Considering we know a lot of EotN already and betatest is all about catching as many bugs as we can, I've figured proposing some starting build might be interesting. If you feel like it, please share your character builds in the comments.
Posted by wombaciur on Aug 4th, 2013
From many articles that had already been published, we know the world of Celeritas Eos will have many shades of gray. What stands out, though, is a main theme of evil invading the land by means of hordes of undead. We don't know yet if the option to join forces with evil will present itself so let's assume it is not possible for the sake of role playing and character builds (if you are lawful good for example you either aren't able to join forces with evil or if you do so, you'd switch your alignment to chaotic evil as you abandon everything you had so far stood for).
From the screens already presented we can see there will be many opportunities to fight undead - be it skeletons, ghouls, vampires (as there is a faction of undead hunters you can join) or probably some more powerful - yet undisclosed - undead (liches anyone?).
While making a character build you have to ask yourself if you want to try going solo or allow some party members to join you on your journey. While having a different skill set from party members and sometimes more carrying weight is all nice and dandy, you need to remember you gain less fighting xp the more party members/companions you have. Since EotN is a very low level module, every level up will be significant.Thus the question of how fast you can reach a certain level will be of utmost importance. On the other hand we don't know yet how many quest XP and fighting XP can be gained throughout the module. If the emphasis is on the latter, the route of going solo seems more viable from the character advancement point of view. If the quest XP has more emphasis ADWR-style, going with a party might make more sense. Also, the higher your level, the less XP you gain from each fighting encounter while quest XP remain the same (well, this one could be changed by means of some clever scripting but I digress).
Let's not forget, though, many of the enemies will be human so focusing entirely on fighting undead might prove fatal in the long run.
Without further ado, let me make some comments on characters that might be viable for solo/party play in EotN :
Race and sex is determined so let's switch to class already. My top pick is cleric so I wll focus on that class in the article. Feel free to share your views on your characters.
Cleric is a very interesting choice for fighting undead. Preferably with sun / healing domain. Why, you ask? Clerics have spontaneous casting - good/neutral clerics can convert any spell they have memorised to a healing spell. A healing spell cast on undead makes a positive damage energy to them. Since it is a ranged touch attack , it denies the defender their armor and shield AC (base and bonus), as well as their natural armor bonus to AC. All other armor class modifiers, such as the size modifier, dexterity modifier, and deflection/dodge bonus apply (or don't apply, e.g. if flat-footed) normally. Consequentially, touch attacks sometimes have a significantly better chance of hitting than regular attacks.
So the strategy here is to use healing spells to cast them on undead. Let's not forget a healing domain cleric gains access to cure serious wounds (3d8 + 1/caster level) healing spell as a lvl 2 spell which all other characters gain at lvl3 spell level at the soonest. Combine it with empowered healing feat for the cleric and starting at character lvl 3 you can spontanously cast a spell that heals (3d8 + 3)*150% or - damages undead with such an amount of positive energy.
In order to succeed in this Lucia can't be interrupted while casting so turn undead feat hast to be effective. This is where sun domain comes with help as it allows for the maximum HD of all undead turned to be 3d6 instead of regular 2d6 and also to check the turned level result it adds another d4 roll to a regular roll of d20 + character level + charisma bonus. Let's do some basic math here : a lvl 1 cleric can with a fortunate dice roll turn a lvl5 undead at best. With lvl2 he can turn at best lvl6 undead and so on. Imagine a situation when you turn undead and all of them flee in terror for 5 rounds + character lvl. Then you have enough time to cast an empowered healing spell on them and not chasing them all over the map. Reaching lvl3 character would be vital as then you get an access to cure serious wounds which empowered can seriously kick ssome undead ass.
Last but not least, the cleric with healing domain has heal spell as a lvl 5 spell (that means 9th character lvl at the soonest). The advantage of the spell is that it reduces undead creature to just 4 hit points provided the ranged touch attack succeeded. While it is questionable if the PC will ever reach 9th lvl in the mod, it is good to have such an option.
Cleric has access to many useful spells - even at low lvls - like 1st lvl spell : protection from alignment or 2nd lvl spell find traps or eagle's splendour for turn undead. However, her BAB progress or acces to just simple weapons / medium armor might seem limiting. If experience permits, oce can consider adding a single lvl of palading for access to better saves / martial weapons / heavy armor. Fighting other than undead enemies might be very difficult, especially if you find youself outnumbered. Anyway, with a low level nature of the module the decision to multiclass is not to be taken lightly.
Please note I've not played such a character yet and this is just speculation based on information provided at nwn.wikia.com. If there are any flaws to my reasoning , I'd be happy to hear about it. The cleric is more suited for solo play against undead since - if turn undead permits - she can make an unwinnable fight against a horde of such creatures a manageable one.
Also I'd like to hear what character builds you're thinking about creating.