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We've been busy little bees! Like we've been telling you, we've been working on re-writing the overworld. Where does that stand? Well, we're here to show you.

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We've been busy little bees! Like we've been telling you, we've been working on re-writing the overworld. Where does that stand? Well, we're here to show you.

It's been a very stepped out, laborious process to be totally honest with you, but we're determined to do it right this time, which means baby steps.

First, we had to get the biome system working nicely, so we did up this simulation:


Then, once we had a local world area working nicely, we made our little roguelike simulation, which you've also seen:


But then, once we had perfected that (we got biomes working in the roguelike simulation. Sorry, no video of that one... We were slack...) we needed to get back into the world of 3D. Only problem was, we didn't have all of the 3D models and textures ready yet! Oh noes!

So we started building the 3D version anyway. We basically re-created the roguelike into 3D cubes and put textures on them telling us what they were representing (kind of comical, really):


If you watch closely you can see all of the biome information flashing up for a frame or two as it gets processed. That'll be taken out eventually. It's just us working on the game as we're putting up videos.

But anyway, the objects in the game aren't much without the terrain to put them on, so we tried our hand at re-writing the heightmap generator into the advanced lighting code that we had worked out in previous versions. With no foliage or anything it's really quite spooky... The entire of Ahkranox was just one, big, infinite desert, blackened by the heat of the sun...


While the water looks the way we wanted it to, pretty much nothing else existed in the world. It felt very lonely to walk around in (and still a little buggy) so we decided to combine this with our cubic representation of the game and populated it with the temporary models of what would be found in the world!


Now we're getting somewhere! If you can imagine it, those cubes are all of the trees, grass, houses, pigs, rocks, etc, that you're going to find in the world! They're also being recognized by the lighting engine (as you can see with the water effects) which is pretty cool. Just imagine... Going down below the surface of a lake and seeing the ruins of an ancient temple in the depths with the ripples of light through the water, lapping over the old stone archways... Oh yes... It excites us, too!

So basically, we know we still have a lot of tweaking to do. Just watch, there will be at least one comment saying "too much bloom!!!" below, but it's all untweaked as yet. We're just focusing on getting it working for now. Once we're happy with how it's looking we'll start our tweaking.

Then, in a couple of weeks, I'm taking a solid week off my day job to just pump out dozens and dozens of 3D models and textures to populate the world with. It'll be like nothing you've ever seen. I'll of course show off all of the creations as they're being done....

BUT NOW! WHILE I HAVE YOUR ATTENTION

In case you didn't see it in the previous post, we're doing a bit of a fundraiser for the game. We can't get KickStarter here in Australia, so we've gone with IndieGoGo for the campaign, but we'd love to have you either contribute, or, if you can't contribute, share the link around as MUCH as you possibly can! The more the link gets out there, the better!

Keep in mind, if you contribute, it's not for nothing! We have some very tasty goodies for people who want to help us reach our goal! Head on over to the site to check out what you can get.
One main thing to note is that this is your first chance to pre-order the game before the demo is launched on Desura later in the year (Desura will be taking pre-orders as well, but think of this as a 'get in early' card) plus we've got posters and t-shirts and art books and more for you if you contribute. So head on over there and share the link until it hurts!

That's all for now, but we hope you enjoyed seeing the progress on the countryside exploration. Be sure to stay tuned to hear more about that!

Also remember to stay tuned on the social networks!

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DoctorSpanky
DoctorSpanky - - 1,733 comments

Well I don't think any other game indie or commercial has ever shown so much behind the scenes before.

Now let's 'share the link until it hurts!' people =)

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CumQuaT Author
CumQuaT - - 776 comments

That's the spirit!

We're VERY keen on showing all we can to the public. Too many game companies keep their doors shut. You guys like seeing it, so we'll keep showing it!

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SIGILL
SIGILL - - 1,157 comments

Too much bloom!!!

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CumQuaT Author
CumQuaT - - 776 comments

We were waiting for it! :D

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TheConjurersTower
TheConjurersTower - - 157 comments

I think everything looks great! The only suggestion I have is to add more bloom... ;D

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CumQuaT Author
CumQuaT - - 776 comments

hahaha and maybe some more cowbell while we're at it?

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DoctorSpanky
DoctorSpanky - - 1,733 comments

Yes please.

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CumQuaT Author
CumQuaT - - 776 comments

Clong clong! Clong!

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dodgyg33za
dodgyg33za - - 3 comments

It is great to see what other Aussie indie developers are up to, and how they go about their craft.

I must admit I admire your stepped approach to the visual representation. I am working in 2D isometric at the moment, so apart from starting off with no lighting and animation-less sprites pretty much implemented the game view.

The 3d work I have done has taken a similar approach, but for my next project I might give your approach a go. If you leave the code in and allow them as overlays it would make a great debug tool.

Oh, and in the first vid I could swear you were a kiwi. Sorry. But then I am a pom.

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CumQuaT Author
CumQuaT - - 776 comments

Hahaha it's alright. To other nations, we do sound very similar!

Glad you like our processes!

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dodgyg33za
dodgyg33za - - 3 comments

Yeah, but I should know better since I have been a Sydney resident for 18 years and live with a Queenslander. In my defence the sound was very quiet.

Anyway, keen to see how the game works out.

Cheers.

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CumQuaT Author
CumQuaT - - 776 comments

I hope you're pleasantly surprised! In about 3 weeks all of the 3D models for the overworld should be done, so stay tuned!

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Drakes821
Drakes821 - - 16 comments

Looks great!

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CumQuaT Author
CumQuaT - - 776 comments

Thank you :D

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Fr05tE
Fr05tE - - 4 comments

oh my god. THIS. IS. AMAZING!

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CumQuaT Author
CumQuaT - - 776 comments

haha we're very glad that you think so! Thank you!

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M0rdred
M0rdred - - 20 comments

Very interesting, I love the fact that you guys speak so openly about all that you do. I honestly wish that more developers did the same. Please keep up the good work as I am watching it with great interest!

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CumQuaT Author
CumQuaT - - 776 comments

Thank you! :D We think that more people should be open about their development process! We're not exactly giving away trade secrets, but what we are showing people find interesting!

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