Post news Report RSS We're back in development! New patch plans

Hello to everyone, I'll do my best to lay out our plans and progress on the next Bear Force II patch, after more than 2 years!! Please do leave your feedback, ideas and suggestions.

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Regards everyone, it's been a long wait.

A few weeks ago, DanyEle gave me(BNS Marko) the permission to take over the mod with my team and contributors, to deliver the next patch of Bear Force II.

We have been working on the mod for a while now, and version 0.33 was released and tested privately, with closed alpha testers. Further work is going towards the release of 0.5, which will include expanded and reworked current factions(Republic and CIS), tons of bugfixes, new maps, new environment and content. Generally - A reworked, better-performing and content expanded update.

For a grand, 1.0 release we are working on adding the classics - Empire and Rebels. Yes, you heard it right, it's coming.

What was new in 0.33?

Here's the full in changelog:

  • (Sebastian) Ranged weapon sounds are now triggered client side only, got rid of the related network traffic.
  • (Sebastian) Special light saber sounds and all additional agent animations are now triggered once by the server and are automatically synced to all clients by the engine, halved down the related network traffic.
  • (Sebastian) Implemented hit particle effects(ground, objects, water surface) for light bolts.
  • (Sebastian) Fixed wrong clothing colors and got rid of the related network traffic.
  • (Sebastian) Optimized the grenade and scene prop spawning related code.
  • (Sebastian) The crouch related network traffic has been halved.
  • (Sebastian) Optimized the force travel and reduced its network traffic.
  • (Sebastian) Removed and merged a couple of unnecessary multiplayer events and scripts for overall better performance.
  • (Sebastian) Several minor bug fixes.
  • (Teun) New map - Hoth Outpost
  • (Sherlock) Added 183 new rock and mountain props(Retextured)
  • (Sherlock) Reworked bunker collision props, for better firing.
  • (Sherlock) Added new fortification props
    (Sherlock) Added two new classes to Republic, Sharpshooter and Heavy. Re-enabled the rotary gun and implemented the sniper rifle. Implemented the dc-17 pistol for Republic.
  • (Sherlock) Reactivated the B2 Battle Droid class for Separatists. Added grenade launcher to Separatists.
  • (Sherlock) New map, Geonosis Rocks.
  • (Sherlock) Gun stats rebalance

When can we expect 0.5?

It's hard to say, we have made good progress towards what we wanted, mainly the bug and crash fixing which ultimately caused the mod to die. Those have been tested and they have been fixed. We're working on expanding the content now. It'll surely be a month at least, we're hoping for a Late Autumn release.

When will we get a new and complete feature list?

As soon as our website is up. We'll list and preview everything on it.

Can we get any screenshots?

Sure, here are some, remember they are a work in progress. You can see the Super Battle Droid(needs a wrist), Z-7 Rotary gun, Sniper rifle, a testing screenshot, DC-17 pistol and the DC-15s Carbine.

0.33 - Development & Testing Screenshots!

0.33 - Development & Testing Screenshots!

0.33 - Development & Testing Screenshots!

0.33 - Development & Testing Screenshots!

0.33 - Development & Testing Screenshots!

0.33 - Development & Testing Screenshots!

Thank you for reading, I hope you will continue to follow the mod and that we can make it amazing, together.

Post comment Comments
kylongtoe
kylongtoe - - 224 comments

IT'S ALIVE!

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Argeomer
Argeomer - - 5,578 comments

Yep Yep HURRAU!!! :D You should work a lot in the multyplayer in my opinion :) Publicize this mod so more people play it

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BNSMarko Author
BNSMarko - - 272 comments

Multiplayer is indeed our main development focus.

Reply Good karma+4 votes
PooterTooterMcCooter
PooterTooterMcCooter - - 379 comments

Are there any plans when MP has been worked on to expand this in SP?

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BNSMarko Author
BNSMarko - - 272 comments

A quality Singleplayer conversion would take years to make, I emphasize the 'quality' bit. If we're going to do something, we'll do it right. It would take a very long time to do all the research, make hundreds of new scenes, environments and everything. With Bannerlord being so close, I don't think we'll be doing SP in the future.

Reply Good karma+4 votes
mr_mister
mr_mister - - 107 comments

Smashing!

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Knez
Knez - - 1,416 comments

Nice to see that new update is near. Can't wait to play it!

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DarthKiller
DarthKiller - - 551 comments

I am very happy to see this mod is back alive from the dead.
Hope this time this mod can now live up for a very long time

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Sanguinius
Sanguinius - - 5,719 comments

Even tho i'm sad this isn't SP, i'm glad it's alive. Keep up the good work!

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Puttzy
Puttzy - - 254 comments

We must revive the Mandalorian Clans!

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Exe20
Exe20 - - 275 comments

Oh! You´re live ******* bastard! xD
Good to see you again :D

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Heorl_256
Heorl_256 - - 1,103 comments

After two years!They are back!!!

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Skillinizz
Skillinizz - - 6 comments

NASTAVI BATTLE FOR YUGOSLAVIA!/CONTINUE BATTLE FOR YUGOSLAVIA!

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