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We are pleased to present the first group shot of the US Army multiplayer classes.

Posted by harv- on Apr 15th, 2014

We are pleased to present the first group shot of the US Army multiplayer classes. In this update will be taking a closer look into the roles of the Grunt, Machine Gunner, Radioman, Specialist, Marksman, NCO and Platoon Leader with full load-out information and interactive 360° renders.

US Army Multiplayer Classes & Variations

Meet the Team

Grunt (GR)

The Grunt class is the standard infantryman, the foot soldier, of the United States Army. The gear load out is fairly basic but offers a balanced play-style between offensive and defensive capabilities. Whether you’re assaulting a point or providing covering fire for other players who are - the Grunt is equipped for it

Full Load-out information and interactive 360° render can be found on the respective faction page

Machine Gunner (MG)

The Machine Gunner has a primary role in area denial and suppression. It is a pivotal defense class, most suitable for holding freshly conquered positions and supporting advances, rather than leading them.

Full Load-out information and interactive 360° render can be found on the respective faction page

Radioman (RTO)

The radioman class, or radio telephone operator (RTO) carries his unit's communications gear on his back and serves as a link between his combat unit and headquarters.

Full Load-out information and interactive 360° render can be found on the respective faction page

Specialist (SP)

Specialists are an invaluable support class with a wide range of capabilities; they might be tasked with opening up new avenues of attack, clearing and capturing enemy strongholds, or setting perimeter defenses through the addition of the M18 Claymore mine.

Full Load-out information and interactive 360° render can be found on the respective faction page

Marksman (SNP)

The designated marksman's responsibilities are to engage enemy infantry at long range, to provide area denial against infantry and to spot potential threats. Often, marksman will act as scouts gathering detailed reconnaissance from a concealed position before offering covering fire for their squad. By walking point, they can help eliminate any first contact threat before withdrawing.

Full Load-out information and interactive 360° render can be found on the respective faction page

Non-Commissioned Officer (NCO)

Non-commissioned officers are combat leaders who are responsible for coordinating attacks along side the Platoon Leader. They must direct their squad under fire, mark artillery coordinates and throw smoke grenades to conceal troop movement.

Full Load-out information and interactive 360° render can be found on the respective faction page

Platoon Leader (PL)

Platoon Leaders are responsible for leading the team in battle and for calling in most forms of support. It is essential for the player to coordinate with the NCO classes and Radioman in order to relay appropriate orders and timely support requests.

Full Load-out information and interactive 360° render can be found on the respective faction page
 

Post comment Comments
Artaxxz
Artaxxz Apr 16 2014, 12:58am says:

They all look really good! I cant wait to play it

+7 votes     reply to comment
HectorShiroi
HectorShiroi Apr 16 2014, 7:11am says:

Can't wait for this to come out!
Question: will radioman be able to call artillery fire when he wants and where he wants or must be ordered by NCO/PL with arty points over the map? I remember old good Vietcong were in co-op you, as radioman, could sign a point on a portable map with coordinates on it (like they did in reality, but ofc simplified) and call in for an airstrike, that was soo cool :)

+6 votes     reply to comment
zombiefy
zombiefy Apr 16 2014, 7:38am says: Online

I am very exited for this mod. Great work so far.

+3 votes     reply to comment
niketo)
niketo) Apr 16 2014, 10:05am says:

Looks amazing. Keep it up

+3 votes     reply to comment
Omnicr○n
Omnicr○n Apr 16 2014, 3:17pm says:

finally someone makes a true 'nam experience. I haven't been this excited to go back to 'nam since battlefield Vietnam!

+7 votes     reply to comment
noodlezombie
noodlezombie Apr 16 2014, 4:11pm replied:

A true Vietnam experience would consist mostly of napalming children and zippoing villages in order to force hundreds of thousands of civilians to relocate to unsanitary Saigon controlled camps.

-1 votes     reply to comment
Mental_Tormentor
Mental_Tormentor Apr 16 2014, 8:19pm replied:

Why don't you tell that to the developers? Pipe down; war is war, and this is just a game.

+6 votes     reply to comment
Omnicr○n
Omnicr○n Apr 17 2014, 2:56am replied:

i agree, i wish they could add that too! ;)

+3 votes     reply to comment
Mental_Tormentor
Mental_Tormentor Apr 16 2014, 8:21pm says:

Excellent stuff, the weapon models look very good as well. It'd be neat if you guys put in a double underfolder, but that's just my gun boner talking to me.

+5 votes     reply to comment
Syl2r
Syl2r Apr 18 2014, 3:33pm says:

How does the dynamic between Radioman/NCO/PL work?

+3 votes     reply to comment
neoleo10
neoleo10 Apr 18 2014, 6:48pm says:

this is gonna be so good

+4 votes     reply to comment
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