Post news Report RSS We totally listen to you guys...

So we've had a bit of noise coming our way about the "snap" movement of the camera when you let go of the free-look button...

Posted by on

So we've had a bit of noise coming our way about the "snap" movement of the camera when you let go of the free-look button. As you would have seen in previous videos, the camera just sort of snaps back to one of the 90 degree angles. N, S, E or W.

However NOW, the camera will gently glide into those angles, making for a much less jarring interface :)


We also added an (optional) bob animation when you move, just in case you decide you like that sort of thing. Having it enabled also does away with the "on rails" effect that is easy to develop with games like this! Let us know what you think!

P.S. Please ignore the numbers being printed onto the screen. They're for our testing and won't be there in the final game.

Join us!
Post comment Comments
myxale
myxale - - 666 comments

You guys are doing great.
I personally found no fault with the old-school cam, but it's good to have the option.
The Dungeons are quite good and having a camera that is less jarring, gives more time to enjoy the atmo.

Reply Good karma Bad karma+2 votes
CumQuaT Author
CumQuaT - - 776 comments

Thank you! :) yeah, we're all about the classic feel, but the public wants what the public wants :P

Reply Good karma+1 vote
SolidFake
SolidFake - - 1,200 comments

looks much better, let's you keep track of where you moved now

Reply Good karma Bad karma+2 votes
CumQuaT Author
CumQuaT - - 776 comments

Yeah, we're kicking ourselves as to why we didn't put it in before now haha!

Reply Good karma+1 vote
NicolasLee
NicolasLee - - 74 comments

Looks great guys, very fluid and natural.

Reply Good karma Bad karma+2 votes
CumQuaT Author
CumQuaT - - 776 comments

Thanks! :D

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: