Whoa! I am truly impressed that our last update (which was last night) attracted so many people and interested over a dozen more Mod DB users. For a few days or even a couple weeks, I think, we had not provided much in-depth details about the mod's development. So I figured posting something to look at and read would be enough to satisfy you guys... turns out I was right!
After providing two work-in-progress terrain screenshots of the Valley of Trials' entry/exit and a development update, the response we received was tremendously more than I had anticipated. Within 20 hours - and still counting! - we've accumulated 1,405 visits and 16 new Watchers on Mod DB, thus bringing Wc3:WoW from rank 300-700 up to rank 7. In fact, Wc3:WoW reached rank 7 within only a couple of hours, so I'm really happy with how things are going so far.
Because you guys have shown that you're really interested in Wc3:WoW, I've become really motivated to work harder on the terrain and try to show off at least three new screenshots before the weekend begins. This weekend's progress might even be better! Due to the amount of anxiety, motivation, and inspiration - thanks to you guys - I've worked on Valley of Trials for about four or five straight hours. May not seem like much, but I think I've done some nice work so far. You probably won't notice the differences, but I've accurately created about three or four new ditches/craters and about three new cliffs/mountains/steep hills. Some other, more subtle changes, that I've made to the terrain include unit placement of Mottled Boars, Scorpid Workers, and Lazy Peons (Lazy Peons are all by trees) and have even placed them where I saw them in World of Warcraft, so hopefully the experience is a lot more like it is when playing World of Warcraft.
To cut to the chase, here's what I've done today so far:
Not much else to say for terrain at the moment. But I talked to Yixx today and he's made a bit of progress himself on the character creation system and interface. He's reported that he has successfully implemented the system into the campaign and is ready to roll on. But first, the interface for the character creation and character loading needs to be finished being coded. Yixx won't be able to get much done for about a week or two unfortunately due to exams, but no worries... I will be trying to get a lot of terrain progress done and over with.
It's been a really long day though and I'm going to call it a night. Check up on the mod tomorrow for other updates or post edits. Feel free to post questions (except about the release date or where to download) or whatever in the forums or right here. Thanks for the support everybody!
We've reached rank 4th most popular mod!