Post news Report RSS Weekly Update -1

Starting from today we will start to show you the progress of Stage 3 through these weekly updates. This week comes with very few updates but very important ones on stability and performance of the game.

Posted by on

Programming:

  • Fixed Boss combat behavior.
  • Fixed bug that made the spawning algorithm ignore the weights assigned to each room.
  • Improved procedural generation performance.
  • Barrels can now drop loot.
  • You can now use the inventory Menu.
  • Implemented framework for Spawning Items, Drop Rate and Inventory.
  • Improved UI performance.

Visual Arts:

  • Design of the new Wizard type enemies.
  • Added new UI Temporal Icons for the Inventory system.
  • New Stance selection HUD.
  • New Sanity bar HUD.
  • Improved fire and perfect block particle systems.
  • Added insanity particle system.
  • Added Wave Swing special effect.
  • Started to create new set of swords of "Common" type.
  • Improvement on the Running cycle animation.

Game Design:

  • Added special rooms where the player will need special gems to be opened.
  • Stances can now level up to give new and special attributes to the player.
  • You can now encounter statues that can morph into a living enemy.
  • Added new chests to get special rewards.
Post comment Comments
ReezeTheVampire
ReezeTheVampire - - 3,927 comments

Sounds like a pretty neat update. Looks like you are putting a lot of detail into this, and that's pretty neat. Keep up the good work.

Reply Good karma Bad karma+2 votes
UNFGames Author
UNFGames - - 16 comments

Thank you, glad you like it!

Reply Good karma+1 vote
Cinders
Cinders - - 28 comments

Nice run animation.

Reply Good karma Bad karma+2 votes
UNFGames Author
UNFGames - - 16 comments

Thanks! It's definitely getting better little by little.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: