Attention Troops!
It's been two months since our last news-update, so we figured it was time for another one. We’ve dropped a few sneak peeks in the past week or so, so a major update is long overdue.
The Good News!
The artwork for WW1:Source is finally complete. Everything is done – give or take a few updates here and there on older items. This basically means a total overhaul of all characters, weapons and a lot of map assets originally found in WW1:Source 1.13b.
The Bad
The mod’s not finished yet
Media:
Volcol, Strayferret and Semmel have been working hard on finalizing the character models, the updated models now have period accurate uniforms, webbing and genebecral equipment. We don’t claim to be 100% true to historical use of weapons/equipment; we can guarantee the equipment was used at some point between 1914 and 1918.
For variety we have different faces and helmets – so not everyone will look alike – to add to this we have of course included custom uniforms for officers, so they’re a little easier to pick out at range.
The Central Powers
The British Empire
The characters are rigged, in game and looking quite dashing! We will be sharing renders and some in game videos soon.
To follow this – we’ve a little weapon teaser in the form of the Lewis Gun. Modelled by Volcol and textured by Steve Smith at the University of Huddersfield
We will be sharing new content and animations when they become available.
So, what does all of this actually mean?
Well, it means – for want of a better phrase, we’ve reached the final push. We only really have to complete animations now, and implement a new and much more stable code build. The mapping is for the most part complete, animations are being worked on and the code is being built as quickly as possible. We’re close!
Could we benefit from some help?
We sure could! Our best estimate is that we will be able to approach testing in two months, if you have any experience with coding or animating we’d love to hear from you. We are always looking for help.
Beta Testing:
The 3rd Marines have put a lot of work and effort into keeping the mod community alive; they regularly hold events that exceed 30 players. We have teamed up with the 3rd marines and are offering testing positions to the top 5 players on their new community drive “The Surge”.
General testing applications will be opening up in a few weeks’ time, so keep an eye out for future updates.
So for now troops, we hope you’ve enjoyed it, stay tuned
The WW1 Source Development Team
(buried)
The Bad
The mod’s not finished yet
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No **** sherlock, well atleast its not really bad news expected something worse.
Have to agree with Volcol here, it was simply intented as a small joke, can't see the problem
Looking good! Keep it up
These look beautiful!
yes
Another great update!
Looks awesome! :D
Small question though, I thought the mainstay helmet for german forces in ww1 was the one with the spike on top?
Actually, the one with the spiked top was only used from 1914-15, in 1916 they switched their headgear. It was way more practical, and they stuck with the design in WW2 too!
I do have to mention the spiked helmet is also in the mod for early war maps!
Ah ok! Thanks for clarifying ^^ Now that you mention it I do remember reading about that somewhere x)
I think it's cool you guys have kept both designs for the different years, cudos :)
Looks fantastic lads keep it up!
im sorry for asking this but can i get a virus/malware in any way from this game?
im sry 4 asking but i just bought a new pc and i dont want it to get infected