Post news Report RSS Weekly Update

News covering in-game media , soundtrack and website news.

Posted by on

Here is our Gallimimus shown in game. The mesh is low poly and is sitting at 3810 tris. This should allow many of these creatures to run about your screen without loss of fps. You can also see the standard UV textures applied.

Regarding the website, we are in-fact having some problems with our website coder at the moment; the website is eagerly awaiting completion and is very close to finish.
Work has also started on our main male character Johann Van De Beer, and we will provide some screenshots in the next few days.

We would also like to introduce to you some of our WIP music pieces, composed by our talented member Marius. These are small teaser pieces and do not include the full length versions. However you will be able to get a taste of what’s to come for our in-game and possibly separate “soundtrack”.

New images added also!

Thanks everyone, expect a further update in the next few days.

Gallimimus

Images

larger image in gallery


Track Samples

Teaser Peice- Mathazzar.com

Some of you might recognise the mix of pieces here

Main Theme- Mathazzar.com

A comment from our composer Marius

" I wanted to do my best to capture a number of different ideas in this piece, and I'm hoping it's come across. Specifically, I wanted a sense of the brooding, large, threatening presence of the dinosaurs - because, let's face it, it's all about the dinosaurs! That's why the opening is as it is. At the same time though, I also wanted to elevate LWR above many other mods by giving it a recognizable, epic, and memorable main theme that captures the modern feel of Crysis game environment while also featuring a bit of stylistic throwback to the cinematic scoring of the films.

What I've come up with is something that I think serves as a good introductory piece - something that people can hear and immediately link to the project, so that whenever the theme recurs in other portions of the soundtrack (which it will do), they can already be familiar with it and thus experience a heightened sense of immersion into the (lost) world we're creating. It's not meant to fully develop the theme, because that's what various other cues will do; this is simply the bold, bombastic introduction to the theme: the initial statement that I'm hoping does a good job of representing what we're all about. Enjoy it and stay tuned for more updates as I keep writing! "

Stay tuned for more updates very soon.

Post comment Comments
kinesis916
kinesis916 - - 739 comments

This is so cool. But I want an Allosuarus, I would wet my pants with excitment if you had an Allosuarus. It is my fave Dino.

Anyway I like the music, and I can't wait to see the Gallimimus running ingame like they ran in Jurasic park.

Reply Good karma Bad karma+1 vote
Broadsword530
Broadsword530 - - 156 comments

Good work!

Reply Good karma Bad karma+1 vote
bleutn
bleutn - - 48 comments

nice update .. i cant wait to play that mod :)

Reply Good karma Bad karma+1 vote
Josef-Nastra
Josef-Nastra - - 67 comments

This mod is looking good so far! :) Great dinos!

Reply Good karma Bad karma+1 vote
VertigoSFX
VertigoSFX - - 39 comments

Kudos to the composer, I really like that theme song :)

Reply Good karma Bad karma+1 vote
RogerRamjet
RogerRamjet - - 1,564 comments

Excellent work guys very nice sound tracks, cool Gallimimus and nice work on the Jurasic type trees as well, unless they are from Crysis and I just missed it... lol

Reply Good karma Bad karma+1 vote
Jimboob
Jimboob - - 37 comments

They're from Crysis :P

Reply Good karma Bad karma+1 vote
kingofkong
kingofkong - - 336 comments

PWNED,great stuff mates!

Reply Good karma Bad karma+1 vote
Henley
Henley - - 1,973 comments

good stuff

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: