Report poll How do you learn to mod?

Poll started by INtense! with 3,032 votes and 87 comments. Browse the poll archive.

 3%

I learn most of my game dev ability in class (87 votes)

 31%

By reading online tutorials and documentation (926 votes)

 38%

I just keep trying and teach myself (1163 votes)

 28%

Mix of many things (856 votes)

Post comment Comments  (0 - 50 of 87)
Neurological
Neurological Jun 5 2011, 7:25am says:

Tutorials and trial & error.

+76 votes     reply to comment
Swaggletooth
Swaggletooth Jun 9 2011, 7:50am replied:

Basically this :P

Also helps a lot if you have other people to talk to.

+7 votes     reply to comment
Kai-Li
Kai-Li Jun 13 2011, 11:00am replied:

agree

+4 votes     reply to comment
Valherran
Valherran Jun 16 2011, 5:26am replied:

also agree

+2 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Jun 23 2011, 11:52am replied:

AGREE

Although a majority of what I did in Zero Editor for Battlefront 2 was really just trial and error. I had about 1 days worth of tutoring from a modder.

Source on the other hand... I only explore around with it a little. Mainly I've tried to look up dev vids.

+2 votes     reply to comment
Cremat0r
Cremat0r Jun 17 2011, 2:23am replied:

Amen, brother

0 votes     reply to comment
At0M1c
At0M1c Jun 20 2011, 4:35am replied:

OH HELL YEAH!

+2 votes     reply to comment
altercuca
altercuca Jun 5 2011, 7:25am says:

usually all the stuff i find online...or the help files in case i learn a new engine

+5 votes     reply to comment
aidas2
aidas2 Jun 5 2011, 7:34am says:

Trial and error all the way. If it's something I can't understand then I watch tutorials or ask the locals.

+24 votes     reply to comment
Mr.John
Mr.John Jun 5 2011, 2:03pm replied:

Pretty much same, try stuff then, watch tuts and ask others w/ skill.

+3 votes     reply to comment
Gamingroach
Gamingroach Jun 6 2011, 4:26am replied:

Same here bud, Its all Trail and Error from the beginning. But when it comes to heavy stuff like programming languages like LUA and C++, I hit the documentations and tutorials :D

+7 votes     reply to comment
TwinBeast Online
TwinBeast Jun 5 2011, 7:39am says:

Pretty much all the above.. so mix of many things.

+7 votes     reply to comment
PSP-H4CKERxX
PSP-H4CKERxX Jun 5 2011, 7:45am says:

I learned by trying for hours to mod

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Jun 5 2011, 8:09am says:

I did everything on my own. Just in the same way I learned how to use computers and how to program in C and C++.

+3 votes     reply to comment
Maxen1416
Maxen1416 Jun 5 2011, 8:13am says:

By reading online tutorials and documentation and Wikis,
plus keep trying and teach myself

+7 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jun 5 2011, 8:22am says:

I have always taught myself every skill such as level design, modelling, texturing etc. I also learnt programming (C++) self-taught but when i got to university found i hadn't learnt it properly so kinda a mix of both in some ways as i'm learning progrmaming at uni now.

+3 votes     reply to comment
[$#!T-Happens]
[$#!T-Happens] Jun 5 2011, 8:31am says:

In the way of modding i can only do the simple add-remove-replace stuff... so for me its all be TRIAL AND ERROR :D

+5 votes     reply to comment
unknow5763
unknow5763 Jun 5 2011, 9:03am says:

trial and error and youtube and books from amazon but i lerent photo shop and 3dmax in a summer camp

+4 votes     reply to comment
5amura1
5amura1 Jun 14 2011, 11:59am replied:

I just mess with the programs first to get a feel of how they work, I start with simple blocks, then morph them abit, just to get use to it, I currently use Maya to develop models and animations for UT2004

+1 vote     reply to comment
soufmeister
soufmeister Jun 5 2011, 10:07am says:

iv learned 3d modeling in 3ds max by watching a dozen of tutorials videos on the net, and some trial and error. Learned getting the models into the source engine with some tutorials and some help of others.

Mapping iv learned with trial and error, and some tutorial videos of 3klicks philip and tophattwaffle

+2 votes     reply to comment
Jewoenboy
Jewoenboy Jun 5 2011, 10:09am says:

look how things works

+1 vote     reply to comment
JoshZemlinsky
JoshZemlinsky Jun 5 2011, 10:26am says:

I couldn't read english when i made my first Hammer/Worldbuilder maps. Back then it was trying and learning. Now i can read, it results in much better work, and faster progress. But still most of what i can today i learned from back then, by keep trying. Today im pretty pro at the source engine. Thanks to my child knowledge. I have a habit of learning fast lol

+2 votes     reply to comment
hogsy
hogsy Jun 5 2011, 11:28am says:

Trial and error.

+4 votes     reply to comment
Ark_
Ark_ Jun 5 2011, 11:30am says:

I learnt the basics of modeling by following a few tuts but with programming I just kept trying differnt things while looking over code that was aleady there and trying to pice togehter how it worked. (aka banging my head off the keyborad untill it worked and then doing a little dance).
Mapping was mosty just expermenting, hammer/worldcraft was nice to just mess with.

+7 votes     reply to comment
freakyredhead91
freakyredhead91 Jun 8 2011, 7:53pm replied:

Aaah, the memories that I would have had if not for the repeated head banging.

+4 votes     reply to comment
bosnian_dragon
bosnian_dragon Jun 5 2011, 11:50am says:

Trial and error, and some basic tutorials online.

+4 votes     reply to comment
Prototype458
Prototype458 Jun 5 2011, 12:28pm says:

i learn it on my own because the tutorials kinda wel "suck" but yet i havent seen any tutorial that lets you know what size a weapon texture needs to be in unrealed tryt to add my own but nothing happens

-4 votes     reply to comment
Garyn Dakari
Garyn Dakari Jun 5 2011, 12:43pm says:

I mostly taught myself how to mod for Jedi Academy. I went two years before I made any kind of account anywhere, and if I ever had a question, I'd look for someone asking the same question in the LucasForum Archives. I did the same for Neverwinter Nights. I'm learning UDK at the moment, and I've been reading a lot of tutorials, mostly from 3dbuzz(Those guys are great!). So yeah, I'd have to say a mix of things.

+2 votes     reply to comment
TheNodCommander
TheNodCommander Jun 5 2011, 12:45pm says:

A mix of trying to figure things out myself, and readin/watching guides online.

+3 votes     reply to comment
Commando-Chan
Commando-Chan Jun 5 2011, 1:11pm says:

I watched a lot of beginner-friendly videos to get an idea of the interface and functions of Source SDK, and from there I've just been using the VDC.

+3 votes     reply to comment
Vosla
Vosla Jun 5 2011, 4:41pm says:

Online communities are often overrun by people who think the purpose of said communities is to redicule beginners, noobs or whatever you call them. It's counterproductive as everybody tries to show off their "skillz" instead or working, learning together and improving. This is especially true for gaming related forums. I've seen examples here. Some gaming profiles are infested with trolls.

As for myself, "modding" is maybe a bit farfetched. I map and fiddle here and there. Most of it is trial & error with help of online articles on a lot of topics (e.g. "How to put custom textures in game resources", etc.).

Working in a little team is also a great help as everybody has something to contribute and should be able to give useful feedback.

Feedback in forums are usually 85% utter crap, 10% remotely useful and maybe 5% helpful on the topic - if you get feedback at all aside the usual trolling.

+5 votes     reply to comment
raulness
raulness Jun 10 2011, 12:54am replied:

Maybe I've gotten lucky but every place I've gone to ask for help to is incredibly helpful. I feel like as long as you don't ask stupid questions or at least try to do your own research before asking a question, no one will be a jerk to you.

+4 votes     reply to comment
Exeon
Exeon Jun 5 2011, 5:05pm says:

Meh, modding is easy. Its just time consuming.

+2 votes     reply to comment
Arcones
Arcones Jun 5 2011, 5:26pm says:

Mostly learning on my own, although for trickier subjects I've looked up tutorials.

+4 votes     reply to comment
vaders_Legion
vaders_Legion Jun 5 2011, 6:16pm says:

Pretty much self taught in everything i do. Taught my self coding by comparing files to eachother that are either similar or completely different in what they do so i can figure out what some lines of code do.
For modeling, i took a week course at stanford university to learn the basics, and then a concussion helped me with the rest... Gave me artistic ability for some reason. Dont know why.

+4 votes     reply to comment
ytres
ytres Jun 5 2011, 8:18pm says:

Tutorials and trial+error.

+3 votes     reply to comment
Twitwi
Twitwi Jun 6 2011, 2:09am says:

With everything but coding, I learn by trying, however with coding, I bug my friends until they answer me with what I have done wrong.
Else in 1.5 years time, I will be able to take coding as a class at my school.

+3 votes     reply to comment
the*Joker
the*Joker Jun 6 2011, 2:16am says:

In about 4 months, I have successfully become a veteran Source SDK mapper and coder for the Source engine. Trial and error, and trying to look at what others have done and figuring out the way the code works.

-1 votes     reply to comment
Garyn Dakari
Garyn Dakari Jun 6 2011, 2:34am replied:

A veteran, huh?

+6 votes     reply to comment
AJ_Quick
AJ_Quick Jun 6 2011, 2:59am says:

Demonic pact

... drinking goat's blood, primarily

+3 votes     reply to comment
Garyn Dakari
Garyn Dakari Jun 6 2011, 11:08pm replied:

Goats blood is actually a little strange...

I've got 7 goats, atm, so I would know :P

+2 votes     reply to comment
SabreXT
SabreXT Jun 6 2011, 6:12am says:

The 'class' option isn't worth going for imo. I've known about half a dozen people who did game design/art/whatever at university and have never made anything outside of a bad flash game for their final exam. They defend the courses with all their might, but they never do anything with all that knowlage they claim to have gained, and outside of a few buzzwords they know less then me, and I'm an idiot.

+1 vote     reply to comment
stocko2k
stocko2k Jun 6 2011, 8:41am says:

@SabreXT
I wouldn't say everybody is like that. 2 people (other than myself) from my year at uniwent straight into jobs and are still working at TT fusion and just released lego starwars 3. i worked at evolution on motorstorm apocalypse. i'll defend the course i did because they taught me alot of things in a short space of time.

but yeah i learnt most of my stuff through a combination of class, online tuts and trial and error

+4 votes     reply to comment
SabreXT
SabreXT Jun 6 2011, 2:16pm replied:

3 people out of how many?

+1 vote     reply to comment
DuckSauce
DuckSauce Jun 6 2011, 2:33pm replied:

To name a good ModDB example of Students make something above a crappy flash game for school: Moddb.com

Do you find that reasonable? Anyway, I'm not really defending it since I'm not following any game related course, but I will be following a small one in the future(minor), but the major I follow is based around programming in general.

I'd say, it has it's value if you're willing to go for it and do both game(or mod) development as a hobby and at school, from the hobby you can learn the most imo as you can risk more and make projects you can learn from rather than trying to make up small do-able games for school projects.

However I think there is value to it, because there might be things you wouldn't be heading into with your mod(or hobbyist game) work because you are following your own goals, with the addition of school work, you may face additional challenges, thus boosting the learning experience, as well as the school might be able to provide information you wouldn't catch on to otherwise(though that depends on the course quality)

However if all you do is follow a course, you probably won't get the greatest result, it's usually the most passionate people that spend a lot of time on it that do best, at least from my humble experience.

+3 votes     reply to comment
SabreXT
SabreXT Jun 8 2011, 2:58am replied:

You, like others who defend, have vested interest, and that is why people defend these courses I think. Athough unlike those I met in RL, the people here have been pretty rational so far. You put forward a good argument.

Just to be clear, I think you are right, or at least have reasonable expectations.

For what's it's worth, the people I knew who went through the system also had egos and grand expecations for what they were going to do afterwards. "I went to X, learned under Y who made the multi million selling Z. I'm going to be the best designer ever!" tends to be mindset. I think if you keep your expecations in check you won't be another chunk of meat in the grinder.

+1 vote     reply to comment
Potteh.
Potteh. Jun 6 2011, 9:48am says:

Self-taught.

+3 votes     reply to comment
LordIheanacho
LordIheanacho Jun 6 2011, 11:51am says:

Mostly Self-taught, but sometimes I would read tutorials on areas i originally struggle with and eventually get the hang of the rest from hence on.

+4 votes     reply to comment
OnlySolus
OnlySolus Jun 6 2011, 1:05pm says:

I just kept on tryin but I never made anything good enough to release to the public..

+4 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Jun 6 2011, 3:22pm says:

Finding online tutorials for (other) programms, see how it should work and do it myself, fail, watch again, and success. Also asking other people. And trying.

+3 votes     reply to comment
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