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The team behind the amazing upgrade for Rainbow Six 3: Raven Shield has recently resumed their work on the mod Project VI!

Posted by .Twi on Jun 1st, 2013

After a lot of disappointment in the last few months after the team seemed to fall apart, I am excited to report that myself and Masaketsu are back in touch and working on Project VI once again.  Here's some of our progress in the last couple of weeks:

  • Added smooth zoom-in animations for ironsights and all optics.
  • Added the ability to play Iron Wrath and Athena Sword maps in Project VI, if they are installed
  • Modified the menus to allow future "bonus modes" (the details are a secret for now :D )
  • Added the option to toggle the goggle HUD display on/off
  • Got Masaketsu's computer and software up and running

Check out the new animations, as well as multiple gadget selection, in this video:


You can see more updates and pictures at our ModDB page, moddb.com/mods/raven-shield-project-vi.

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ghobot21
ghobot21 Jun 2 2013, 5:50am says:

GOOD TO HEAR!! :D

+3 votes     reply to comment
CorporalHicks
CorporalHicks Jun 2 2013, 6:33am says:

Thats great! You just have to increase the animation speed a bit.

+3 votes     reply to comment
Rus[T]
Rus[T] Jun 2 2013, 7:15am says:

OMG, great.

+3 votes     reply to comment
FoxFort
FoxFort Jun 2 2013, 7:41am says:

Looks awesome !!! Only recoil with EoTech is too big and weapon moving animation is little fixed it's not moving around.

+1 vote     reply to comment
dave_5430
dave_5430 Jun 2 2013, 6:39pm says:

There we go, that's what I came here for to see, no more dissapointements.

Where's the donate button.
I demand a donate button!

+2 votes     reply to comment
poompoom500
poompoom500 Jun 9 2013, 3:54am says:

Awesome, Twilight! Posting it in Ravenshield Facebook -- Facebook.com

+1 vote     reply to comment
Masaketsu
Masaketsu Jun 15 2013, 6:23am says:

Hey guys, Masaketsu here;

Yeah, so my apologies on that huge delay, had some issue's with the outside world and i wasn't able to get ontop of the situation in time. Nonetheless, i am happy to say that PVI is now in development, i am at the phase where we create proper working, strobe and particle "type" lasers for the AN/PEQ-2, and the Flashlight. Big props to Twilight, his ambition for creating an upscaled, current-next gen FPS remake of R6 RVS is fantastic. The real difficulty comes in getting this work finalized.

That being said, while i am pushing out the model data for the SM implements (static meshes) i am wondering if anyone would like to begin some work on converting each map's current existing textures into newer, more refreshed/high definition map textures, same for their respective SM's with possible shadering or detail maps. If anyone has any questions on how it should be done, please don't hesitate to contact me. As it stands, we're in the model implementation phase, there will be a ton of changes (all for the better) and ultimately we'll be busy on that for the most part. If anyone would like to grab maps as a priority, please submit a message to me or Twi, make sure you have qualified experience in shadering/texture design and that you maintain the maps playability for vanilla maps. Consult with Twi if there are gametype specific concerns, and most importantly if you need models for the maps HD'ness, i can work on that also.

Ketsu' out.

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Kraavchenko
Kraavchenko Feb 3 2014, 7:09pm says:

Hey guys, excellent work on this piece! I love that you can use iron sights and that the realism has been increased and the additional weapons. I do have one question though, how or can you remove the goggles? For me it blocks my side views, and I prefer to have a full POV.

I'm also curious how to increase the number of terrorists on SP Terrorhunts, I've been working on some minor modding myself and I think 35 terrorists just isn't enough.

+1 vote     reply to comment
trineroks
trineroks Feb 23 2014, 7:51am says:

I don't know if this is still in the works, but I found something really hilarious.

When a terrorist surrenders, your teammates will mark him as a hostile and kill him. When he's cuffed, your teammates will continuously fire at the poor guy (but miss 100% of the time) until they run out of ammunition.

Also, the gun and ammo counter show up in the training missions. I could have an outdated version of Raven Shield 2.0 though.

+1 vote     reply to comment
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