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Why can't this stupid game work me and not be a total pain in the back side?!

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So now I've ran into the biggest problem I've ever seen in a mod. I got a stupid exception error(My arch-enemy in modding), so I tried my old tactic, I removed the most recent XMLs I edited and then tried the mod. Still an exception, tried a few more, same thing, removed more, same thing. I got down to the point of where I had XMLs I hadn't edited for over a year, long before the first release and then it did something. So now I don't know what to do.

I have thought about starting another I wanted to do for awhile now, just until I fix this. A mostly fanon mod called Empire at War: The New Age, with a war that takes place 2,800 years after Yavin. Moddb.com

So as soon as I can fix this mod I'll release it and then Super Star Wars will finished.

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Shadow0
Shadow0 - - 317 comments

You did check the most recent XMLs, right? see if any line or something is wrong?

If you open it with Firefox, it will show you directly if there's some error in your code!

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Clonetrooper163
Clonetrooper163 - - 810 comments

I have this problem all the time, once you have figured out which xml is causing it all you have to do is move it and make a text file and edit it's name to the xml (making it .xml not .txt) that is causing your problem and then open it and copy and past the whole xml data from start to finish over and put it back in your game,

I get it all the time with xml i haven't edited in awhile or xml i edit and know for a fact there is no error in it and i do what i said above and it fixes it.

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Admiral-Ash Author
Admiral-Ash - - 1,809 comments

I checked ALL the xmls and Firefox showed two errors, one made no sense and was pointless, the other was one that existed since March and has been in there even when the mod was working! And STILL nothing!!! This mod is mad at me for something!

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TheJ3VS
TheJ3VS - - 40 comments

Dude, this sucks... I'd help.. If I were to have the files I could look through all of them individually for you and search for anything that could be wrong.

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G.frost
G.frost - - 463 comments

show people, in my opinion they will be able to help you

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Wariscool
Wariscool - - 647 comments

Sometimes I get an error that just appears, if you change a few things then change them back it sometimes solves the problem

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Wariscool
Wariscool - - 647 comments

also try using XMLPad, It automatically tells you if there is any syntax error

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Packy21
Packy21 - - 1,706 comments

do you get the exception when playing?

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Jennings17soco
Jennings17soco - - 247 comments

once you have a stable version of the mod after taking out the xmls, slowly add them back into it and once you get an exception error you will know that there is something wrong in the code of that group of xmls

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Admiral-Ash Author
Admiral-Ash - - 1,809 comments

I GIVE UP!!! I'm done with this piece of crap mod!!!!!!! I've checked four XMLs that seem to be creating an exception using BOTH Firefox and Xmlpad and neither one showed an error. On top of that, one of the files that created an error was GROUNDCOMPANIESINDIGENOUS.xml. The last it was edited was March 31st 2012, LOOONG before version 1 came out. And I KNOW this mod has worked at least 10,000 times since then. At least 100 times for me and whatever how many times for each copy of this mod downloaded by everybody else. So I can't find any errors!

This mod is a Sith Lord and one day I'm going to impale this @$@$#!*% on my lightsaber and rip it in half!!

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Darth_Saber
Darth_Saber - - 917 comments

Please send me what you have thus far, and I will take a look at it, and see where you Sith Lord is hiding.

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Darth_Saber
Darth_Saber - - 917 comments

When I was creating mods for the game: "Transcendence" by George Moromisato [http://transcendence.kronosaur.com/] on a more active basis, I used to run into this type of error many times, and can relate to your feelings of pure frustration. Here are some tips from my experience:

1. Start with a vanilla game: When elements of your mod do not work properly, create a stand alone version and test it rigorously in an unmodded game, preferably one that is running on a different system. If you own both lap and desktops, then you can use one for troubleshooting and one for modding. Utilize the process of elimination.

2. Look for missing anchor tags (i.e. <Tag> </Tag>); sometimes I would forget the backslash, or the ">" in my xml, and it would reek havoc with my mods. Another piece of code that I would often overlook is the semicolon. This seemingly innocuous symbol is an understated, but necessary part of coding used in the separating of elements.

3. Check for missing letters in the names of your elements. For instance: you have modded a ship, and called it a Sith Battle Cruiser. The name of the ship in the xml is listed as Sith_Battlecruiser, but if the name of one or more of its associated files is misspelled such as Sit_Battlecruiser.alo, then the game will give you an exception error and crash. In modding "Transcendence," this happened to me many times, until I figured out where the problem lay.

Anyhow, I hope that this helps you find the problems in your mod. Remember this: like language itself, it is the small things that can cause the biggest problems. Good Luck!

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Darth_Saber
Darth_Saber - - 917 comments

Also remember that you cannot run from a modding problem; it will only come back to haunt you later. After you find and defeat the problem(s) in your mod, you will find that the experience you gained will not only benefit you, but it will also empower you to help others who will have the same or similar problems.

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