So like I've said before I'm having issues with bombing runs for the two new factions in my mod - Hutts and Mandos. It just crashes when I try to use it. I set their bombing runs to v-wings in the factions.xml and modified the bombing runs.xml but still crashes. (FIXED)
I am also trying to give the Gozanti the ability to deploy TIE fighters as its model now includes them. I added in starting squadrons to the unit but it still won't do it in battle. (FIXED)
I am also having trouble giving the Mandalorians buildable turrets in battle. They can capture the pads but are unable to build any turrets.
Also I am having a hero's model appear yellow in battle not sure why as it worked before. Any reason it might do this? (FIXED)
I've become stumped with these issues and hope that someone may be able to provide some insight and advice. Any help will be appreciated. Thank you!
1, Can't help you, sorry.
2. Is there a properly coded hanger hardpoint?
3. Sounds like and alpha issue. If you have a program like DXTBmp that can show the alpa channel, make sure it's black. Otherwise it shows faction colors.
Ah I wasn't thinking about the hard point I will check that out. Thank you!
No problem.
Now, if I may, I've been having a bit of trouble with some Clone PLEX solders. I swear I've coded it right and the abilities show in the encyclopedia data. But when I go to actually use them, they're using the legion/Commander Gree icon, refuse to show their real abilities, and don't want to move with the legion. Any help you could provide, I'd love to hear.
What do you mean they won't move with the legion, like the soldiers won't move in battle?
No, but I figured it out. I think it was the speed causing the issue.
Oh ok just let me know if you still need help.
Regarding point 1:
I assume your bomber (squadron) has the tag:
<Is_Bomber>yes</Is_Bomber>
This tag enables the bomber to be called in during ground battle.
But if there is no ground bombing run unit defined, the game will crash. So either change this to no, or add the missing code: For that, have a look at this tutorial. Should explain everything.
Moddb.com
Regarding point 2:
Two things are required:
Properly coded hardpoint and the SPAWN_SQUADRON behaviour added to the <SpaceBehavior> tag.
Thank thank thank you!
Nice !
I did get them working! Thank you for the link!