Today we share some insight into what the walldive is.
Posted by [ladnet]brad on May 7th, 2012
Another two months have passed without a post, but we’ve been not completely lazy. All draw and holster animations on the player models have been revised to make them look less clunky and awkward. In other words: they look good now. In addition to that the entities for the goal modes – the generic and special versions – are done as well. They now “just” lack some game logic to be usable in-game, but that shouldn’t be too much work.
But the main reason for this news post is our first Dev Diary video, today’s episode shows off our new stunt, the walldive. Enjoy the video.
We’ll update you with new information and/or videos as soon as we got new material to share.