Report article RSS Feed Weekly News Update 002 - July 30th, 2012

Another weekly update for Slender: Source. In this update we cover some stuff about the maps, show off some assets that have been made and discuss more feature updates, as well as an interview done with our Project Lead! THIS IS AN OLD ARTICLE, BACK WHEN THE TEAM WERE USING THE SLENDERMAN. THIS HAS BEEN KEPT FOR ARCHIVAL PURPOSES.

Posted by Manio31 on Jul 29th, 2012


Welcome to yet another Slender: Source weekly update! We've got a ton of things to cover this week, and I'm really excited to let everyone know about this one because honestly, I think we're all excited here at Ethereal Entertainment.

First off, I'd like to introduce these people to the development team. Without them this mod wouldn't of been getting more content pumped out, and the development would either grind to a halt, or just become incredibly slow. So, join me in welcoming these wonderful people to the development team.

  • Adam "Blacklight" Sklar - Promo Designer
  • RpTheHotRod - Atmospheric Composer
  • Andy1318 - 3D Artist
  • Grayson - Web Design (He'll be in charge of our actual website, once it's up and running)
  • Foofly - Texture Artist
  • Zay333 - Level Designer
  • Farenhiet - Level Designer
  • Fulcrum - Texture Artist
  • Ultra Lulz - Decal Artist
  • Treizee - Prop Artist
  • Luigis#1 - Character Artist
  • Rizzchit - Texture Artist
  • WitheredGryphon - Environmental Designer

We're no longer hiring at the current point in time, and we're also not accepting beta applications either. We'll release news about tester applications shortly, and once we have a stable version of the mod ready to go. So, first up we've got some stuff to show you.

Here we have a screenshot from the first map of the game 'SS_Forest' in which the players are thrown into a giant, spooky forest set somewhere in the country-side. It's gonna be spooky, and we're going to be playing around a lot with the environment via fog, trees, and sound effects. We hope you like the finished result, and here's an early image of that map. The forest map is being designed by WitheredGryphon.

Just a small image from the forest map. Still working on making a variety of custom tree models.

Besides the map screenshot, we also have some images from our decal artist concerning some of the stuff you'll see lying around the map in terms of diary pages, and random notes. Some examples can be seen below.

Is that it? Nope, not even close. We even have some musical pieces/ sound effects from our sound guys. Some of you thought that the main theme wasn't spooky enough. So our Composer, Rytuklis took it upon himself to make this piece of music. I really like it, since it reminds me of some sort of classic horror film. Just can't quite put my finger on it. Enjoy.

Not mention we also have this eerie piece from our Atmospheric Composer/Sound Effects guy, RPTheHotRod. Sadly, I couldn't get the link working so I had to upload it to my Soundcloud.

Feature Updates

We've got a variety of updates we'd like to share with you all. Please take your time and take a look :).

  • We've introduced a type of isolation feature to the mod. Players will spawn in groups of two, but will be fairly spread apart. One group will spawn somewhere on the map, and the other group will spawn quite a ways away. This will add an element of isolation, as well as having the survivors other goal besides collecting dolls to be meeting up with each other early on.
  • To add to the isolation, there will only be one flashlight on the map that will spawn near one of the players. That flashlight will be your main life-line as it will help you see dolls, and even some things that you should have your eyes peeled such as drop offs that can kill you. The flashlight can die, and there will be batteries around the maps to replenish the flashlight once it runs out. Stay as close as possible to the person with the light.
  • In-game chat will only work with people near you. The farther someone walks away, the fainter their voice will become and eventually completely be cut-off. Also, dead players will not be able to communicate with alive players (unless they like ruining fun and use VoIP programs such as Skype)
  • Possibly including a third map to the release line-up. This map is currently called 'SS_GhostTown'.

Justin Ross
Lead Developer of Slender: Source

Post comment Comments
Luigis_#1 Jul 29 2012, 10:59pm says:

Am I being forgotten?

+2 votes     reply to comment
Farenhiet Jul 29 2012, 11:21pm replied:

Yep. And Rizzchit, and WytheredGryphon (even though his map is featured) :3

+2 votes     reply to comment
Manio31 Author
Manio31 Jul 30 2012, 10:02am replied:

****. Fixed.

+1 vote   reply to comment
epicbox Jul 29 2012, 11:39pm says:

Now this is what I call a news update! Loving the progress, not all mods develop such an amount of stuff in a single week.

Keep up the great job.

+1 vote     reply to comment
deadrawkstar Jul 30 2012, 12:19am says:


+3 votes     reply to comment
Chad51 Jul 30 2012, 12:34am says:

I see him!

+1 vote     reply to comment
destroyerzack Jul 30 2012, 12:41am says:

I can't wait until i won't be able to sleep at night!

+2 votes     reply to comment
Mateos Jul 30 2012, 3:59am says:

"Its" harms and not "It's", this typo several times, but I like the way it is redacted :)

+2 votes     reply to comment
UltraLulz Jul 30 2012, 1:42pm replied:

Thanks for pointing it out, but you have to remember the note was written by a child so maybe some grammar mistakes is a given =p. Though, again, thanks for pointing it out.

+1 vote     reply to comment
Xtended Jul 30 2012, 6:39am says:

Nice work guys, I am glad to see the project running so lively.

+1 vote     reply to comment
Manio31 Author
Manio31 Jul 30 2012, 10:17am says:

Thanks for all the positive comments, guys. It helps inspire us :)

+2 votes   reply to comment
RpTheHotrod Jul 30 2012, 10:22am says:

We're planning on having the main theme enhanced by next week. Hopefully the next version will be ready for the next update! :)

Also, the name is opposed to RPTheHotRod which some people might misplace the meaning to someone less...appropriate. Car, people, I swear...I was nicknamed after the car! :)

+1 vote     reply to comment
AvagantamosTEON Jul 30 2012, 12:50pm says:

I really like the new main theme it's very dark and creepy totally reminds me of Slendy very well done! Hope you guys will release the soundtrack when the mod is complete :D

+1 vote     reply to comment
Killer_Monkey Jul 30 2012, 2:28pm says:

Its a shame nothing in the source engine scares me :/

+1 vote     reply to comment
gazornonplat Jul 30 2012, 6:48pm replied:

But things in Unity3D do? :L

+1 vote     reply to comment
gazornonplat Jul 30 2012, 6:50pm says:

The original had good ideas in it, but was kinda sloppily made, and cheap feeling just because of certain poor Unity3D features like crap foliage. I can see the Source engine lending itself much more to the atmosphere, so I'm looking forward to this.

+1 vote     reply to comment
navysealguy3 Jul 30 2012, 9:14pm says:

it seems like the music really lacks suspense, you really need to add in high pitched violin krashendo and less of an ambient feel. the ambient music should really just be a resonating noise that includes the main notes and pitch of your music, then in all of the other music and can include the same style, this is a normal technique

+1 vote     reply to comment
Torin830 Jul 30 2012, 11:13pm says:

i was shakeing just at the ingame music

+1 vote     reply to comment
SonOfLiberty796 Jul 31 2012, 2:12am says:

As what someone said before, THIS is what you call an update. All this progress made by you guys is amazing! It's going faster than any mod I've seen.

Can't wait to play this!

+1 vote     reply to comment
Torin830 Jul 31 2012, 6:44am says:

I will admit it is alot of work for a week which means this awsome creation should be released even earlier.
nah you guys are doing really well.

+1 vote     reply to comment
BlackstarHalo Aug 1 2012, 10:05pm says:

I Am Stoked For This! But I Have To Be Honest Most Of The Notes Are Ripped Straight From Slender, You Might Want To Change Them Up A Bit

+1 vote     reply to comment
BlackstarHalo Aug 2 2012, 1:00pm says:

And You Should Add A Mode Where You DO Get Weapons And Have To Fight Slendy And His Minions! Ex: Fallen Players, Animals, Etc...
I'll Probably Ruin It By Using Console To Give Me Weapons :D

+1 vote     reply to comment
MetroPwn Aug 2 2012, 2:34pm says:

sequence to a creepy game....

my friend zelaroth downloaded this

+1 vote     reply to comment
TheWrongChoices Aug 3 2012, 12:21pm says:

Any release of a Alpha or Beta date?

+1 vote     reply to comment
Manio31 Author
Manio31 Aug 3 2012, 7:06pm replied:

Aiming for December for a closed beta.

+1 vote   reply to comment
TheWrongChoices Aug 4 2012, 12:15am replied:

Mind If I test it?

+1 vote     reply to comment
BrokenMirrors Aug 3 2012, 6:23pm says:

So do we need Half Life 2 or can it be any source engine game?

+1 vote     reply to comment
BlackstarHalo Aug 3 2012, 6:46pm says:

No, I Think This Is Independent And You Don't Need Half Life 2

+2 votes     reply to comment
TheExplosivesword Aug 4 2012, 9:27pm says:

Is this going to be on steam, or do we just download it from the website?

+1 vote     reply to comment
WitheredGryphon Aug 5 2012, 1:29am replied:

You can download it once it's released from the main page.

+2 votes     reply to comment
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