Post news Report RSS What about a mod everyone can change to his/her likeings?

I am currently writing a mod for Empire at War. It involves 2 new factions and as far as I can guess, I will add more factions over time. However, what about a mod that is changeable?

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Think of this:
You are searching moddb for a very specific mod.
You do not find what you were searching for, so you start searching google (or better, let google search through the internet for you) . No results either.

What now if there was a mod for a game that was not, as most mods, complete but just a core module similar to the mods for Minecraft.
I do not talk about some weird installation stuff or incompatible versions, I just mean that there could be one major call for those files and if those files (new Content) are present, they get loaded.

So, the person wanting to create his/her own mod only has to download the content files he/she wants.

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Triston25
Triston25 - - 22 comments

you mean like a foundation program

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John_N447 Author
John_N447 - - 116 comments

hm...
Might be the point but I eamn more like scripting the mod so that it searches up to ten modpackages and then runs it.
E.g.:
Modpack 1: SAU3.0 (just mentioning)
Modpack 2: Fight for Freedom
Modpack 3: Pegasus Chronicles
Modpack 4: XYZ-other mod
etc.
Calling Modpacks only as mp1.xml .
Inside of this modpackage should be everything that is needed for the package, as for example asquadrons.xml, spaeunitsfighters.xml and so on.
Models would be placed under models/mp1/, same with textures.

Just have to test this whole idea.
What do you think?

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