goldsource is the simplest engine

+2 votes     reply to comment
jedi_hm2 Oct 7 2011 says:

The first three.

+2 votes     reply to comment
TrashCan-Man23 Oct 8 2011 says:

Not a modder, but if I were...probably would pick either first or third.

Would depend on a few factors, but yeah, first or third choices if I was a modder.

+1 vote     reply to comment
Kaplan.994 Oct 8 2011 says:

I'm a modder and from my point of view it goes like this.
I need to play the game sometime,and complete it,and then to try an existing mod for it.
If the game looks good with the mod,then i start modding it.
Did that way for STALKER COP,and still modding it...

+1 vote     reply to comment
ArkaZeen Oct 10 2011 says:

Cant mod for beans :/

+3 votes     reply to comment
Jazzbyte123 Oct 10 2011 says:

Know your engine! Know the limitations, know what it can produce, know what tools support its, know everything about it! However, best of all know its reliability. You don't want to spend many hours into one engine and then eventually coming to stops and bumps in your project. I took many leaps into engines and experienced the situations of not knowing my engine I work with. Do your research, it helps save your time and keep your project in a safe position!

+2 votes     reply to comment
Landon1121 Oct 10 2011 says:

45% of moddb are not modders...

oh the irony

0 votes     reply to comment
timmybus Oct 11 2011 says:

i'd love to be able to mod, but starting from scratch is too hard without some help (proper help, not online guides)

+1 vote     reply to comment
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