Yet another week of progress in Slender: Source. Join us this week for feature updates, dev Q&A and a variety of fun progress screenshots. We may even announce firm release date plans! Woo-hoo! THIS IS AN OLD ARTICLE, BACK WHEN THE TEAM WERE USING THE SLENDERMAN. THIS HAS BEEN KEPT FOR ARCHIVAL PURPOSES.
Posted by Manio31 on Aug 5th, 2012
THIS IS AN OLD ARTICLE, BACK WHEN THE TEAM WERE USING THE SLENDERMAN. THIS HAS BEEN KEPT FOR ARCHIVAL PURPOSES.
So, it's another week of updating you guys with progress screenshots about the mod. I find it extremely exciting showing off what we've done each week, and for you guys to give us your thoughts & opinions. It's an awesome feeling, but first we've got a few more people to introduce on the team.
These guys have amazing work, and we're glad to have them as part of the development team. This will ensure a faster, and more efficient work-flow with the mod and hopefully we can reach our closed beta deadline of December 2012, with an initial public release sometime in March of 2013. Those dates are always subject to change if things arise. The dev team is mostly people in their mid twenties and we do have jobs, and some of us will be going back to school. Don't fret though, we'll still work on the mod and give you lovely people these weekly updates.
Let's show of some progress screenshots of the first two maps. SS_Forest, and SS_Hospital. They're looking swell, and we've even released a real name for the hospital. It's fun times all around.
So, this is the lobby for the hospital. You know, the place where people wait. We're gonna raise the ceiling a bit, but you can see the name for the hospital on that pretty sign! Remember, this place has been abandoned since the 1980s. Map is being designed by Tucker "Farenhiet" Small.
Keep in mind that the hospital is a very early screenshot. Everything could be subject to change.
That's not all! We also have some progress on the forest map as well which is being designed by Christian (WitheredGryphon). Who here likes tunnels?
And another screenshot from the forest map. Whee!
Yummy. Aint that looking spooky? Anyways, that's not all for eye-candy for this week's update. We've also got some wonderful images, and two videos (Yes two videos!) from our Promo Designer, Adam "Sklarlight" Sklar. It's pretty sweet, and we can't wait to see your feedback on it.
So, yeah! We've got ARG's now. Hope you guys like em! And one of our texture artists, Fulcrum has designed his own wallpaper to share with everyone that's interested in the mod. You can check it out here to get the full version - Media.moddb.com But, here's the preview image if you're curious.
Plus, a random picture of Slendy's face made from our Decal Artist (Ultra Lulz) on a tablet. So, that's pretty cool! We're thinking about tossing it on a shirt.
Besides making a head for Slendy as a drawing, Ultra Lulz has also made some more notes and symbols. We love em, yes we do.
That's a lot of content so far! Are we done yet? We're getting pretty close so please bear with me, and I'm hoping your enjoying what we've provided so far.
And, from the combined efforts of our composers Rytuklis and RpTheHotrod we've got V3 of the theme music. Take a listen...if you dare.
Bam, the feature I've been waiting to write all week, and here it is. The Feature Updates of week 3! Take a read, and we hope you enjoy. Not a lot of feature updates for this week, sorry about that!
Later on in development, yes. We'd have to program a bunch of stuff from what we've been told to allow Mac support. No worries, it will come.
This is becoming a common question, and the answer is no. Guns would remove the horror/vulnerability aspect of the mod. Plus, Slendy cannot be killed. Guns/weaponry would be pointless.
It is true that someone said that on YouTube, but Slender: Source is being developed by Ethereal Entertainment, not Valve.
So, that's it for Week 3! We hope you guys enjoyed this week, and we hope you continue to support the mod through it;s development. To show your support, we've designed shirts! Check them out!
All funds made from the shirts will go towards purchasing the Source Engine license so we can keep providing you guys with more horror games in the future, as well as pay for the server hosting fees for when Slender: Source is ready to play!
Thanks for reading this update.
Justin "Manio31" Ross
Project Lead of Slender: Source