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I'm making some plans for the overall world design at the moment. I consider the current world map and population a placeholder really, so I'm gonna give you my ideas for the final thing.

Posted by captain_deathbeard on Nov 10th, 2012

I'm making some plans for the overall world design at the moment.  I consider the current world map and population a placeholder really, so I'm gonna give you my ideas for the final thing.  Its not what I'm working on for the next update, I'm just sharing my plans:

  1. Firstly, I'm going to make things more dense.  A smaller size of the map will be loaded at one time, which will allow for more NPC population, encounters, and towns can be closer together.   There will be less uneventful long-distance running.
  2. I'm going to change the actual terrain map itself too, there's a lot of map not in the game yet, so I'm going to add the cool new areas, size down some existing areas, and try to have less empty space like the endless dunes and the flat zone in the south west.
  3. The world map will have more distinct zones.  These zones will have different faction domination, races, different danger levels.  Some zones will be impossible to survive until you are very strong.  Eventually these zones will also have different creatures and biomes (eg grasslands, marsh, snow possibly, etc).
  4. I want some zones to have less of a focus on towns, and more on other stuff.  Like ruins, creature nests, natural formations, things to explore.
  5. The different map zones may have rare resources that are vital to certain areas of research.  This might force you to build a protected mining outpost to further your research, rather than one single mega-base.
  6. Originally I was going to expand the world map to be 4x bigger, but I might reduce that now.  As the game has a focus on building static structures that's going to take away the practicality of long-range exploration, you aren't going to want to travel vast distances away from your home base.  A smaller, denser map will also mean if your characters are split up across the map they can run to each-others aid a bit easier, so you can send out rescue parties, reinforce your HQ during attacks etc.  It will still be a bit bigger than the current map however.
  7. Once I have all the new character models and armours, the factions will be overhauled.  There will be a greater number and variety of factions and they will be more interesting.

Speaking of the new character models, here are the finished hi-poly male and female base-models:

There will be an updated character editor too, with controls for the face shape, new face skins, hair and beards.

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Shirby Nov 10 2012, 12:24pm says:

Wow, awesome. Sounds pretty good to me but probably takes a loooooonnnngggg time I would assume. Keep up the great work!

+7 votes     reply to comment
Guest Nov 10 2012, 12:35pm says:

SO I have to remake my guys because i have a team of generic looking white males all with korean names lmao! nice new features though. Can't wait! this is why I paid to help out an awesome developer.

+1 vote     reply to comment
방탄_수도사 Nov 10 2012, 12:36pm says:

SO I have to remake my guys because i have a team of generic looking white males all with korean names lmao! nice new features though. Can't wait! this is why I paid to help out an awesome developer. - Not sure why it said I was a guest.... fail MODDB FAIL.

+8 votes     reply to comment
CloneWarrior85 Nov 10 2012, 1:32pm says:

One question tough: i really like the emptyness in "some way" it is now, because it really, really gives the feel of a MASSIVE world.

Will that be missed?

+3 votes     reply to comment
pogswarts Nov 11 2012, 9:31am replied:

I will miss that!

The emptiness is what first brought me to this game. You are right too; it does make the world feel a WHOLE lot bigger than it is.

PS: I also make all the view distances in Skyrim their lowest so things seem emptier than they are to make the illusion of distance.

+2 votes     reply to comment
captain_deathbeard Nov 11 2012, 10:32am replied:

It will still feel just as big, but will be more eventful on your travels.

+2 votes     reply to comment
CloneWarrior85 Nov 12 2012, 2:36pm replied:

If the travels are smaller, then it won't feel as big.

Perhaps instead of shrinking it, add more stuff between the main "roads" would make it better, like ruins, bandit camps waiting to ambush travelers and merchants, etc.

But then again, perhaps it's who dislikes seing big stuff being "cutted" in some way :/

+2 votes     reply to comment
okoice Nov 19 2012, 7:58am replied:

Like bandit camps on main road to other city. So traders must take the long road(way) to other city. Or if you hire mercenaries they will clear it and you would help traders and you get rep.

+2 votes     reply to comment
FamousSpear Nov 10 2012, 2:00pm says:

Vehicles! Trains! Trade routes! Let wide become small with automotive Power!!! :-P

+6 votes     reply to comment
Akurasik Nov 10 2012, 5:42pm replied:

I agree, and home-made tanks xD

+2 votes     reply to comment
FamousSpear Nov 19 2012, 9:08pm replied:

I want one too!!!! :-P

+1 vote     reply to comment
TheBird956 Nov 10 2012, 3:07pm says:

Dude, I am waiting for a good map editors. I have some ideas for a mp, and map region. Being able to add parts to the map would be a great modding feature, that would need to be used with precaution.

+2 votes     reply to comment
pos_car Nov 10 2012, 9:02pm says:

I have noticed that it doesn't take long for Kenshi to start devouring resources, so the smaller map-area loading will help this out significantly I would imagine, even though it never really bogs down for me, but this is minus shading currently too.
Will we be able to deconstruct player-built structures and reuse some of the materials for "X" appropriate structures? This could make any long term exploration viable if the opportunity is still somewhat there, i.e., build an outpost progessively further from town. The player wouldn't need to worry (as much) about raids, tending to the wounded, and whether or not he or she left the stove on...that kind of thing. Then again, if you build too close to Lu Bu and the Han Dynasty, and the player is a noob peon, said player could be backed into a very nasty corner.

+2 votes     reply to comment
Deathhood98 Nov 10 2012, 9:05pm says:

My dreams for this game are coming true! :P

+3 votes     reply to comment
VitaminK Nov 10 2012, 10:22pm says:

This is great news! Such a tease!

+2 votes     reply to comment
Zig92 Nov 11 2012, 12:55am says:

I got the game the other day and am having a lot with it already.

Question, what do you mean by Races.
Different races of men, or other creatures.

+2 votes     reply to comment
holmesvip Nov 11 2012, 11:51pm says:

umm i dont mean to be disrespectful at all. i love the game. i play it so much that i begin playing at night and then i hear birds chirping. my factions name is flcl(fooly cooly) but i was wondering if there will ever be a class with a giant hammer. just wondering. thanks for making this awsome game!

+2 votes     reply to comment
Eldyth Nov 12 2012, 5:42pm says:

Don't like seeing things get cut or sized down. Filling out the empty space might be a better way to do it? Keep up the good work, this game is getting better and better.

+2 votes     reply to comment
captain_deathbeard Nov 13 2012, 7:54am replied:

Nothings getting cut, just reshaped to fill more empty space. The map will be just as big.

+3 votes     reply to comment
davo001 Nov 13 2012, 6:57pm says:

what kinds of weapons and armour can we expect along side the current asian and wasteland themes

+2 votes     reply to comment
moonracer Nov 13 2012, 7:57pm says:

If you decide to make the world more dense, consider doing that in a lopsided way so that some towns/locations are still quite spread out. Especially for the tough locations. It's nice to have something to do and see over every hill but it kills the barren wasteland vibe. Fallout 3 suffered from that for example.

Overall everything sounds very exciting.

+2 votes     reply to comment
Wempf May 4 2013, 4:10pm says:

Hey, Captain Deathbeard.

Traveling now costs a lot of time but, maybe you could add horses
to speed up the traveling. Or how about airbaloons?

+1 vote     reply to comment
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