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A small update on progress and what to expect for V0.6.0.

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Nearly another month has passed since the last major update and as usual ive been working hard to bring you guys more features and more bug fixes for V0.6.0.

New Settlements

In the next version i have added around 100+ new settlements. This includes Towns, Castles and Villages. Hopefully this will satisfy the few asking for more content to make the game more playable. Please note most of these still need correct scenes, of which i will hopefully get round to starting for v0.7.0.
Speaking of scenes, i have started to change a few and fix some that was bugged or missing Ai mesh, Cerwyn Village has been fixed as have others. I have started The Dreadfort scene which im hoping to complete in time for the next release.

Whitewalkers and their Wights.

I have now added the code for these fella's, they just need some bug testing and they will be ready for playing. This is one of the main features i wanted to get in for the next update.
Either can only be hurt with specific weapons or elements, im sure you all know which. So you may not want to go charging in with troops not fit for battle with these guys. To account for this ive added quite a few more weapons, though ive not yet decided how you will acquire them, though when you do, you may want to save them just incase!

A little tip; Dont throw away your Torch ;).

Recruitment changes

This is something i started but it still needs lots of work to be complete. Now the extra villages are in the game ive added special troops to some locations, which you can recruit depending on your relation values with that faction. The lord of said village will also have a retinue of these troops in his army.

Still to be done is the same for Castles and Towns, though this time you will need to be the Lord of the town and you will be able to train high tier special troops depending on location. One example would be White Harbour Knights at White Harbour.

As usual, thanks to all the guys and gals posting bugs, suggestions and feedback!

Also please take a peek at this page on my forums: Aworldoficeandfire.co.uk

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ExParrot2
ExParrot2

Great to hear! Keep up the fantastic work.

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Sanguinius
Sanguinius

The weapons required to kill Wights and White Walkers could be set as rewards from some difficult quest chains, because simply buying them from a store is just wrong :P

All i can think of is a dagger, sword, axe and maybe arrows with an obsidian tip ?

Anyway keep up the good work :)

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spazmodog
spazmodog

I thought the only weapons that are truly effective are fire, dragonglass and valyrian steel?

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AIbatrion
AIbatrion

Awe yeez. Waiting patiently on your next release. Keep up the good work.

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Cerber91
Cerber91

It'd be awesome to have armor pieces after these artwork examples: Imgur.com

They actually bring up the spirit of Baratheons and Targaryens.

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WAauu
WAauu

Will you make starting scene to require less performance in next update? :)

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produno Author
produno

Ive added new locations (with much smaller scenes) and removed Winterfell.

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WAauu
WAauu

Good, thanks for that :) I was only worried because you didn't mention it in your new :3 But that's awesome!

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